Interesting. I used Godric with Griffins (that kind of reminds me of something...) and marksmen to clear the map while Isabel stayed at base. Griffins worked real well, especially as both outpost produced them and I did not feel they were very efficient in town defense.dragonn wrote: Try to split your main forces into two evenly big armies. Or even not. 10 Cavaliers + Isabel and some Archers should be enough to conquer most of the map. Remember to supply your town forces with units from both outposts. Buy a hero to maintain those reinforcements. If you manage to hold out the first assault, the rest should not be a problem...
The Demo thread
- Gaidal Cain
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I use their Battle Dive (of course I mean their upgrdade) to clear out the Succubus threat when Inferno attacks my town...still, because after the dive they return on a random field they must withdraw as soon as possible (or try another dive).Gaidal Cain wrote: Interesting. I used Godric with Griffins (that kind of reminds me of something...) and marksmen to clear the map while Isabel stayed at base. Griffins worked real well, especially as both outpost produced them and I did not feel they were very efficient in town defense.
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Well, Imperial Griffins is another matter entirely- they're quite good for targeting units that are gating indragonn wrote:I use their Battle Dive (of course I mean their upgrdade) to clear out the Succubus threat when Inferno attacks my town...still, because after the dive they return on a random field they must withdraw as soon as possible (or try another dive).
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Personally, I prefer to use them on stronger units, because those gated are usually scarce. By the way, they should make some kind of information when will the Griffin attack after using the Battle Dive command...at least on the initiative bar.Gaidal Cain wrote: Well, Imperial Griffins is another matter entirely- they're quite good for targeting units that are gating in
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Better to use them against sucubi and pit lords.Gaidal Cain wrote:Well, Imperial Griffins is another matter entirely- they're quite good for targeting units that are gating in
Well,you can plan ahead since they will return when its their nex turn,and that can be seen before they fly up.But I agree:They should stay on the initiative bar.Creatures that are to be gated in are there,so why not griffins?dragonn wrote:Personally, I prefer to use them on stronger units, because those gated are usually scarce. By the way, they should make some kind of information when will the Griffin attack after using the Battle Dive command...at least on the initiative bar.
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Not if you only have those you start with- they're too few to kill of the pit lords at least, and if they're allowed outside the castle, they'll quickly be killed.DaemianLucifer wrote:Better to use them against sucubi and pit lords.Gaidal Cain wrote:Well, Imperial Griffins is another matter entirely- they're quite good for targeting units that are gating in
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Well, I finally decided today to restart the download. After six hours, I was very skeptical: I was almost sure the demo wouldn't work on my system. But when I double-clicked the shortcut... Surprise, tLD! The newest game from your favourite series is working, and it's running well!
And although Agrael kicked my butt when he first visited, I played enough to see a potentially great game. Graphically, it is of course superb, even at the lowest settings. Gameplay-wise, it has the necessary Heroes flavour. And it most definitely is not Heroes 3.
My only wish is that they change the main menu screen and do something with the hero menu to make it less cumbersome. I think it's simply terrible in certain aspects. Of course, rephrasing the game messages here and there is also an aspect. And all the other tiny bugs that exist.
My greatest dissappointment is the voice casting (is that what you call it in English?). The dialogues I've heard so far lack any sort of passion. I keep comparing Isabel's tone with the one Catherine had in the H3 intro; I just can't help it, although I know it's kind of... I don't know, irrelevant, or useless...
All in all, the demo is nice, and I hope May 19th will bring us a good game. Of course, I also hope the needed patches will be released soon afterwards.
And although Agrael kicked my butt when he first visited, I played enough to see a potentially great game. Graphically, it is of course superb, even at the lowest settings. Gameplay-wise, it has the necessary Heroes flavour. And it most definitely is not Heroes 3.
My only wish is that they change the main menu screen and do something with the hero menu to make it less cumbersome. I think it's simply terrible in certain aspects. Of course, rephrasing the game messages here and there is also an aspect. And all the other tiny bugs that exist.
My greatest dissappointment is the voice casting (is that what you call it in English?). The dialogues I've heard so far lack any sort of passion. I keep comparing Isabel's tone with the one Catherine had in the H3 intro; I just can't help it, although I know it's kind of... I don't know, irrelevant, or useless...
All in all, the demo is nice, and I hope May 19th will bring us a good game. Of course, I also hope the needed patches will be released soon afterwards.
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Wait until you hear the final cutscene in that mission,and then talk about lack of passion.theLuckyDragon wrote:My greatest dissappointment is the voice casting (is that what you call it in English?). The dialogues I've heard so far lack any sort of passion. I keep comparing Isabel's tone with the one Catherine had in the H3 intro; I just can't help it, although I know it's kind of... I don't know, irrelevant, or useless...
Last edited by DaemianLucifer on 06 May 2006, 21:42, edited 1 time in total.
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Blasphemer...theLuckyDragon wrote: Graphically, it is of course superb, even at the lowest settings.
Most of your complains are metioned in the readme so i'm assuming they'll be fixed in the final version.
I found the fact that everybody has a different accent more annoying then the lack of passion. Then again that might be because i've seen/heard worse (Antena 1, pe la 8. Sa vezi ce frumos pare restul dupa).
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Hey, it does look good for 3d! What are you comparing it with?ThunderTitan wrote:Blasphemer...
Din fericire, nu am nici cea mai vaga idee ce program e la televizor la ora aia...ThunderTitan wrote:(Antena 1, pe la 8. Sa vezi ce frumos pare restul dupa).
Noapte buna/Good night.
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Spellforce 2 right now. And Disciples 2 had the creatures in 3D. Haven't played any other 3D Strategy game in which I liked the graphics though.theLuckyDragon wrote: Hey, it does look good for 3d! What are you comparing it with?
Norocul tau. The horror, the horror....theLuckyDragon wrote: Din fericire, nu am nici cea mai vaga idee ce program e la televizor la ora aia...
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Oh, WH40k: Dawn of War also had nice graphics. Though it might just be the style fitting the graphics better.
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Unfortunately, I haven't played all those games, so I wouldn't know. I still think it looks good. It's not perfect, but I don't even want that.
Oh, and have you noticed that the Inferno town theme has some parts where it's similar to the Wicked Witch of the West theme in the Wizard of Oz? It's hilarious!
Oh, and have you noticed that the Inferno town theme has some parts where it's similar to the Wicked Witch of the West theme in the Wizard of Oz? It's hilarious!
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Well most people agree with you. I just hate you all with a passion.theLuckyDragon wrote:Unfortunately, I haven't played all those games, so I wouldn't know. I still think it looks good. It's not perfect, but I don't even want that.
Tastes are tastes, I just don't think that pixel numbers mean better looking graphics, like some people do. For example I hate the way Mechs look in MechWarrior 4 and think they looked better in 3, but in every review I saw the graphic got praised... the bloody things look like they're made of really cheap plastic, at least in H4 they looked like quality plastic...
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No, but I did notice that Infernos battle theme in H5 is similiar to the Kreegan campaign theme from H3. Well it's the same author afterall.theLuckyDragon wrote: Oh, and have you noticed that the Inferno town theme has some parts where it's similar to the Wicked Witch of the West theme in the Wizard of Oz? It's hilarious!
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