Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby GrayFace » 05 Jun 2019, 17:25

SpectralDragon wrote:Reason is that I was thinking of making a general monster sprite of Ghost Dragon
I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Pixoala » 05 Jun 2019, 17:39

Xfing wrote:
Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
Not sure how the French localization works, but keep in mind that in the English version the three words formed a sentence of sorts. Prison inside egg. Try "Prison Dans Oeuf" maybe?
I tried it but same result.
Prison / prison uppercase or not nothing works. Tried l'intérieur, intérieur, inside, in, Dans,... :wall: Latest merge update + latest GrayFace patch.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby SpectralDragon » 05 Jun 2019, 17:43

GrayFace wrote: I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.
Please do, just for convenience, even though I wished a .zip of original game sprites because well, of this:

https://sta.sh/014v3d1gf461 - azure
https://sta.sh/02ce4nqahpd9 - black
Last edited by SpectralDragon on 05 Jun 2019, 17:49, edited 2 times in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 05 Jun 2019, 17:46

Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
Little did he know back then....
Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice! :D
... that his dream would eventually come true! :D :D :D
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SpectralDragon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby SpectralDragon » 05 Jun 2019, 17:47

Templayer wrote:
Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
Little did he know back then....
Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice! :D
... that his dream would eventually come true! :D :D :D
How times change as we mature, eh? That aside, I found a perfect excuse to make a Blood Dragon for this forum. Check your email. ;)
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby SpectralDragon » 05 Jun 2019, 17:50

Pixoala wrote:
Xfing wrote:
Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
Not sure how the French localization works, but keep in mind that in the English version the three words formed a sentence of sorts. Prison inside egg. Try "Prison Dans Oeuf" maybe?
I tried it but same result.
Prison / prison uppercase or not nothing works. Tried l'intérieur, intérieur, inside, in, Dans,... :wall: Latest merge update + latest GrayFace patch.
Good Lord! Definitely for the Game-Breaker section of the Bug Tracker! O_O
Last edited by SpectralDragon on 05 Jun 2019, 17:51, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Xfing » 05 Jun 2019, 17:54

Templayer wrote:
Templayer wrote:Oct 5 2018, 12:16
Screw it! I'm making the trackers myself!
They are going to be pretty rudimentary, though.
Little did he know back then....
Templayer wrote: Also since we can now make Dragon Necromancers.... having a Dracolich graphics would be nice! :D
... that his dream would eventually come true! :D :D :D
Hopefully mine comes to fruition soon too. Then we can both be happy campers!

Let's see how that tutorial turns out, maybe it'll be of help in regards to this.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 18:07

GrayFace wrote: I didn't. I only read "Zombie Lich" mentioned by SpectralDragon and present on a picture and assumed the rest.
OK, not misread, but misassumed! I made up a new word! :D :D
SpectralDragon wrote: Thank the Ancients that Zombie as a condition (or a race-class, I dunno) isn't as buggy in MMMerge as I is in vanilla MM7 ... I hope. I basically did a test on what happened if I'd turn a Lich into a Zombie in MM7 and well, that was the result. :jester:
I remember Rodril solving a crapton of bugs while adding zombification into the game. Also you can just use the Reanimate dark spell, if I remember correctly. Most people don't know about that. :D :D .D
Xfing wrote:Exactly that bug was reported to Grayface in the MM7 thread. Not to mention there used to be another bugged zombie aspect - if you suffered a full party death with zombies present, their paperdoll, portrait and voice would be permanently changed to the zombie's (good condition and all). Makes me think the implementation of the zombie condition was a wee bit rushed in the game, no wonder they chose to just axe it in mm8.
You mean as they did with some of the plot, a lot of quests, whole subsystems, ... ?
By the way there is a dummied out Blaster skill in MM8. Also both MM6 and MM7 have end-game sci-fi dungeons. I thought about why MM8 doesn't. And then I realized it. Escaton's Citadel. Enough said. Talk about rushed, eh?
SpectralDragon wrote: Oh yeah, that too. Both me and my bro found that bug more as a feature than a bug though, as I remember we basically competed on who˙s gonna get it first just so then we can play it to the end of the game (I bet this is what Templayer meant when he said he finished the game with "Paladin Zombie"). :D :lol: I call it "Permanent Zombie" ... and tbh, I˙d totally recreate it again on a Ghost (aka Zombie) Dragon just so I could hear his voice permanently if Templayer´s amazing voice pack for both Liches and Zombies gets implemented into the MMMerge.
Actually no, I edited my savegame. :D :D
SpectralDragon wrote: Good Ancients, I feel like I'm bloody Zanthora of this mod. :D :D :D ... and since I was also proposed to do a Vampire Dragon as well, yeah. But well, gotta finish Zombies and Liches first. :tongue:
Yeah, that is one hilarious DnD creature.

Instead of being bound to their coffin, they are bound to their hoard.

They can be killed by driving a stake through their heart. You do need a VERY big stake, however.

They cannot enter a home uninvited. But to circumvent this rule, they just have to smash the home to the ground.

They are immune to garlic. Either that or there never was enough garlic available to kill one.
Pixoala wrote:New bug: MM8 Escaton riddle:
I give him the answer 1] Prison 2] L'intérieur 3] Oeuf and nothing works (I tried english words too Prison - Inside - Egg).
Added to he Bug Tracker. This might not be a bug, but let's track it.
GrayFace wrote:First one done:
*picture of a MM6 char remastered*
Parts of the video are almost uploaded, gotta edit them together.
I'll add them to the Paint Tracker once you have the various game's and / or races finished. It will be easier, otherwise replacing existing pictures would be hard, as they are compiled together.
Also the right hand seems a bit too skinny. :P
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 18:08

EDIT: Doubleposted by a mistake. Not mine, but forum's. Connection was lost during posting and *poof*, double post.
Last edited by Templayer on 05 Jun 2019, 18:09, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Jamesx » 05 Jun 2019, 18:14

GhostDragon by GDSpectra is ported and prepared for in-game!
Image
Looks good, I think. Contact me if something wrong ;)
:down:
DOWNLOAD

UPDATED: Changed trap dodging animation. Now he just disappears without going below the screen
Last edited by Jamesx on 05 Jun 2019, 18:55, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 18:17

SpectralDragon wrote:
GrayFace wrote: I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.
Please do, just for convenience, even though I wished a .zip of original game sprites because well, of this:

https://sta.sh/014v3d1gf461 - azure
https://sta.sh/02ce4nqahpd9 - black
Reposted so that people might see our little new lore-friendly monstrosity.

Image
Image

Ghost Dragon, Wight Dragon, Spectral Dragon. As a homage to our artist. :)
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby SpectralDragon » 05 Jun 2019, 18:18

Templayer wrote:
SpectralDragon wrote:Oh yeah, that too. Both me and my bro found that bug more as a feature than a bug though, as I remember we basically competed on who˙s gonna get it first just so then we can play it to the end of the game (I bet this is what Templayer meant when he said he finished the game with "Paladin Zombie"). :D :lol: I call it "Permanent Zombie" ... and tbh, I˙d totally recreate it again on a Ghost (aka Zombie) Dragon just so I could hear his voice permanently if Templayer´s amazing voice pack for both Liches and Zombies gets implemented into the MMMerge.
Actually no, I edited my savegame. :D :D
Oh, ok, I thought you meant an actual bug abuse like I did. Great job! :D :D Even though nowadays I hope that´s possible via Unlocker once both him and Dracolich would be imported into the game, preferably with your awesome voice files. ;)
Templayer wrote:
SpectralDragon wrote:Good Ancients, I feel like I'm bloody Zanthora of this mod. :D :D :D ... and since I was also proposed to do a Vampire Dragon as well, yeah. But well, gotta finish Zombies and Liches first. :tongue:
Yeah, that is one hilarious DnD creature.

Instead of being bound to their coffin, they are bound to their hoard.

They can be killed by driving a stake through their heart. You do need a VERY big stake, however.

They cannot enter a home uninvited. But to circumvent this rule, they just have to smash the home to the ground.

They are immune to garlic. Either that or there never was enough garlic available to kill one.
Too bad that in MM-lore, they´re basically added in via WoG, but hey, seeing how Brimstone is a reference to one and Heroes III˙s fan mod titled "In the Wake of Gods" technically added one in a Blood Dragon, yeah. I´ve paid tribute to official Heroes III already (Ghost Dragon), why not pay tribute to a mod as well? :D :D :tongue:
Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best! :lol:
Last edited by SpectralDragon on 05 Jun 2019, 19:09, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 18:20

SpectralDragon wrote: Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best! :lol:
You can just make yourself for the Merge secret dungeon! :D :D :D
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 18:23

Jamesx wrote:GhostDragon by GDSpectra is ported and prepared for in-game!
*picture*
Looks good, I think. Contact me if something wrong ;)
:down:
DOWNLOAD
Added to the Paint Tracker!
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby SpectralDragon » 05 Jun 2019, 18:28

Templayer wrote:
SpectralDragon wrote: Imagine if I do appear as a Necromancer or as a Monster Ghost Dragon. That would´ve been just the best! :lol:
You can just make yourself for the Merge secret dungeon! :D :D :D
That as well as giving you all great people totally reasonable and legit stories on why can you find Ghost Dragons in the wild of Enroth. :lol: :lol: :D :D :D Which I will once the monster sprites will be done and done.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby DaveHer » 05 Jun 2019, 19:46

@GrayFace
There may be another bug in the editor. Check my post on the other thread. It is on page 31. Right above the very last post of that page. Its about the barrels being disabled. Thanks again for the fix concerning MM6. It work find now. I should complete "The Chaos Conspiracy" redone mod in about two months. Made many changes to it and land changes. Thanks
David

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby DaveHer » 05 Jun 2019, 19:50

GrayFace wrote:
SpectralDragon wrote:Reason is that I was thinking of making a general monster sprite of Ghost Dragon
I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.

Yes I too would like that. Thanks. :applause: :-D

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 19:58

So I have two things to say. One is bad and one is great and awesome.

First: I really forgot to add Zombies to the unlocker, AND the race class allowance table doesn't have zombies at all.

Second: Well, I just added it as another row and it works. :D :D :D

Image

Direct download: http://www.templayer.cz/storage/MMMerge ... f)%20V3.7z
Ulož.to download: https://www.ulozto.net/!vlbYsTm52Fnh/mm ... liff-v3-7z

Added to the Optional Modifications Tracker.
GrayFace wrote:Prod
HERE'S YOUR ZOMBIE AS A RACE, AT LAST.

Still, it has average stats on everything if used as an actual race, because no one thought of adding those in. I might, but it would be better if Rodril did that internally.

EDIT: NOPE - the Zombie stats WILL get applied AFTER you get into the game, and you will also get Zombie status if you select a zombie as a race in the Character Creation. I wonder what kind of glitch will happen if you heal your character of the Zombie status, if the character always was a zombie. Nill? :D :D :D
Last edited by Templayer on 05 Jun 2019, 20:03, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Pixoala » 05 Jun 2019, 20:00

If someone want to give a try to the escaton bug, here's the save file: https://www.dropbox.com/s/ux54tu7o90z80 ... 8.rar?dl=1

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Unread postby Templayer » 05 Jun 2019, 20:04

Pixoala wrote:If someone want to give a try to the escaton bug, here's the save file: https://www.dropbox.com/s/ux54tu7o90z80 ... 8.rar?dl=1
Added to your original bug report.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Anybody can view or suggest edits.

Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF


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