(and since they only seem to be nerfing things when the ai doesn't get how it works i doubt it'll be fixed anytime soon. (that's the reason the gremlins got nerfed, cause the ai only attacked the golems
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So true. If they cut the strength of this ability in half it would still be too strong. How can you stop a human from simply massing cavaliers and 1 shotting your army. Even the cavaliers/paladins themselves alone without klaus are a little on the strong side. With klaus its a slaughterOrfinn wrote:If they are not gonna nerf herd Claus, a petition would be the right thing too do, since monkeys works at Ubival. I s it really that hard for them totheir eyes and see what a mess this game is, including this clausthrophobic insane ability?
Please, Jousting was way too powerful too.juventas wrote:We wanted them nerf Klaus! Klaus! Not every single Paladin under every single hero!
Well, maybe, but keep in mind that Cavaliers/Paladins are tier 6 creatures, they are supposed to be powerful, not just under Klaus' command, but in any army. Nerfing Klaus was the wiser choice, instead they nerfed the whole Haven town competitiveness in the later game, considering that Angels are hard to get and easy to lose...ThunderTitan wrote:Please, Jousting was way too powerful too.juventas wrote:We wanted them nerf Klaus! Klaus! Not every single Paladin under every single hero!
Even without him they were stronger than most level 7s.10% per square is too much of a bonus.Meandor wrote: With high level Klaus they were stronger than most of tier 7.
Oh,please!BDs are weak,just like all of the level 7s.Sure,they pack a decent punch,but they cost like hell,cannot be healed,nor resurrected,nor buffed in any way,yet you can blast them with your own AOE spells.juventas wrote: That's like saying Black Dragons are too powerful. Keep the balance of the whole faction in mind.
Yes,they should be strong,but not stronger then angels,which they are.Or at least were,before the patch.cornellian wrote: Well, maybe, but keep in mind that Cavaliers/Paladins are tier 6 creatures, they are supposed to be powerful, not just under Klaus' command, but in any army. Nerfing Klaus was the wiser choice, instead they nerfed the whole Haven town competitiveness in the later game, considering that Angels are hard to get and easy to lose...
Having something like Warding Arrows, or Incorpereal(ness?) on tier 3 creatures is something else, having Jousting in tier 6 is another in my opinion...
Master hunters are ridiculous. They have more dmg than hp(whoever gets to attack first gg) and it leads to very stale sylvan gameplay. What if you decide to get your unicorns, treants, and wardancers first for a melee strat. Sorry you have to rush for master hunters and arch-druids because they are by far the best choice.juventas wrote:Master hunters are as good as most 4th tier creatures, and yet people don't have a problem with that. Sylvan armies are almost always centered around their 3rd and 4th tier units (at least from my impressions on message boards). You have to ask yourself the question: did Paladins make Haven more powerful than the other factions? No, they didn't. Unbalanced units are okay as long as they don't ruin the balance among factions. And even if you think black dragons are weak, my point wasn't that black dragons are the be-all end-all unit. My point is that all the units from the same tier do not have to be the same power.
Sorry,but I got the impresion that people DO have a problemwith hunters being overpowered.They should be nerfed as well.juventas wrote:Master hunters are as good as most 4th tier creatures, and yet people don't have a problem with that. Sylvan armies are almost always centered around their 3rd and 4th tier units (at least from my impressions on message boards). You have to ask yourself the question: did Paladins make Haven more powerful than the other factions? No, they didn't. Unbalanced units are okay as long as they don't ruin the balance among factions. And even if you think black dragons are weak, my point wasn't that black dragons are the be-all end-all unit. My point is that all the units from the same tier do not have to be the same power.
DaemianLucifer wrote: Yes,they should be strong,but not stronger then angels,which they are.Or at least were,before the patch.
I see your point. I would realy like that armies would rely on different tier units and maybe some tier 7 would be only support units, like angels good only at resurecting, devils at summoning and so on. But problem is with costs. It takes a lot of time to build tier 7. So i finaly manage to build angels(or any other tier 7) with their insane costs and then i compare then in battle, and what do i get? Tier 6 can be built faster, are cheaper and are stronger. I can only say- WTF?juventas wrote:Master hunters are as good as most 4th tier creatures, and yet people don't have a problem with that. Sylvan armies are almost always centered around their 3rd and 4th tier units (at least from my impressions on message boards). You have to ask yourself the question: did Paladins make Haven more powerful than the other factions? No, they didn't. Unbalanced units are okay as long as they don't ruin the balance among factions. And even if you think black dragons are weak, my point wasn't that black dragons are the be-all end-all unit. My point is that all the units from the same tier do not have to be the same power.
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