Might and Magic 6, 7, 8 merge redone

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 09 Jan 2022, 00:15

Very important! Mod Job has completely restructured there website. Things are confusing now. The new link will take you to a page where you will find the download links. These links are in red lettering. There you will also find other links to my mods. There you will see in red:
"Downloads: HD MM8 Bitmaps, [RU] Anims, Patch two for MergeRedone v2.0, Patch4MergeRedone V2.0, MM678 Merged Redone V2.0, MM8 Redone"

Download first: MM678 Merged Redone V2.0,
Download second and install, overwrite all: Patch for MergeRedone V2.0
Download third and install, overwrite all: Patch two for MergeRedone

Might and Magic 6, 7, 8 merge redone is finally released. Might and Magic 6, 7, 8 merge was created by Rodril. He used the GrayFace tools to combine all three games into the MM8 engine. I replaced hundreds of textures, icons, and sprites with HD images. Hundreds of trees, plants, and flowers were added to the landscapes. Additional trees, plants, and flowers were added to the game. Also added over one hundred models and added 21 additional quests. MM7 part of the merge has shrines that will take you to Erathia, Harmondale, Emerald, or EvenmornIsland. The shrines are activated with a key that you get when you complete some quests. As inspired by Echo's Monstrosity, I placed additional monsters on all the maps.

This Link will take you to all the files you will need https://www.moddb.com/mods/might-and-magic-viii-redone

Add the following lines to the MM8.ini file:

FixChests=1
; If set to 1, items that didn't fit into a chest would appear next time you open it.

See pics for MM6 part of the merge here: https://drive.google.com/drive/folders/ ... sp=sharing
See pics for MM7 part of the merge here: https://drive.google.com/drive/folders/ ... sp=sharing
For MM8 part of the merge pics go to page 2 and look in the post for MM8 redone.

It is exactly the same. Warning, any bugs in the original merge will exist in this mod also. This mod was done with the following: MM678_Merged_2022_04_08_nomedia, and MM678_Patch_2022_04_08. Thanks to Rodril for supplying a file that fix the crash when fighting monsters. :tsup: Thanks also goes to GrayFace for giving me pointers on improving sprite images and also fixing the editor. :tsup: I contacted him several times about errors I was getting when trying to do something with the editor. I still have some minor things I need to do before it becomes available.

Installation:
1. Do a clean installation of MM8 CD or GoG version.(not included)
2. Install MMEditor and MMExtension2.2 in any order (included). The folders go into the MM8 installaion folder.
3. Install "MM678_Merged Redone" Place the following folders and files of this zip file into the "Might and Magic VIII" installed folder. (Anims, DATA, DataFiles, ExeMods, Music, Scripts, Binkw32.dll, mm8.exe, mm8.ini, MM8patch.dll, MM8Setup.Exe, MP3DEC.ASI, Mss32.dll, Mssa3d.m3d, Mssds3dh.m3d, Mssds3ds.m3d, Msseax.m3d, Mssfast.m3d, and Smackw32.dll). Overwrite all files. Do a short cut of the MM8setup.Exe to your desk top. Right click on it and select properties. Click the compatibility tab and set it to window XP service pack 3. Do the same for MM8.Exe but do not make a short cut.
4. Run Game. Do not create party. Exit. This will let GrayFace Patch 2.5.7 know that you have the merge installed and will install the correct files.
5. Install GrayFace Patch 2.5.7 (included).
6. Play the game. Have fun.
This info is in the MergeRedoneReadme.txt that in the zip file.

Invisible walls: just move over left or right and you will pass right through.
Doors and shines: use space bar or cursor to activate.
Minotaurs can wear Hats, Helmets, and Crowns.
David Hernandez
Last edited by DaveHer on 16 Feb 2024, 02:22, edited 12 times in total.

User avatar
reeeload
Leprechaun
Leprechaun
Posts: 21
Joined: 30 Dec 2012

Re: Might and Magic 6, 7, 8 merge redone

Unread postby reeeload » 10 Jan 2022, 19:56

This brings way more life to all the maps than i expected. Thanks for hard work. Really have to try this.

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 10 Jan 2022, 21:20

reeeload wrote: 10 Jan 2022, 19:56 This brings way more life to all the maps than i expected. Thanks for hard work. Really have to try this.
I am doing a speed run and fixing some minor thinks like trees floating in midair. Checking the shines to make sure the take you where you are supposed to go. I have not finish checking all the maps. It will take little time. :)
David Hernandez

User avatar
asthrab
Leprechaun
Leprechaun
Posts: 11
Joined: 24 Mar 2013

Re: Might and Magic 6, 7, 8 merge redone

Unread postby asthrab » 12 Jan 2022, 05:30

Where I can DL the redone?

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 14 Jan 2022, 13:28

asthrab wrote: 12 Jan 2022, 05:30 Where I can DL the redone?
I am out of town right know and I also just discovered that a map has not been redone. I cannot do it until I get back in two weeks. Therefore: it will be about three weeks before I will upload it to "Mod Jobs" for download. :wall: Sorry. Oh, I will need Rodril permission to do that.
David

lightbringer23
Pixie
Pixie
Posts: 130
Joined: 02 Apr 2017

Re: Might and Magic 6, 7, 8 merge redone

Unread postby lightbringer23 » 23 Mar 2022, 18:18

Wow, this looks gorgeous! How's progress?

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 25 Mar 2022, 18:33

lightbringer23 wrote: 23 Mar 2022, 18:18 Wow, this looks gorgeous! How's progress?
The mod was finished a long time ago. I was waiting for Rodril's permission. Since Echo has her mod published, I guess I can publish mind. I know this will make Rodril's mod obsolete. I sent a pm to him offering the mod to him. That was about two months ago. I did not get a response. :(
David

cthscr
Golem
Golem
Posts: 613
Joined: 12 Jan 2020

Re: Might and Magic 6, 7, 8 merge redone

Unread postby cthscr » 29 Mar 2022, 18:41

DaveHer wrote: 25 Mar 2022, 18:33 The mod was finished a long time ago. I was waiting for Rodril's permission. Since Echo has her mod published, I guess I can publish mind. I know this will make Rodril's mod obsolete. I sent a pm to him offering the mod to him. That was about two months ago. I did not get a response. :(
https://gitlab.com/letr.rod/mmmerge/-/issues
Rodril is known to disappear for months, nothing unusual.

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 30 Apr 2022, 02:51

I am getting ready to upload the mod at Mod Jobs. I had to fix the custom quest. They have to be done a little different than for the other redone games I did. I got an idea from cthscr as to how to fix the problem. Right now, I am fixing some minor bugs. Like plants and trees to far of the ground and other things. I played the mod for several days and I am almost finished with MM6 part of the merge. I had two crashes and they were days apart.
I think it has something to do with sound. Not sure.
David

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 20 May 2022, 17:29

I am having problems with the mod. Like I said on the post above, I played the mod for many days before a cash. But now it cashes when you leave a map and then come back to it. I am petty sure that the game saves the map when you leave it so that when you come back to it, you will continue where you left off. I believe the file is being corrupted.
David

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 23 May 2022, 20:39

I have two copies of the merge redone. I believe that the copy that is crashing has corrupted files. The other copy is working fine. :D
David

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 24 May 2022, 16:54

This working copy is doing fine. I just need to check for more minor bugs. I found sound textures missing and other things. Check Back for updates.
David

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 27 May 2022, 14:42

Using the Complex item pictures.Text, I am fixing some the hats position for the Minotaurs. Some of them were not placed correctly.
David

Archmageraven
Leprechaun
Leprechaun
Posts: 4
Joined: 03 Jul 2022

Re: Might and Magic 6, 7, 8 merge redone

Unread postby Archmageraven » 03 Jul 2022, 21:07

Thank you for your work. Does the mod support the community branch patch and other add-ons that were designed for the original merge mod?

Also, I noticed mouselook does not work for some reason. I even double-checked the Ini and everything checks out and it should work, but doesn't. did not have this issue with the original mod author's version. any thoughts?
Last edited by Archmageraven on 03 Jul 2022, 21:57, edited 1 time in total.

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 04 Jul 2022, 22:27

Archmageraven wrote: 03 Jul 2022, 21:07 Thank you for your work. Does the mod support the community branch patch and other add-ons that were designed for the original merge mod?

Also, I noticed mouselook does not work for some reason. I even double-checked the Ini and everything checks out and it should work but doesn't. did not have this issue with the original mod author's version. any thoughts?
No, the other patches are not supported. Did you put Mouselook=1 Because it worked for me.

User avatar
toadking
Peasant
Peasant
Posts: 93
Joined: 22 Jul 2022

Re: Might and Magic 6, 7, 8 merge redone

Unread postby toadking » 22 Jul 2022, 07:53

Hi, I have a problem, when I enter stone city, the game crashed without any error message,but a new file is created named ErrorLog.txt,its contents as below:

Code: Select all

Time: 2022/7/22 15:30:16 (22.07.2022 07:30:16 UTC)
Windows Version 6.2 

Exception EAccessViolation in module mm8.exe at 0007024C.
Access violation at address 0047024C in module 'mm8.exe'. Read of address EC274452.

Function Calls:

0047024C | D:\Program Files\MMMergeRedone2.0\mm8.exe + 7024C
60002B7E ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2B7E
60002C41 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2C41
004712A6 | D:\Program Files\MMMergeRedone2.0\mm8.exe + 712A6
0046A3EF | D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3EF
0046A3D9 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3D9
00461456 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 61456
00460C3E ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 60C3E
00461114 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 61114
00460F30 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 60F30
76102B88 ? C:\Windows\System32\KERNELBASE.dll + 112B88
7770AF0B ? C:\Windows\SYSTEM32\ntdll.dll + 3AF0B
77741ACA ? C:\Windows\SYSTEM32\ntdll.dll + 71ACA
7610CF94 ? C:\Windows\System32\KERNELBASE.dll + 11CF94
00450FFE ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 50FFE
03528021 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 18021
03528058 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 18058
0355575A ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 4575A
03555A6B ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 45A6B
0355A046 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 4A046
03558AA1 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 48AA1
004DC906 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + DC906
74DB0417 ? C:\Windows\System32\KERNEL32.DLL + 20417
777377FB ? C:\Windows\SYSTEM32\ntdll.dll + 677FB
777377C8 ? C:\Windows\SYSTEM32\ntdll.dll + 677C8

Registers:

EAX = EBC57EA8
EBX = 00000000
ECX = 00000069
EDX = 0000004A
ESI = 00692FB8
EDI = 09E68378
EBP = 0019FD10
ESP = 0019FC80

Stack Trace:

0019FC80: 00000000
0019FC84: 00692FD6
0019FC88: 00510000
0019FC8C: 00003619
0019FC90: 00000100
0019FC94: 000012ED
0019FC98: 000012ED
0019FC9C: 00000046
0019FCA0: 00000002
0019FCA4: 00000073
0019FCA8: 00000000
0019FCAC: 60002B83 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2B83
0019FCB0: 0019FD30
0019FCB4: 60002C46 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2C46
0019FCB8: 034A01C0
0019FCBC: FFFFFFFE
0019FCC0: 00000000
0019FCC4: 00000000
0019FCC8: 0051D338
0019FCCC: 0051D338
0019FCD0: 0000FA37
0019FCD4: 00003619
0019FCD8: 00000100
0019FCDC: 000012ED
0019FCE0: 000012ED
0019FCE4: 00000046
0019FCE8: 00000002
0019FCEC: 00000073
0019FCF0: 00000000
0019FCF4: 00000000
0019FCF8: 09E68378
0019FCFC: 00000000
0019FD00: 218380FE
0019FD04: 00000000
0019FD08: 00000000
0019FD0C: 000012ED
0019FD10: 0019FD34 | Last EBP
0019FD14: 004712AB | D:\Program Files\MMMergeRedone2.0\mm8.exe + 712AB
0019FD18: 00FEB360
0019FD1C: 0051D338
0019FD20: 00000000
0019FD24: 3F800000
0019FD28: 00000000
0019FD2C: 00000000
0019FD30: 00000000
0019FD34: 00EC1980 | Last EBP
0019FD38: 0046A3F4 | D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3F4

This problem is almost 100%. It will happen whether I enter stone city from MM7 or switch to MM7 from MM6 or MM8.This problem has been bothering me, which makes the game unable to continue. Can you give a tip of workaround or a way to fix it? I also keep the Autosave files and errorlog.txt when issue occured, and I can send them to you at any time if you need them.

My game:a Clean MM8 + MM678_Merged_RedoneV2.0.zip + Patch4MergeRedone_V2.0.zip

~fixed error code view by tagging in code - Pol

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 23 Jul 2022, 19:51

toadking wrote: 22 Jul 2022, 07:53 Hi, I have a problem, when I enter stone city, the game crashed without any error message,but a new file is created named ErrorLog.txt,its contents as below:

Code: Select all

Time: 2022/7/22 15:30:16 (22.07.2022 07:30:16 UTC)
Windows Version 6.2 

Exception EAccessViolation in module mm8.exe at 0007024C.
Access violation at address 0047024C in module 'mm8.exe'. Read of address EC274452.

Function Calls:

0047024C | D:\Program Files\MMMergeRedone2.0\mm8.exe + 7024C
60002B7E ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2B7E
60002C41 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2C41
004712A6 | D:\Program Files\MMMergeRedone2.0\mm8.exe + 712A6
0046A3EF | D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3EF
0046A3D9 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3D9
00461456 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 61456
00460C3E ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 60C3E
00461114 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 61114
00460F30 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 60F30
76102B88 ? C:\Windows\System32\KERNELBASE.dll + 112B88
7770AF0B ? C:\Windows\SYSTEM32\ntdll.dll + 3AF0B
77741ACA ? C:\Windows\SYSTEM32\ntdll.dll + 71ACA
7610CF94 ? C:\Windows\System32\KERNELBASE.dll + 11CF94
00450FFE ? D:\Program Files\MMMergeRedone2.0\mm8.exe + 50FFE
03528021 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 18021
03528058 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 18058
0355575A ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 4575A
03555A6B ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 45A6B
0355A046 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 4A046
03558AA1 ? D:\Program Files\MMMergeRedone2.0\MM8patch.dll + 48AA1
004DC906 ? D:\Program Files\MMMergeRedone2.0\mm8.exe + DC906
74DB0417 ? C:\Windows\System32\KERNEL32.DLL + 20417
777377FB ? C:\Windows\SYSTEM32\ntdll.dll + 677FB
777377C8 ? C:\Windows\SYSTEM32\ntdll.dll + 677C8

Registers:

EAX = EBC57EA8
EBX = 00000000
ECX = 00000069
EDX = 0000004A
ESI = 00692FB8
EDI = 09E68378
EBP = 0019FD10
ESP = 0019FC80

Stack Trace:

0019FC80: 00000000
0019FC84: 00692FD6
0019FC88: 00510000
0019FC8C: 00003619
0019FC90: 00000100
0019FC94: 000012ED
0019FC98: 000012ED
0019FC9C: 00000046
0019FCA0: 00000002
0019FCA4: 00000073
0019FCA8: 00000000
0019FCAC: 60002B83 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2B83
0019FCB0: 0019FD30
0019FCB4: 60002C46 ? D:\Program Files\MMMergeRedone2.0\ExeMods\MMExtension.dll + 2C46
0019FCB8: 034A01C0
0019FCBC: FFFFFFFE
0019FCC0: 00000000
0019FCC4: 00000000
0019FCC8: 0051D338
0019FCCC: 0051D338
0019FCD0: 0000FA37
0019FCD4: 00003619
0019FCD8: 00000100
0019FCDC: 000012ED
0019FCE0: 000012ED
0019FCE4: 00000046
0019FCE8: 00000002
0019FCEC: 00000073
0019FCF0: 00000000
0019FCF4: 00000000
0019FCF8: 09E68378
0019FCFC: 00000000
0019FD00: 218380FE
0019FD04: 00000000
0019FD08: 00000000
0019FD0C: 000012ED
0019FD10: 0019FD34 | Last EBP
0019FD14: 004712AB | D:\Program Files\MMMergeRedone2.0\mm8.exe + 712AB
0019FD18: 00FEB360
0019FD1C: 0051D338
0019FD20: 00000000
0019FD24: 3F800000
0019FD28: 00000000
0019FD2C: 00000000
0019FD30: 00000000
0019FD34: 00EC1980 | Last EBP
0019FD38: 0046A3F4 | D:\Program Files\MMMergeRedone2.0\mm8.exe + 6A3F4

This problem is almost 100%. It will happen whether I enter stone city from MM7 or switch to MM7 from MM6 or MM8.This problem has been bothering me, which makes the game unable to continue. Can you give a tip of workaround or a way to fix it? I also keep the Autosave files and errorlog.txt when issue occured, and I can send them to you at any time if you need them.

My game:a Clean MM8 + MM678_Merged_RedoneV2.0.zip + Patch4MergeRedone_V2.0.zip

~fixed error code view by tagging in code - Pol
I need time to check on that. It did not happen to me. Sorry.

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 23 Jul 2022, 21:46

@ToadKing
Before uploading to Mod Job, I play the game all the way through. Today I started a new game and quickly went to Stone City. I did not have a crash when I went in. No one else has reported the problem. There have been a few downloads. Are you using the Cheat Engine table?
David

User avatar
toadking
Peasant
Peasant
Posts: 93
Joined: 22 Jul 2022

Re: Might and Magic 6, 7, 8 merge redone

Unread postby toadking » 24 Jul 2022, 06:46

I've tested several times these days and found a rule, if I put game to "d:\program files" (d:\ is not system disk), I can't enter stone city, but I move the game to "d:\", then this problem almost doesn't appear, I'm so happy that the game can continue, thank you very much.I retested it again today, and the same result was obtained, Is this the root canse that my directory contains space characters?

User avatar
DaveHer
Swordsman
Swordsman
Posts: 554
Joined: 13 Mar 2019

Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 24 Jul 2022, 08:32

toadking wrote: 24 Jul 2022, 06:46 I've tested several times these days and found a rule, if I put game to "d:\program files" (d:\ is not system disk), I can't enter stone city, but I move the game to "d:\", then this problem almost doesn't appear, I'm so happy that the game can continue, thank you very much.I retested it again today, and the same result was obtained, Is this the root canse that my directory contains space characters?
I believe that Rodril suggested not to put the game in the program files. It has something to do with Widows. I have my game in a different drive (drive E:\).
David


Return to “Might and Magic”

Who is online

Users browsing this forum: Rozwaal and 3 guests