raekuul wrote:I don't like cross-continent travel getting more restricted. As it is, it works well.
1) The only continent that you're guaranteed able to manually TP off of is Enroth, since both of its gate spots are in Green zones (or are rather easily made green). Antagarich's named spot in Evenmorn is on Evenmorn, making it a pain in the ass to reach on a good day, while its unnamed spot in Tularea, while mentioned by Verdant if you started in Antagarich, does require you to kill a bunch of trees in order to TP off with "just" Master. Both the gate spots in Jadame require cleanup before they can be used at just Master rank, with the named one requiring cleanup of Basilisks and similar and the unnamed one having repeating spawns until the Regnans are sabotaged. Requiring me to use only the High Magic areas just makes cross-continent travel more annoying and makes me more likely to start in Jadame since then I only have to complete one promotion quest to claim GM water magic as opposed to two.
LOL, trees in Tulerean are a joke. I killed them when I was still level 5 (did not train at that time due to Arena quest for Knight promotion), nothing challenging for a yuge reward. Plus, with the merge, you have 5 members instead of 4, it is even easier. Another location or stronger creatures would be better, maybe?
The one in Evenmorn Island is just next to the paramount guild of Water with Lloyd's beacon. Thus, if you put a beacon in Evenmorn Island, you automatically "abuse" the cross-continental traveling anyway. I think the very Lloyd's beacon spell book can be a quest to unlock it?
raekuul wrote:
2) My continental start is strongly influenced by the availability of skill trainers more than anything else, particularly since I play with the Class Unlocker (as I prefer Necromancers over Sorcerers due to getting Dark Magic out of the gate, but at the same time Enroth has the most accessible Master Water trainer). Start in Enroth then jump to Jadame at earliest opportunity, do enough of Jadame to claim Dyson Leyland (since he does need to be conscious for whichever side of that war you side with to progress), then hop back to Enroth to get him his +20 in all stats and upgraded to High Priest (some times Of The Sun, some times just High Priest. Depends on my patience, really - one's just more convenient since I have to hit up Dagger Wound Island anyway to progress the Jadame storyline while the other gives Dyson access to Shrapmetal, which he sorely needs due to his weakness in Melee) and then jump to Antagarich to start getting the altars there.
Well, we should take all "playing styles" into consideration to have a balance. For instance, if you start in Jadame, you can take Ithilgore the Dragon in Garrote Gorge after you are in the main continent. Game is more or less over as soon as he's in your party (with M learning and later on GM, he'll quickly become a killing machine).
No need for useless sorcerers or clerics and their stupid, expensive spells (dark and light magic are useless in higher levels) if you play with "tougher" characters..