What Units would you like to see in a Snow Town Expansion?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Orfinn
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Unread postby Orfinn » 19 Jun 2006, 12:39

Riiiiiiiiight 8| but werelord ? :|

The rest of the name suggestions are nice though ;)

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Unread postby Blaspheme » 19 Jun 2006, 12:47

Orfinn wrote:Riiiiiiiiight 8| but werelord ? :|

The rest of the name suggestions are nice though ;)
What's wrong with werelord?

Werelords are werewolves who have fully control over their shape and doesn't need the darkness to let the transformation take place.

I dislike names like lycanthrope or so because lyanthrope is the disease, not the actual creature.
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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jun 2006, 14:07

Blaspheme wrote:I hope they add the old barbaric town as it's just missing! I don't care for new stuff as it's not new to add a dwarf town it's just stolen from other games and dwarves are nothing but boring!
Yet your proposal is so original and has nothing to do with D&D,Middle earth,WC,or thousands of other fantasy worlds.Face it,everything anyone comes up with has already been thought of by someone else,copyrighted and sold.
Blaspheme wrote:Mythology and Keltic folklore are MUCH older than tolkien... most games are based on that! :-)
No,most games are based on tolkiens view and it is based on older folklore.Its just a chain.
Blaspheme wrote:What's wrong with werelord?

Werelords are werewolves who have fully control over their shape and doesn't need the darkness to let the transformation take place.

I dislike names like lycanthrope or so because lyanthrope is the disease, not the actual creature.
Werewolf implies that the creature is similar to a wolf.The 'were' prefix shows that its not a pure wolf but something more sinister.Werelord would mean that its similar to a lord,but more sinister.And lycantropy in fantasy is a disease that turns people into mutated creatures,called lycantropes,wheter they are wererats,werecats,werebears,or classic old werewolves.

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Unread postby Masterclass » 19 Jun 2006, 14:35

Perhaps You can have

Wolf-brother --------------> Werewolf, if thats what u want?

Anyway, i am all for a dwarven themed snow town and the return of barbarian.

For the Dwarven themed town, it would be...

Town details:

FORTRESS Faction

Forgemasters

Background
The dwarves of ** are accomplish masters of steel and fire, able to forge items of the finest quality, be it weapons or treasure. Being naturally short of stature, they are more comfortable with the ground, as a result, burrowing deep into the vast mountainsides forming the the seemingly inpenetrable fortresses. Having a materialistic streak, dwarves love to hoard their precious works in vast vaults and to show it off to their brethren. However, this would bring disastrous consequences... the wrath of dragons... who lusts for the treasure that reside in the caults. Thus, there is an eternal strife between the dwarves and dragons

Creatures

Tier 1
Gnomes--------- Gnomish tinkers
special abilities:

Tier 2
Dwarven warriors----------- Longbeards
special abilities:

Tier 3
Dwarven Firespitter------------Dwarven Flamers
special abilities: Firespitter-shooter
Flamer- splash damage
Short range
Tier 4
Dwarven musketeer-------------Dwarven Snipers
special abilities: Musketeer-shooter
Sniper- head shot (25% 1.5x damage)
Tier 5
Pegasi--------------Valkyries
special abilities: Pegasi-flyer
valkyrie-spellcaster
Tier 6
Abominable snowman--------------Yeti/Frost giant
special abilities: Stunning attack

Tier 7
Fenris----------------Great Fenris
special abilities: Dragon slayer (1.5X vs Dragons)
horde bonus
2x strike
Last edited by Masterclass on 19 Jun 2006, 14:40, edited 1 time in total.

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ThunderTitan
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Unread postby ThunderTitan » 19 Jun 2006, 14:39

Blaspheme wrote: Last thing I want to fight is an enormous mole creature or a entire race of small, boring humanoids....
Right, fighting 2 town of long eared skinny humanoids is much better.
Blaspheme wrote: Mythology and Keltic folklore are MUCH older than tolkien... most games are based on that! :-)
No, they're based on Tolkien, which based his story on Mythology and Keltic folklore.
Blaspheme wrote: Unicorns, Minotaurs and Hydras have nothing to do with Tolkien.
Based doesn't mean everything's the same, or that it doesn't have extras.
Blaspheme wrote: I dislike names like lycanthrope or so because lyanthrope is the disease, not the actual creature.
Werewolfism can also be used to describe the disease, it's just not the high brow term. Lycanthrope = the one suffering from the desease. So it works.
DL wrote: Werewolf implies that the creature is similar to a wolf.
Lycan = wolf in latin or something. See, that's why semantics are important.


@Masterclass:
The creatures could use some better names.
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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jun 2006, 14:44

ThunderTitan wrote: @Masterclass:
The creatures could use some better names.
Considering the one we have now,these are fantastic.

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Unread postby ThunderTitan » 19 Jun 2006, 14:46

DaemianLucifer wrote:Considering the one we have now,these are fantastic.
So's crap-on-a-stick. Stupid Hell Charger and Grim Raider.
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Unread postby Masterclass » 19 Jun 2006, 14:46

... maybe so...

i think i will work on it... been keeping it within me so long.

need to express myself.

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Unread postby Genesis » 19 Jun 2006, 18:32

Blaspheme wrote:They should just copy this, then it would be a great expansion, with all the creatures are are famous and missing.


EXPANSION TOWN
GOBLIN - HOBGOBLIN (CONCURRENCE / TAUNT)
ORC - BOAR RAIDER (BERSERK / ENDEAVOR)
WEREWOLF - WERELORD (DARK TRANSFORMATION / LYCANTHROPY)
OGRE - OGRE SHAMAN (BLOOD LUST / BLOOD BARRIER / CLONE)
ROC - STORM ROC (AIR RAM / LIGHTNING ATTACK / STORM)
CYCLOPS - ELDER CYCLOPS (NO MELEE PENALTY / NO RANGED PENALTY / AREA ATTACK / MAGIC EYE)
BEHEMOTH - ANCIENT BEHEMOTH (BRICK BREAK / STRENGTH)
http://redwing.hutman.net/%7Emreed/warr ... llcaps.htm

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Unread postby theLuckyDragon » 19 Jun 2006, 19:42

DaemianLucifer wrote:The 'were' prefix shows that its not a pure wolf but something more sinister.
My suggestion is that you shouldn't make this sort of assumptions before thoroughly verifying the word's etymology.
wikipedia wrote:The name is thought most likely to derive from Old English 'wer' (or 'were') meaning 'man' (male "man" rather than gender-neutral) or possibly the Latin "vir," also meaning man, masculine. [...]
http://en.wikipedia.org/wiki/Werewolf#O ... f_the_word

As you can see, "were" doesn't mean anything sinister.
DaemianLucifer wrote:And lycantropy in fantasy is a disease that turns people into mutated creatures,called lycantropes,wheter they are wererats,werecats,werebears,or classic old werewolves.
*sigh*
http://en.wikipedia.org/wiki/Lycanthropy
"Not all those who wander are lost." -- JRRT

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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jun 2006, 19:47

Ok,so were is a man.So werelord means man lord.My point still stands.

As for lycantropy,I know what it means in real world,but in fantasy,a lycantrope is any were creature.Maybe not in every fantasy,but it is in D&D and shadowrun.

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Unread postby theLuckyDragon » 19 Jun 2006, 19:52

DaemianLucifer wrote:Maybe
You should use that word more often. And not only you, come to think of it...

I think this "fantasy" you're referring to should start using some new names, like therianthrope, in order to create a bit more diversity in its onomastics.
"Not all those who wander are lost." -- JRRT

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Unread postby DaemianLucifer » 19 Jun 2006, 20:09

theLuckyDragon wrote:I think this "fantasy" you're referring to should start using some new names, like therianthrope, in order to create a bit more diversity in its onomastics.
Let me tell you a wise verse:

Whats in a name?That which we call a rose would still smell as divine bearing any other name.

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theLuckyDragon
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Unread postby theLuckyDragon » 19 Jun 2006, 20:15

That's not the correct English version of the verse, but whatever... My point is that there's a need of diversity in fantasy creature onomastics. IMO.
"Not all those who wander are lost." -- JRRT

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DaemianLucifer
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Unread postby DaemianLucifer » 19 Jun 2006, 20:30

theLuckyDragon wrote:That's not the correct English version of the verse
I know its not.Thats why I said 'tell' instead of 'cite'.

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Unread postby ThunderTitan » 19 Jun 2006, 20:31

DaemianLucifer wrote: Whats in a name?That which we call a rose would still smell as divine bearing any other name.
I don't know about you but if it was called Bloody Diarrhea flower i'd be very put off.

Anyway, Werewolf and Lycanthrope are the same thing. As for D&D, maybe they should stop inventing so many new creatures.
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Unread postby DaemianLucifer » 19 Jun 2006, 20:36

ThunderTitan wrote: Anyway, Werewolf and Lycanthrope are the same thing. As for D&D, maybe they should stop inventing so many new creatures.
Some of those are quite nice,though.The mind flayer and aboleth,for example.But I guess,when you toss thousands of creatures a few gems are sure to appear.

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Unread postby ThunderTitan » 19 Jun 2006, 20:52

DaemianLucifer wrote:The mind flayer and aboleth,for example.
Which are modified versions of other people's work (Cthulhu anyone?). And I was more refering to all the "Were-", "-taur" and other such creatures.
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Unread postby DaemianLucifer » 19 Jun 2006, 20:57

ThunderTitan wrote: Which are modified versions of other people's work (Cthulhu anyone?). And I was more refering to all the "Were-", "-taur" and other such creatures.
Dont forget the various collored dragons :devil:

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Unread postby Omega_Destroyer » 19 Jun 2006, 21:39

That's what they should put in the snow expansion. The ultimate unit, the Weretaur! A werewolf with the ability to turn into a centaur during a full moon.


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