I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.SpectralDragon wrote:Reason is that I was thinking of making a general monster sprite of Ghost Dragon
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
I tried it but same result.Xfing wrote:Not sure how the French localization works, but keep in mind that in the English version the three words formed a sentence of sorts. Prison inside egg. Try "Prison Dans Oeuf" maybe?Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
Prison / prison uppercase or not nothing works. Tried l'intérieur, intérieur, inside, in, Dans,... Latest merge update + latest GrayFace patch.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Please do, just for convenience, even though I wished a .zip of original game sprites because well, of this:GrayFace wrote: I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.
https://sta.sh/014v3d1gf461 - azure
https://sta.sh/02ce4nqahpd9 - black
Last edited by SpectralDragon on 05 Jun 2019, 17:49, edited 2 times in total.
Yes?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Little did he know back then....Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
... that his dream would eventually come true!Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice!
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
- SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
How times change as we mature, eh? That aside, I found a perfect excuse to make a Blood Dragon for this forum. Check your email.Templayer wrote:Little did he know back then....Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
... that his dream would eventually come true!Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice!
Yes?
- SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Good Lord! Definitely for the Game-Breaker section of the Bug Tracker! O_OPixoala wrote:I tried it but same result.Xfing wrote:Not sure how the French localization works, but keep in mind that in the English version the three words formed a sentence of sorts. Prison inside egg. Try "Prison Dans Oeuf" maybe?Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
Prison / prison uppercase or not nothing works. Tried l'intérieur, intérieur, inside, in, Dans,... Latest merge update + latest GrayFace patch.
Last edited by SpectralDragon on 05 Jun 2019, 17:51, edited 1 time in total.
Yes?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hopefully mine comes to fruition soon too. Then we can both be happy campers!Templayer wrote:Little did he know back then....Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
... that his dream would eventually come true!Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice!
Let's see how that tutorial turns out, maybe it'll be of help in regards to this.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
OK, not misread, but misassumed! I made up a new word!GrayFace wrote: I didn't. I only read "Zombie Lich" mentioned by SpectralDragon and present on a picture and assumed the rest.
I remember Rodril solving a crapton of bugs while adding zombification into the game. Also you can just use the Reanimate dark spell, if I remember correctly. Most people don't know about that. .DSpectralDragon wrote: Thank the Ancients that Zombie as a condition (or a race-class, I dunno) isn't as buggy in MMMerge as I is in vanilla MM7 ... I hope. I basically did a test on what happened if I'd turn a Lich into a Zombie in MM7 and well, that was the result.
You mean as they did with some of the plot, a lot of quests, whole subsystems, ... ?Xfing wrote:Exactly that bug was reported to Grayface in the MM7 thread. Not to mention there used to be another bugged zombie aspect - if you suffered a full party death with zombies present, their paperdoll, portrait and voice would be permanently changed to the zombie's (good condition and all). Makes me think the implementation of the zombie condition was a wee bit rushed in the game, no wonder they chose to just axe it in mm8.
By the way there is a dummied out Blaster skill in MM8. Also both MM6 and MM7 have end-game sci-fi dungeons. I thought about why MM8 doesn't. And then I realized it. Escaton's Citadel. Enough said. Talk about rushed, eh?
Actually no, I edited my savegame.SpectralDragon wrote: Oh yeah, that too. Both me and my bro found that bug more as a feature than a bug though, as I remember we basically competed on who˙s gonna get it first just so then we can play it to the end of the game (I bet this is what Templayer meant when he said he finished the game with "Paladin Zombie"). I call it "Permanent Zombie" ... and tbh, I˙d totally recreate it again on a Ghost (aka Zombie) Dragon just so I could hear his voice permanently if Templayer´s amazing voice pack for both Liches and Zombies gets implemented into the MMMerge.
Yeah, that is one hilarious DnD creature.SpectralDragon wrote: Good Ancients, I feel like I'm bloody Zanthora of this mod. ... and since I was also proposed to do a Vampire Dragon as well, yeah. But well, gotta finish Zombies and Liches first.
Instead of being bound to their coffin, they are bound to their hoard.
They can be killed by driving a stake through their heart. You do need a VERY big stake, however.
They cannot enter a home uninvited. But to circumvent this rule, they just have to smash the home to the ground.
They are immune to garlic. Either that or there never was enough garlic available to kill one.
Added to he Bug Tracker. This might not be a bug, but let's track it.Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
I'll add them to the Paint Tracker once you have the various game's and / or races finished. It will be easier, otherwise replacing existing pictures would be hard, as they are compiled together.GrayFace wrote:First one done:
*picture of a MM6 char remastered*
Parts of the video are almost uploaded, gotta edit them together.
Also the right hand seems a bit too skinny.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
EDIT: Doubleposted by a mistake. Not mine, but forum's. Connection was lost during posting and *poof*, double post.
Last edited by Templayer on 05 Jun 2019, 18:09, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
GhostDragon by GDSpectra is ported and prepared for in-game!
Looks good, I think. Contact me if something wrong
DOWNLOAD
UPDATED: Changed trap dodging animation. Now he just disappears without going below the screen
Looks good, I think. Contact me if something wrong
DOWNLOAD
UPDATED: Changed trap dodging animation. Now he just disappears without going below the screen
Last edited by Jamesx on 05 Jun 2019, 18:55, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Reposted so that people might see our little new lore-friendly monstrosity.SpectralDragon wrote:Please do, just for convenience, even though I wished a .zip of original game sprites because well, of this:GrayFace wrote: I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.
https://sta.sh/014v3d1gf461 - azure
https://sta.sh/02ce4nqahpd9 - black
Ghost Dragon, Wight Dragon, Spectral Dragon. As a homage to our artist.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Oh, ok, I thought you meant an actual bug abuse like I did. Great job! Even though nowadays I hope that´s possible via Unlocker once both him and Dracolich would be imported into the game, preferably with your awesome voice files.Templayer wrote:Actually no, I edited my savegame.SpectralDragon wrote:Oh yeah, that too. Both me and my bro found that bug more as a feature than a bug though, as I remember we basically competed on who˙s gonna get it first just so then we can play it to the end of the game (I bet this is what Templayer meant when he said he finished the game with "Paladin Zombie"). I call it "Permanent Zombie" ... and tbh, I˙d totally recreate it again on a Ghost (aka Zombie) Dragon just so I could hear his voice permanently if Templayer´s amazing voice pack for both Liches and Zombies gets implemented into the MMMerge.
Too bad that in MM-lore, they´re basically added in via WoG, but hey, seeing how Brimstone is a reference to one and Heroes III˙s fan mod titled "In the Wake of Gods" technically added one in a Blood Dragon, yeah. I´ve paid tribute to official Heroes III already (Ghost Dragon), why not pay tribute to a mod as well?Templayer wrote:Yeah, that is one hilarious DnD creature.SpectralDragon wrote:Good Ancients, I feel like I'm bloody Zanthora of this mod. ... and since I was also proposed to do a Vampire Dragon as well, yeah. But well, gotta finish Zombies and Liches first.
Instead of being bound to their coffin, they are bound to their hoard.
They can be killed by driving a stake through their heart. You do need a VERY big stake, however.
They cannot enter a home uninvited. But to circumvent this rule, they just have to smash the home to the ground.
They are immune to garlic. Either that or there never was enough garlic available to kill one.
Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best!
Last edited by SpectralDragon on 05 Jun 2019, 19:09, edited 1 time in total.
Yes?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
You can just make yourself for the Merge secret dungeon!SpectralDragon wrote: Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best!
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Added to the Paint Tracker!Jamesx wrote:GhostDragon by GDSpectra is ported and prepared for in-game!
*picture*
Looks good, I think. Contact me if something wrong
DOWNLOAD
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
- SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
That as well as giving you all great people totally reasonable and legit stories on why can you find Ghost Dragons in the wild of Enroth. Which I will once the monster sprites will be done and done.Templayer wrote:You can just make yourself for the Merge secret dungeon!SpectralDragon wrote: Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best!
Yes?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
@GrayFace
There may be another bug in the editor. Check my post on the other thread. It is on page 31. Right above the very last post of that page. Its about the barrels being disabled. Thanks again for the fix concerning MM6. It work find now. I should complete "The Chaos Conspiracy" redone mod in about two months. Made many changes to it and land changes. Thanks
David
There may be another bug in the editor. Check my post on the other thread. It is on page 31. Right above the very last post of that page. Its about the barrels being disabled. Thanks again for the fix concerning MM6. It work find now. I should complete "The Chaos Conspiracy" redone mod in about two months. Made many changes to it and land changes. Thanks
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
GrayFace wrote:I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.SpectralDragon wrote:Reason is that I was thinking of making a general monster sprite of Ghost Dragon
Yes I too would like that. Thanks.
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
So I have two things to say. One is bad and one is great and awesome.
First: I really forgot to add Zombies to the unlocker, AND the race class allowance table doesn't have zombies at all.
Second: Well, I just added it as another row and it works.
Direct download: http://www.templayer.cz/storage/MMMerge ... f)%20V3.7z
Ulož.to download: https://www.ulozto.net/!vlbYsTm52Fnh/mm ... liff-v3-7z
Added to the Optional Modifications Tracker.
Still, it has average stats on everything if used as an actual race, because no one thought of adding those in. I might, but it would be better if Rodril did that internally.
EDIT: NOPE - the Zombie stats WILL get applied AFTER you get into the game, and you will also get Zombie status if you select a zombie as a race in the Character Creation. I wonder what kind of glitch will happen if you heal your character of the Zombie status, if the character always was a zombie. Nill?
First: I really forgot to add Zombies to the unlocker, AND the race class allowance table doesn't have zombies at all.
Second: Well, I just added it as another row and it works.
Direct download: http://www.templayer.cz/storage/MMMerge ... f)%20V3.7z
Ulož.to download: https://www.ulozto.net/!vlbYsTm52Fnh/mm ... liff-v3-7z
Added to the Optional Modifications Tracker.
HERE'S YOUR ZOMBIE AS A RACE, AT LAST.GrayFace wrote:Prod
Still, it has average stats on everything if used as an actual race, because no one thought of adding those in. I might, but it would be better if Rodril did that internally.
EDIT: NOPE - the Zombie stats WILL get applied AFTER you get into the game, and you will also get Zombie status if you select a zombie as a race in the Character Creation. I wonder what kind of glitch will happen if you heal your character of the Zombie status, if the character always was a zombie. Nill?
Last edited by Templayer on 05 Jun 2019, 20:03, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
If someone want to give a try to the escaton bug, here's the save file: https://www.dropbox.com/s/ux54tu7o90z80 ... 8.rar?dl=1
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]
Added to your original bug report.Pixoala wrote:If someone want to give a try to the escaton bug, here's the save file: https://www.dropbox.com/s/ux54tu7o90z80 ... 8.rar?dl=1
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
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