Unread postby Thelonious » 15 Jun 2006, 17:09
Need I even state my idea for a dwarven town again? Well let's do it again, the shorter version...
Level 1:
Puncher (Upgrade: Chopper)
This tiny animation consists of just a few rocks put together. It is used to punch into hard stones to gather them out of the mountain. They aren’t very strong, and not very fast. They do have a great defence and are rather simplistic, so the come in great numbers. They are also animated which means that they are unaffected by certain spells.
(look at them as two arms that put together)
Level 2:
Boar tamer (Upgrade: Boar rider)
These Dwarves tame boars to do work for them, such as carrying the gold to the cities. They’re able to use them in battle as well, and though the Boars are though opponents, there aren’t many in the mountains. The boars allow the dwarves to strike first, and Boar riders to strike without retaliation.
Level 3:
Grey Dwarf (Upgrade: Axe thrower)
The grey dwarves fight with axes, and are very resistant. Even to magic, so they’re not only good as miners, but are good warriors as well. Axe throwers have been trained especially for war and there for they are experts at it. They have a ranged attack.
Level 4:
Animation (Upgrade: Animatron)
Animations are made of wooden cogs and gears, and rocks. They are animated and move quick because of the gears, they have magic resistance. Because they are made with 2 kinds of magic they have a 5% chance of failing, which means they have to wait 1 turn. Animatrons are stronger, and their magic is less flawless, so they don’t fail.
(look at them as single eyed small treeants (HoMM V first version) made of rocks, cogs & gears)
Level 5:
Brown Dwarf (Upgrade: Alchemist)
Brown dwarves have specialized in science and they are masters of Alchemy. They have a lot of potions with them at all times which they can use in battle. They are train for war as well so they can still fight. The Alchemist has more potions available and stronger ones.
Level 6:
Digger Golem (Upgrade: War Golem)
These machines are animated, but are to big for dwarves to totally animate. That’s why dwarves still need to control these golems. Because they are partly animated they react instantly to any command, and thus always have first strike.
(dragon golem ala HoMM IV, digger golems)
Level 7:
Behemoth (Upgrade: Ancient Behemoth)
Behemoths are natural inhabitants of the mountains, and dwarves have managed to tame them, and use them to guard their banks and cities. They are extremely strong and scary, so scary that opponents are unable to defend themselves properly. They also don’t strike back.
A possible substitution for the behemoth would be a frost giant. Also I'll try to make some drawings of animations / puncher...
Grah!