Hello.
alexseevdenis wrote:Is it possible to somehow use the console to move to different stages of the quest Verdant? Need to edit the localization.
Yes, but it is not very straight-forward. Better inspect reference manual (
https://grayface.github.io/mm/ext/ref/) and use debug console to gather quest objectives instantly.
alexseevdenis wrote:Yandex translator. The latest version of the translation. Russian version of the video, Arcomage, fresh text edits and bug fixes, correction in the voice acting, as well as Russified some scripts and tables, the replacement will be accurate. How about we change the copyright ?
https://yadi.sk/d/Rx4KoP3zfT76nQ
I'll add your link in first post, because i can not fit video archive into dropbox. Also, please, remove "2DEvents.txt" from "01 LocRU.EnglishT.lod", use "LocalizeTables.RU_2DEvents.txt" to localize it's text fields.
What copyrights do you want to change? Copyright texts are stored in "Credits.txt" and "Global.txt" at index 157 in "EnglishT.lod".
kristal wrote:How can I change the schedule of ships and stables. Changed Transport Locations files.txt and Transport Index.txt, but still doesn't work.
Use "House rules.txt" instead of "Transport index.txt".
@Daedros, names of map files are stored in "MapStats.txt" in EnglishT.lod.
Vetrinus wrote:Can we tinker with the opening hours of MM6, or is this too much of a change? MM7 and MM8 both conform to the 6am-6pm/vice versa opening times, but MM6 is all over the place, 8am-4pm, 10pm-2am, 6am-6pm...
It is possible by editing "2DEvents.txt", but i'd like to keep it in original way.
I've got this image today:
https://www.dropbox.com/s/b90bj4ybrtm27 ... 1.png?dl=0
Hope, you recognized Verdant. It is not that epic and clean as title screens of original games, still i have little temptation to use it.
Draft could look like this:
https://www.dropbox.com/s/uh6a6ocp172ps ... 2.bmp?dl=0
What do you think about it?