Heroes 4 Advanced Options Map Editor

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Karmakeld
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Re: Heroes 4 Map Generator / Utility

Unread postby Karmakeld » 17 Mar 2016, 22:15

Hehe, that was the list I suggested might could save you some time, but you're doing tremendous progress. Keep it up. :)
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iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 18 Mar 2016, 03:51

Haha yeah that would have saved me about 10 minutes ;)

I've successfully read in and written out all quest huts (including the broken wagon hut for WoW version).

I'm probably going to have to have the user select the version of map they're opening since the wagon hut is fixed in Equilibris, but I read it in as if it's broken, which will cause problems.

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 18 Mar 2016, 07:48

I can now read in everything under the "towns" and "quests" tabs! Only 8 more tabs under the adventure objects tab to go..

I'm realllllllyyyyyyyyy hoping the landscape objects are all the same format so I only need to create a single class to read them in..

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Baronus
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Re: Heroes 4 Map Generator / Utility

Unread postby Baronus » 18 Mar 2016, 13:27

Its good for us. Do it more like this :-)

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 18 Mar 2016, 20:12

Done with everything under the "Mines" tab. I can't see dwellings being different from each other, or from mines for that matter, so hopefully that tab will follow shortly :)

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 18 Mar 2016, 22:04

Dwellings completed.. onto power ups..

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 18 Mar 2016, 23:32

Done with power ups.. now to movement modifiers..

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 00:09

Movement modifiers complete.. on to shrines of magic..

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 00:47

Magic shrines are complete.. Now I think it's time for a break :D Up next is "Treasures"

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 01:34

Treasures complete. Looks like water objects are next, and then misc, bringing the adventure objects to a close :D

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 04:35

Done with water objects. Now the miscellaneous!

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 07:15

Finished with the Characters tab (except for random hero), and adventure objects. I'll start looking at landscape objects tomorrow :D

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Re: Heroes 4 Map Generator / Utility

Unread postby Baronus » 19 Mar 2016, 07:46

Fast as I se :-):-):-)

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Karmakeld
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Re: Heroes 4 Map Generator / Utility

Unread postby Karmakeld » 19 Mar 2016, 13:01

Haha yeah that would have saved me about 10 minutes ;)
Well you know what they say, 10 minutes here and 10 and 10 minutes there, before you know of it, you will have saved yourself.. 10 minutes.. :devious: Let's hope landscape objects will goes just as smoothly
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 16:05

;)

Good news: I tested mountains, trees, rocks, structures, and vegetation, and they all have the same format, which I'm already able to read in / out :D So I'm calling landscaping objects (all of them) completed.

Currently I'm reading in my campaign and finding some small bugs with some of the adventure objects and fixing them (like that garrisons for some reason list their events in a different order than everything else.. wtf..)

I think I got those out of the way and am now on TGS and WoW objects! At least as far as things not working when trying to read in a campaign :)

After that is complete, I just have artifacts and any oddball objects that aren't in the main editor list / have a different format than what I've encountered so far.

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 16:51

TGS and WoW objects are complete. Moving onto artifacts :)

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Kalah
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Re: Heroes 4 Map Generator / Utility

Unread postby Kalah » 19 Mar 2016, 19:56

Somebody PM me when there's a need for announcement or hosting or whatever.
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iLiVeInAbOx05
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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 19 Mar 2016, 20:02

I think I've finished with processing adventure and landscaping objects! I worked through a few more bugs / missed scripts by opening a couple campaigns, and I was also able to save those campaigns as new .h4c files.

I think that means I've made it to the terrain :D

Kalah, will do. So far all you can really do with this tool is easily copy and paste events between maps. I think maybe once I get through terrain and can paint it using this tool, we can do an announcement :)

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 20 Mar 2016, 03:29

Got panel readout working (move cursor over a map and see the row / column at the bottom). Was some nice little panel geometry and trig calculations :)

Currently trying to understand how boundaries are represented for terrain, along with any other codes in the terrain data.

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Re: Heroes 4 Map Generator / Utility

Unread postby iLiVeInAbOx05 » 20 Mar 2016, 06:32

Well, I think I know the format for terrain codes with boundaries / etc., even if I don't know what all the codes themselves mean, so I may get to pulling all that data out tomorrow, but I think I need a rest :)


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