Hey Templayer, or anyone really. [Vampire variants Blood Dragons (Dragon vampires)] do they get both racial skills? The Vampire and Dragon skills? If so, neato, prolly not going to use that personally since Dragon kinda trumps everything that Vamps get IMO.
Edit: Reading through the tracker and found this little gem.
Fixing Dragons
by Templayer
Status: Partially implemented by mod author… AND GREYFACE LIKES IT. (dragons now have a melee attack)
Description:
Since the dragon ranged attack is an override that overrides the melee attack and Rodril said that it can be removed, we could remove it and instead put something more fun there...
Non-removable items. Three of them - "dual wielding" a "claw weapon" and a "maw weapon", with the ranged weapon being the "Breath weapon" (all of them using the Dragon Ability skill as a base, the Breath weapon being essentially a bow, with grandmaster it could shoot twice, with the projectiles changed from arrows to the current breath attack projectile), while the claw weapon + maw weapon synergizing with the Unarmed skill (like how the Staff + unarmed works, but instead Dragon Ability + unarmed). And an dragon scales as an armour that uses the Dragon Ability skill and synergizes with dodging.
And the Breath weapon having different elemental effects depending on the colour of the dragon would be awesome.
Templayer, when you mention that the breath weapon could potentially have 2 shots per firing, were you saying that getting GM dragon skill would implement that? (Obviously that's not how it works currently.) With the Unarmed and Dodging skills stacking on the Dragon skill, I think that would make the Dragon race, especially with the unlocker stupendously broken and you prolly won't have a challenge until you use the bolster mechanic and set it to 200%+. With that being said, I would still love to see that stuff implemented.
Suggestion: The bolster mechanic, can XP gained be added to that? I understand wanting to add it in to provide a challenge, but me personally, if I'm not getting increased XP for killing mobs that are 200% percent stronger, then there is no point, and I would just rather blast through things. I don't even want the gold increased, the economy in the games is ridiculously easy to break. Though, maybe expanding on what Templayer said earlier, having additional items dropped from bolstered enemies. Like ores and things like that. Have it on a growing scale that still coincides with the tiered monsters. A rat is only ever going to give rings, but it has a higher chance to drop rings, and those rings are better the more scaled up they are. Dragon corpses dropping Artifacts and Relics on chances, maybe the higher bolstered, the more guaranteed for artifacts and relics.
Another suggestion, I really really really really want a Storage chest that is not linked to map resets in any way. That may be already gone in the merge, but I haven't tried it. I tend to dragon horde artifacts and relics. Literally spending 30+ minutes rearranging my inventories to make sure I don't have to sell any of them or drop them. Sadly with the merge, I recently had to deal with the fact that I can't pick up any more items because there is simply too many artifacts/relics in all 3 games to have them all in your inventory at the same time. My personal recommended place, Ravenshore Guild Hall where you get those storage chests that supposedly (read online somewhere a long time ago) they don't ever reset and you can keep all your stuff you want. Well, it doesn't work that way in Vanilla. Because those chests most certainly reset. Gah, I was so pissed when I first found out.