Mods

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Hipshot
Peasant
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Mods

Unread postby Hipshot » 28 May 2006, 23:11

Heh "The author claims the modification is harmless." =)

I'm pretty sure it's harmless enough to remove that statement ;D

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HodgePodge
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Re: Mods

Unread postby HodgePodge » 29 May 2006, 01:31

mariulka wrote:guys i have a question.when you are going through the instalation process ,computer is not asking for cd nr.2.what for is that cd,because when i try to play the game it crashes.i wonder what to do .thanks
Disk #2 contains the Foreign Language Data Packs. If you installed your game in the default English, there isn't any need to install what's on Disk #2. That's all. :-D
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Alatropix
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Mods

Unread postby Alatropix » 29 May 2006, 04:56

The Modes for russian version, but approach and to english of the versions:



http://h5.nm.ru/



Place files *.pak in \Data\



Adds button "load" in combat mode

http://h5.nm.ru/Fix_ButtonLoadInCombat.zip



Changes pictures of the buildings

http://h5.nm.ru/Fix_ChangeBuildingsIcons.zip



Instead of words "much", "little" will be a numbers

http://h5.nm.ru/Fix_MonsterAmountsInfo.zip



Disconnects moving the camera around city

http://h5.nm.ru/Fix_NoFlyAroundTown.zip



Disconnects sound when viewing text

http://h5.nm.ru/Fix_NoSoundScrollClick.zip



Changes places of the button "load" "delete" and "save" "delete"

http://h5.nm.ru/Fix_SwapButtonSaveLoadDelete.zip



Well this modes already you have :)

http://h5.nm.ru/Fix_NoSoundTooltips.zip



P.S. Excuse me, used electronic translator :-/

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dragonn
War Dancer
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Mods

Unread postby dragonn » 30 May 2006, 09:43

A guy named xManiaCCCx is working on a Treant mod!!!



See how he is doing so far http://forums.ubi.com/groupee/forums/a/ ... 9331047844
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing

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Vladimir
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Mods

Unread postby Vladimir » 30 May 2006, 14:04

Ok pls can someone explain to me how the Death Knight mode works? I unzipped the packet into data floder and nothing happened when i started with necropolis(forlorn cathedral was still there). I am with 1.0 version of the game. Pls put more sophisticated info about installing this mod...... (sry for my eng. :) )

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Clira
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Unread postby Clira » 30 May 2006, 14:13

Yes Pls (: anyone explain this... Treant Mode is work. But I Need Death Knight (:
Edited on Tue, May 30 2006, 08:31 by Clira

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dragonn
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Mods

Unread postby dragonn » 30 May 2006, 15:10

More an more mods are coming.



Soon we will have the game reshaped into our liking!
Edited on Thu, Jun 01 2006, 10:15 by dragonn
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing

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Clira
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Mods

Unread postby Clira » 30 May 2006, 17:27

Yes we need Gargoyle (:. I dont like cubed gargoyle, this is stupid thing...
Edited on Wed, May 31 2006, 09:17 by Clira

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Continuity
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Mods

Unread postby Continuity » 31 May 2006, 16:20

The "Russian mods" work fine on the English version, and the only stuff you need to do besides put the .paks in the "data" folder is edit input.cfg if you want a hotkey for loading in combat.

Niadrick
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Mods

Unread postby Niadrick » 01 Jun 2006, 19:45

Okay, I saw this somewhere in a game site...it says that disk two is only used if you install the game in a language other than english. If you play the game in english, then you don't use disk 2. Sorry...but its not the reason you're crashing.

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Clira
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Mods

Unread postby Clira » 02 Jun 2006, 09:49

Gargoyle -or stone imp d:- link is broken...

Cyra
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Mods

Unread postby Cyra » 02 Jun 2006, 17:45

It looks like the "wait" button is the same button used for specials like Gryphon battle Dive. How will this work?

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theGryphon
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Mods

Unread postby theGryphon » 03 Jun 2006, 00:46

Hi Cyra. I just added a note about this: the wait button is the one to the leftmost, the load button is the one to the rightmost. Other buttons are the same except that I moved them up or down appropriately to fit into the new jogdial frame, which I imported from the adventure map control panel. I hope it's clear. It works like silk with the tooltips and all ;)
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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theGryphon
Spectre
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Mods

Unread postby theGryphon » 03 Jun 2006, 00:59

Just updated akrav's CpuNoCheat Mod! FYI ;)
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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Orfinn
Round Table Hero
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Mods

Unread postby Orfinn » 03 Jun 2006, 18:58

The windstrider boots still dosent have any description, I made sure to extract the files correctly (which is very easy) still nothing. I cheked the content of the mod, guess what, found no file with the name windstrider boots, maybe that explains why, or Im missing something anyway?

bugmenot
Leprechaun
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Mods

Unread postby bugmenot » 03 Jun 2006, 21:42

ahh black knights mod and Artifacts Description mod dosent work with me.

bugmenot
Leprechaun
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Mods

Unread postby bugmenot » 03 Jun 2006, 21:47

how about someone will make a summon creatuers mod?

when u can choose from which castle to summon creature and maybe to transport from castle to castle too or put in castle? or at least just choosing the castle, cuz its annoying that its just the closets one.

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MistWeaver
Wraith
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Mods

Unread postby MistWeaver » 04 Jun 2006, 02:05

"CpuNoCheat Mod" DOES NOT remove main AI cheating (+10000/day if it needs, after 2/3 weeks)

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theGryphon
Spectre
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Mods

Unread postby theGryphon » 04 Jun 2006, 06:34

@MistWeaver

Did you talk to akrav about it? Use the link to go to the Ubi forums page where he posted the mod.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

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Orfinn
Round Table Hero
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Location: Norway

Mods

Unread postby Orfinn » 04 Jun 2006, 09:55

I cant download the gargoyle mod, get an error message whats up with that?


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