"CpuNoCheat Mod" DOES NOT remove main AI cheating

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
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MistWeaver
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Joined: 28 Feb 2006
Location: Citadel of Frosts

"CpuNoCheat Mod" DOES NOT remove main AI cheating

Unread postby MistWeaver » 04 Jun 2006, 02:19

AI still gets +10000/day if it needs, after 2/3 weeks. :(

Way to test:
In the middle of the 3rd week enter in console
@SetPlayerResource(2,6,0)

Then every turn enter
show_player_money 2


This will show player2 adds

akrav
Leprechaun
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Unread postby akrav » 04 Jun 2006, 10:28

its true that it gets more money once you use the cheat to make it go down to 0 gold, but I cant tell if thats a side effect of the use of the cheat or not and if it isnt its not possible to get rid of that, since its hardcoded.

I claimed I got rid of all the minor cheats that happen all the time in most games, theres possibly 2 major cheats that are hardcoded, but barely happen(specific scenarios that are hard to duplicate have to occur).

I will not mention them since they are hard or nearly impossible to test(you need the a.i to attack a certain thing and stuff, and I cant control the a.i) and in that case are just theories atm.

the mod basicly gets rid of all cheats that appear in the moddable files.

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MistWeaver
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Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Unread postby MistWeaver » 04 Jun 2006, 21:12

Setting AI's gold to 0 is just for example that AI gets gold - when he needs.
It dont get this 10k if he has a lot of money or cant spend them.

I think its hardcoded :(


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