So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod.
(sorry, but russian language only in video)
"Augmentation 0.2a" by Maestro for Might and Magic 7. This modification is a author's reinterpretation and reworking of MM7, a fan HD remake, if you wish, and the basis for future innovations. Almost all graphics have been redesigned - the ground textures of the earth have become high quality full-color, all mobs in the game have been carefully redrawn and changed. Many creatures have learned new tricks and attacks. Redesigned the class system to make the game more diverse. The decor has been redesigned - the plants have now become animated! Of course, this is not MM8.5, but there are (or will be) used developments from that not completed mod. This is the first version open for public testing, there may be errors in it. A big request to write about them in the appropriate sections in VK or celestialheavens (under that post). The mod release is timed to coincide with Maestro's birthday. All the best to him, and to you - a great mood from this fashion! Huge thanks are expressed to Grayface - without it, the output of this mod would not be possible.
Article and links will be available on: http://mmgames.ru/ -
http://mmgames.ru/index.php?option=com_ ... 54&lang=ru
Feedback needed:
as i created alot of graphic work - i had no time to cheak it out! so mob's sizes could be strange! so i want you to help me with that - post a screen and your oppinion how to change a hight of the mob!
example: lesser vampire +15%. Human shooter -15% etc.
so in future patches i will fix it!
----------------------------------------------------
v0.2a is here!
http://mmgames.ru/index.php?option=com_ ... 73&lang=ru
just dowload all 4 links there (3 is the mod and last one - english addon)
List of changes:
- Added 1 new skill – Cloth. It is supposed to be an alternative armor for wizards and monks. IMPORTANT: do not download this skill! It is unfinished and broken. There are no teachers for this skill in the game! Therefore, developing this skill is a waste of leveling points!
- Implemented support for 4GB of RAM to work with new demanding game resources. Because of this, the Modification is NOT fully compatible with any other games and builds of the Merge Mod type.
- Support for full-color (24-bit) soil textures.
- The introduction of textures of higher quality and size (x4)
- Redrawn trees and most of the vegetation. Now the scenery can be animated.
- Added support for lighting on the exterior
- Added light sources for external maps (torches, lanterns).
- Redrawing all the creatures of the original in higher quality.
- Changing the appearance of all creatures. Now each new gradation is visually different, not just in color.
- Changed creature parameters, skills, and rewards.
- Killing enemies no longer brings gold. We need to look for other sources of income. (It is planned to focus on a developed economy with trade and investment in the future.)
- Added Horses
- Slightly modified game characters for a more flexible gameplay. (for example: knights on the path of light masterfully wield a spear, and on the path of darkness – a sword. Druids on the path of light are proficient in Ego magic, but on the path of darkness they are Elemental. And the like).
- Added about 60+ new playable characters to choose from in the line of available races. More racial diversity and representation, if you will. (and the sponsor of the right agenda is MethFlex! Burn the dope – discuss the agenda! * joke*).
- Added sub-races: Red Dwarves (a fraternal race of dwarves from Jadama). Dark elves (red elf brothers from the same Jadam). The subraces have similar parameters and bonuses.
- Added new items and their variety. Some things are visually perfectly assembled into sets.
- Added more accessory options: boots, helmets.
- Added support for some new spells for opponents: sunbeam, swarm, flying fist. (It is planned to expand the list in the future)
- City maps have been changed. New buildings have been added, and enemy spawn points have been changed. Some places have become more difficult.
- The time for updating maps has been changed. Now the update period is only 1 year (there were 2).
- Added new musical themes for maps. Each location has its own original and new musical theme (about 50+ tracks in total. Most of them are just from the game series of Heroes and MM, which fits perfectly into the modification).










