Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby justl » 28 Mar 2020, 10:48

that could cause legal issues with the license owner of the game (ubisoft), imho rather not a good idea - at least not with english speaking domains.
and there would be the issue of who pays what ... traffic from downloading, hosting costs, etc.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby SpectralDragon » 28 Mar 2020, 11:48

andrey wrote: :gong:
Ok, can you add this one into GitLab as well? I cannot access it for some God-awful reason :(

It's basically a weird bolster (?) mechanic that makes Giant Rats weaker than Large Rats.
Seen in Sibernethy's stream
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andrey
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby andrey » 28 Mar 2020, 11:53

SpectralDragon wrote:
I cannot access it either. GitLab is on maintenance: https://status.gitlab.com/
Last edited by andrey on 28 Mar 2020, 11:53, edited 1 time in total.

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SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby SpectralDragon » 28 Mar 2020, 12:20

andrey wrote: I cannot access it either. GitLab is on maintenance: https://status.gitlab.com/
Well, b&&&&cks. Either way, I'll still send those stuff here, so that you know where to find those.

Open Circus tent entrances have weird markings. 8|
Seen in Sibernethy's stream
Last edited by SpectralDragon on 28 Mar 2020, 12:24, edited 1 time in total.
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andrey
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby andrey » 28 Mar 2020, 13:04

SpectralDragon wrote: Open Circus tent entrances have weird markings. 8|
Seen in Sibernethy's stream
It is already there: https://gitlab.com/templayer/mmmerge/-/issues/153

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby SpectralDragon » 28 Mar 2020, 13:12

andrey wrote:It is already there: https://gitlab.com/templayer/mmmerge/-/issues/153
How come no one has worked on it then? 0_0 Good Lord!

And speaking of wonky ways of writing, I think this is super wonky. ^^;
https://imgur.com/SaH6eUE
Last edited by SpectralDragon on 28 Mar 2020, 13:13, edited 1 time in total.
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Ocsicnarf
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby Ocsicnarf » 29 Mar 2020, 18:08

Hello all,

Just found this amazing work and immediately tried it out. :-D
Found a small glitch where the sky tile is also reproduced in the tile in front of you.
Image
It doesn't matter if you quit and reload the game, it is always present.
Only in D3d, though.

It is happening in Jadame and Ravenshore up to now as I started a new game from there.
I am sorry to post here and not on Gitlab,

Keep up the good work. :applause:

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby faderanger » 29 Mar 2020, 20:04

Couple issues I'm having on Enroth:

Bless spell shows the ankh on my characters' portraits but doesn't show up in active party spell list.

Dragon Tower keys don't seem to work.

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SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby SpectralDragon » 29 Mar 2020, 20:32

Ocsicnarf wrote:Hello all,

Just found this amazing work and immediately tried it out. :-D
Found a small glitch where the sky tile is also reproduced in the tile in front of you.
Image
It doesn't matter if you quit and reload the game, it is always present.
Only in D3d, though.

It is happening in Jadame and Ravenshore up to now as I started a new game from there.
I am sorry to post here and not on Gitlab.
Image is broken. ^^;
Yes?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby Ocsicnarf » 29 Mar 2020, 21:31

Oops, it still works if you right click it and choose "open image new tab" or similar.

majaczek
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby majaczek » 29 Mar 2020, 21:32

https://ibb.co/KVGh1fQ
image isn't broken but wrongly sent :P

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby Ocsicnarf » 29 Mar 2020, 22:04

Last edited by Ocsicnarf on 29 Mar 2020, 22:09, edited 1 time in total.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Unread postby Rodril » 30 Mar 2020, 00:29

Hello.
Game files link in first post have been updated. It is mostly bugfixing update:
1. Pathfinder won't lead monsters to player if party is invisible.
2. Pathfinder now build ways to any kind of monster's target (party or other monster, previously - only party).
3. Fixed crash upon starting new game in software mode.
4. Increased view range is disabled by default now, because it causes ground tiles flickering in outdoor map (is not fixed yet), you still can enable it in controls menu.
5. Monsters with ranged attacks won't rush into melee range for no reason anymore.
6. Endurance attunement (Saving Goobers quest) fixed and does not trigger debug console anymore.
7. Sudden loss of mastery level in Leather skill should be fixed now.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Unread postby joanthedark » 30 Mar 2020, 04:16

Thank you for the bugfix update Rodril! Does the previous 17.03.2020 update include the Stunning overriding Paralysis fix? I haven't had the time to test it yet and I don't see it on your latest 29.03.20 patch notes.

mauman
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Unread postby mauman » 30 Mar 2020, 06:35

Hi, long time lurker...decided to finally try the merge mod out, and I'm rather loving it so far.

Question - So I've unlocked classes so I could have some interesting party combos...nothing really silly like dragon wizard or vampire dark elf...and as such I've started in mm7 so I can have better class availability (like having a minotaur monk, or a vampire archer). My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those?

If the latter, at what aproximate level will travel unlock? And will it screw up difficulty progression (I've read there's difficulty scaling as you beat each location, and I'm ok with that). I want to take advantage of my racial skills (vampire and dark elf particuarily) but I'd rather not wait a whole game for it.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby andrey » 30 Mar 2020, 10:14

majaczek wrote:
Ocsicnarf wrote:
Thanks for the reports. As I understand, it is a known bug: https://gitlab.com/templayer/mmmerge/-/issues/455
Rodril wrote:
Good. Thanks!
mauman wrote: My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those?
There are plans to add them to each continent. But for now only in Jadame.
mauman wrote: If the latter, at what aproximate level will travel unlock? And will it screw up difficulty progression (I've read there's difficulty scaling as you beat each location, and I'm ok with that). I want to take advantage of my racial skills (vampire and dark elf particuarily) but I'd rather not wait a whole game for it.
You can start travelling between continents as soon as you get town portal spell (I guess, it is not a big spoiler to say that). Actually, you can get gate master hireling at level 1 if you wish.

You will receive the letter with a meeting request around level 5-6 (not sure if it is level dependent). Once you meet the sender, she will tell you how to hop between continents.
mauman wrote: And will it screw up difficulty progression (I've read there's difficulty scaling as you beat each location, and I'm ok with that).
Difficulty does add up, but not terribly. To give an idea: with default difficulty settings it is still perfectly possible to beat the game with a single character.

Also, you don't have to complete the game continent-by-continent. You can hop between continents as frequently as you wish.

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Unread postby justl » 30 Mar 2020, 13:21

i toyed around with the extended view and continent user interface thing:
when i now load i get this error and am thrown out of the game:
Image
how do i revert this?
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Unread postby cthscr » 30 Mar 2020, 21:08

justl wrote:i toyed around with the extended view and continent user interface thing:
when i now load i get this error and am thrown out of the game:
...
how do i revert this?
Data/patch.UI.txt

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unread postby SpectralDragon » 30 Mar 2020, 23:11

andrey wrote:
mauman wrote: My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those?
There are plans to add them to each continent. But for now only in Jadame.
Very much so, since when it comes to Enroth (MM6), if you ask me, the locations of Racial Trainers might very well be nicely set, just needing to code those and add appropriate NPC images. Here´s what I got from talks with others via Discord:

Dark Elf:
-> Expert: either Castle Ironfist or Bootleg Bay Inn (another option is the house where the Evil Crystal questgiver is)
-> Master + Grandmaster: one/two of the glitchy empty houses in Free Haven (aka ones you cannot enter in the base MM6)

Vampire:
-> Expert: Inn at the edge of the bog in Mire of the Damned (dunno its name, but I know it˙s besieged by Skeletons)
-> Master + Grandmaster: one of the houses in Darkmoor, potentially one where the Book of Liches questgiver appears for the second time due to a pretty amusing glitch in base MM6 game, efficiently "deglitching" it

Dragon:
->Expert: one of the houses/tents in Abdul˙s Desert Resort in Dragonsand (being with the one that swaps Lamps for Gems?)
-> Master + Grandmaster: Blaze the Circus Master in Circus of the Sun in either Bootleg Bay, Mire of the Damned or Blackshire

For MM7, only Vampire ones are being certain when it comes to placements. Others (especially Dragon), not so much. ^^;
Yes?


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