Yes, that's a powerful argument in favour of Knights. I still prefer Angels (if only because of Resurrection) though.Also you forgot to mention that knights have first strike, which means that they take less damage from most enemy creatures than angels (provided they do kill some creatures with their attacks), this kind of counters their lower HP compared to angels.
Ah, but they are! It's only natural to give the Crusader class to any Tactician or Life Priest in an army.Banedon; I agree... maybe potions of mirth are not so good, summoning satyrs is probably a better option (the first round the enemy heroes won't start first anyways -unless if they have the class ability that gives max moral, and summoning a satyr allows the to hero start first next round, as well as absorb atleast one attack/retal), not that I do that; I don't mind having my heroes getting their turn in the middle of the round; it has it's advantages (when countering spells or using P'soI).
Maybe you don't mind moving in the middle of the round, but that results in some serious repercussions. Like I said, you could lose a whole lot more units just because of morale (check post #139 in the last thread).
You listed the spell Guardian Angel in the last post, which is a lvl 5 spell, isn't it?I didn't have GM life, only master. That is the exact reason btw of me not mentioning sanctuary and such.
Your army is biased not because of this, but because you gave the Chaos army no weapons with which to effect a counter. Shall I show you an example? Instead of those 4 heroes I get a lvl 15 Barbarian with an infinite supply of Potions of Immortality. You get the same 6 heroes, but coincidentally, NONE of them know Cancellation nor Dispel. This is not to say you cannot win, but it will siginificantly complicate the battle.My army might be biased... I gave you 3 level 9 sorcerers and a level 9 tactician vs 3 level 8, a level 7, a level 6 and a level 3 heroes, two of which was sitting duck through the battle. And mass cancellation is a level 5 spell, I doubt you would get it.
You see my point! *claps* I still don't see how you can accumulate more experience than me though since it's not my main heroes who perform the harassing.yea harassing... but not for gold, for creatures... and on a map where it is the ONLY source of creatures (by creatures i mean level 4's, who cares about the rest)... and on a map where only YOU start with scouting... and on a map where everyone starts with a 5 heroes (so heroes are abundant)... and level 4's to start, no work... sure, whatever--- and still if i just ignore you and do a magellan's voyage with my full army I might beat you, you can harass all you want while i gain xp
This won't happen if you use pure numbers like you did. I came to that conclusion from the map itself. If you get 10 Champions and then attempt to force a confrontation, I'd retreat, wait till I get the third Black Dragon and then strike back. That's how I end up with 3 Black Dragons against 10 Champions (since your other 2 Champions would not be able to join up with the main group yet).now show me when you have 3 blacks versus 10 champs
As for the fight itself...I don't really mind; if we fight at Grandmaster level than so be it. Then I should have more or less the same as you:
Level 15 Sorcerer (GM Chaos, Advanced Combat, Advanced Magic Resistance, Basic Nature)
Level 15 Sorcerer (GM Chaos, Advanced Combat, Advanced Magic Resistance, Basic Nature)
Level 15 General (M Tactics, GM Offense, GM Defense, Expert Combat, Expert Magic Resistance, Advanced Death)
Level 12 Ranger (GM Pathfinding, Advanced Combat, Advanced Magic Resistance, Advanced Death)
Level 15 Assassin (GM Death, Advanced Combat, Advanced Magic Resistance, Basic Chaos)
Level 3 (?) Other Hero, knowing as much basic magics as possible
3 Black Dragons
This battle may not be fair, since I have 3 GM casters against your 2 (I wonder where the third went?). You should have 12 Champions. My spell selection should be quite simple: Disintegrate and Mass Cancellation, as well as Cancellation on the General. Mass Misfortune too would be a fine spell to have.
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Anyway SmokingBarrel pointed this out while we were discussing last night. Chaos has Thieves who, with the Learning Stones, Dream Teachers and the Battle Academy, may well be level 7 by week 2-3. They'd learn Expert Stealth, and once this happens they'd be difficult to control. They'd be able to harass you, and you won't be able to stop them effectively.
Wonder if you have a solution to that.