Restrain Necromancy?

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Kashrlyyk
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Restrain Necromancy?

Unread postby Kashrlyyk » 03 Oct 2006, 01:41

Is it possible to restrain necromancy to only create 40 skeletons max per fight?

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Naskoni
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Re: Restrain Necromancy?

Unread postby Naskoni » 04 Oct 2006, 11:11

Kashrlyyk wrote:Is it possible to restrain necromancy to only create 40 skeletons max per fight?
No, not that I can see how - you can play with the Necromancy percentage values per level and the town building though but you cannot put a specific absolute value limit as you wish. If you're interested in playing with the values yourself I might post the concrete path and the name of the file that contains the data you need to tweak ;)

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Sir_Toejam
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Unread postby Sir_Toejam » 04 Oct 2006, 22:59

meh, go ahead and do it anyway, if you have time.

it will help me compile the rough guide I'm working on.

cheers

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Kashrlyyk
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Re: Restrain Necromancy?

Unread postby Kashrlyyk » 05 Oct 2006, 03:03

[quote="Naskoni"][quote="Kashrlyyk"]Is it possible to restrain necromancy to only create 40 skeletons max per fight?[/quote]

No, not that I can see how - you can play with the Necromancy percentage values per level and the town building though but you cannot put a specific absolute value limit as you wish. If you're interested in playing with the values yourself I might post the concrete path and the name of the file that contains the data you need to tweak ;)[/quote]

DO post the path, please!

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Naskoni
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Unread postby Naskoni » 05 Oct 2006, 14:53

It's easy ;)

In your data folder locate and open the latest patch .pak file, p2-data.pak, and enter it. You want to edit this file (preferably by extracting it first):

GameMechanics\RPGStats\DefaultStats.xdb

Inside you need to locate this code:

Code: Select all

<Necromancer>
				<DeathTread>
					<SpeedBonus>4</SpeedBonus>
				</DeathTread>
				<Necromancy_RaisePercentBase>0</Necromancy_RaisePercentBase>
				<Necromancy_RaisePercentPerSkillLevel>5</Necromancy_RaisePercentPerSkillLevel>
				<Necromancy_LordOfUndeadBonus>5</Necromancy_LordOfUndeadBonus>
				<Necromancy_NecromancyAmplifierBonus>10</Necromancy_NecromancyAmplifierBonus>
				<Necromancy_GrailBonus>50</Necromancy_GrailBonus>
				<Necromancy_NecroPendantBonus>10</Necromancy_NecroPendantBonus>
</Necromancer>
I believe the values and the names of the variables are self-explanatory so I won't go into unnecessary detail here ;)

Have fun!

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Sir_Toejam
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Unread postby Sir_Toejam » 05 Oct 2006, 15:00

yeah, too easy.

*sigh*

yet another set of variables stored in the defaultStats.xdb file.

Now you know why i made the thread about mod merging and that file.

wellp, it all goes in the guide. whenever i get around to compiling it.

probably start this weekend.

anybody want to help?

basically, we just need folks to handle "sections".

if someone could work with the text files, and we break the data files up into say, game mechanics, graphics/effects, and mapobjects, that would make things go a bit faster.

plus, I was hoping to farm out the graphics part of the data pak to somebody who already had played with the graphics (serveral over at Elrath appear to have done so).

anywho, if anybody who has been modding a bit wants to help collate, just shoot me a PM.

cheers


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