Phobos wrote:
- With one of these patches, my party's Fame went to 0 and isn't coming up by killing monsters or completing quests.
- Temples of Baa on Enroth are supposed to lower your reputation when you use their services or donate there. Now they work like regular temples but are much cheaper, so no reason not to use them.
- S'ton's dialogue keeps popping up every time I reload Dagger Wound, sometimes when I exit buildings too. This did exist in the original MM8 too, but is there any way to disable it?
Added to the bug tracker.
@Rodril
The bug tracker is quite full (several pages of reports), should I delete some of them? Were some of them fixed?
Code: Select all
Reported by Strobe:
- Heroic Sword (Two-Handed) right hand texture is buggy (which doesn't hold the sword)
- Hirelings don't take gold/percentage
- Travel with Stable to Tularean Forest is a bit too rare (it seemed more often in vanilla game imo)
- No wind and gate master hirelings (or maybe very-very rare)
- Citizens are not changing randomly through reloading the saved game, or travel (spending some time)
- Racial bonuses seem to be uncompleted
- About Arcomage deck: the player shouldn't get a deck before the mm7 quest, or as an alternative, it could be buyable in some inn's in all over the 3 continent
- Starting kit should be more randomized imo
- More accurate descriptions, mentioning all the classes in the stats (it only has the mm8 classes, bit confusing)
- Hirelings are too cheap to hire (all of them were only 200 gold, but im sure its just a placeholder value)
Reported by Mommyiamnotacow:
I play Merge with challenge "dead is dead" when i dismiss killed party members. And at some point (treveling to next mm part) i got a bug, 80% peasants have broken inventory. Thay dont have base loot, and the main problem they cant handl the items. With empty inventiry the character says "inventory is full". How can i fix this? Is there a console script to generate hired peasant to test?
(I have a game with 30.09 update. The game was fully reinstalled with first start script compilied, not just patched.)
Reported by dominatorek1:
I got bsod video scheduel internal error by playing mm8 and i cant still fix it i have up to date graphics card
everything is installed i dont know how to fix.
(editor's note and response: this sounds way more like a driver / card malfunction error, than a game error.
If you have another graphics card (I always have a backup, for the past 10 years, it seems), try switching it, if it continues, it wasn't the problem, if not, either there is something wrong with the driver, or the card itself is screwed. Also could very well be a RAM problem (especially if your graphics card doesn't have its own RAM, using system RAM instead). It could be anything at this point, try googling up the BSOD error and CHECK PC events (Control panel - Administrative Tools - Event Viewer, find the time the BSOD occured to see what was happening at that point))
Reported by fortego:
I get the list of all thirteen taverns, won everywhere (I excluded the tavern from the the list after i won), but can't finish the quest. (MM7)
Reported by Phobos:
The rings in characters' starting items used to have quite a high chance of giving random bonuses to attributes ranging from 1 to 5. I haven't seen those bonuses in the merge.
Reported by: Vetrinus » Oct 14 2018, 23:16
Found this funny little thing that happens now:
Instead of the usual "You feel a high magical presence" message that appears at the intercontinental teleportation points, I am now getting "This is an unregistered copy of Might and Magic VIII. Please" :P
reported by: fr3aksh0w » Oct 16 2018, 8:56
I'm dying to try out the merge but I can't seem to launch the game. I get the debug console with following information: ...estroyer\Scripts\Structs\After\LocalizationAndQuests.lua:564: use of unknown global variable "TakeItemFromParty" after _KNOWNGLOBALS_F declaration
stack traceback:
[C]: in function 'error'
Scripts/Core/RSNoGlobals.lua:602: in function 'dofile'
Scripts\Core\main.lua:484: in main chunk
arguments of 'dofile':
fname = "C:\\GOG Games\\Might and Magic VIII - Day of the Destroyer\\Scripts\\Structs\\After\\LocalizationAndQuests.lua"
local variables of 'dofile':
f = nil
err = "...estroyer\\Scripts\\Structs\\After\\LocalizationAndQuests.lua:564: use of unknown global variable \"TakeItemFromParty\" after _KNOWNGLOBALS_F declaration"
upvalues of 'dofile':
loadfile = (function: 0x003d56d0)
error = (function: builtin#19)
I know nothing of code, so I'm lost :/
reported by: Yaknchuk » Oct 18 2018, 14:38
Alchemy doesn’t exist in Enroth and the Potion Settings.txt “Required mastery” makes it impossible to create anything other than basic potions on Enroth. Alchemy is also attainable as a skill on Enroth and should be removed as there are no alchemy trainers on Enroth. But…without getting the alchemy skill you cannot mix potions at all.
Cauldrons in Enroth Temple of Baa in Castle Ironfist sometimes fail to give the +2 bonus to resistance and all cauldrons that give resistance to fire seem to fail in giving the +2 bonus.
Enroth, Bounty hunts can spawn in New Sorpigal while party is at level 1 and checks the bounty hunting quest. This really sucks when it turns out to be a very high level creature and you no longer have access to town. Don’t ever recall checking the bounty and having it spawned in town when you leave the building, But I like the idea of the bounty spawning somewhere on the map you are in.
Enroth, Teacher auto notes does not show anything. Guessing that the info just needs to be added to the “Teacher autonotes.txt” file.
Enroth, History tab shows Day of the Destroyer(Jadame) story line.
reported by: Xfing » Oct 19 2018, 22:28
The Smuggler's Cove is always hostile after respawning, even after you ally with the Wererats
Ogres from MM8 scale up way too fast in terms of hp. Ogre Brawlers in my game have over 2000 hp now (party's close to level 200), while normally they have 67, while most monsters initially more powerful haven't scaled up this drastically. I believe a more reasonable scaling is called for when it comes to Ogres.
reported by: Kliff » Oct 22 2018, 13:05
I'm not sure if it's been fixed in more recent releases, but I've been getting a bug with Enroth peasants, where none of them at all want to talk to me and every single one has all of their reputation wildcards on full display as opposed to the wildcards being replaced by the correct values.
@All
It's been a wonderful time here with all the fans and the several geniuses behind this project (Rodril, GrayFace, the guys who repainted the characters,...),
but following the recent experience (we all know what, it's like a page back) and PMs between me and Pol the admin after my previous post here was deleted for being offtopic,
I will limit my activities to tracker maintaince only, and go through the posts once per week (probably at weekends).
I would like to thank most of the people here that have reminded me of my childhood, and for the debates we have lead here,
suggesting features for the best mod ever devised on the face of the internet. (I might be a bit biased though

)
It's been a great time, and even though I have spent a lot of time here (I've read EVERY SINGLE POST IN THIS THREAD!

),
I'm happy that I did. I hope this won't get deleted for being offtopic too. If anybody wants to be in contact with me for non-tracker reasons, please contact me via PM. Farewell.