EDIT: late by 4 minutes, alas! On that topic, one thing I've toyed with is making monster loot semi-random - on first visit, they get a pool of say 10 items, and looting a corpse chooses one of these. It prevents the disappointment of getting a single elven toadstool from a dragon, but still disincentivizes spending two hours looting each kill (works best if multiloot is also disabled). Next month we should see how that works out in practice.
Exactly the same, then.