MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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J. M. Sower
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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 09 Jul 2017, 10:36

Rodril, there is posibility to add in MM8 using postfixes for Blasters images?

Also, can you send me pics of converted leather from MM7?
Last edited by J. M. Sower on 09 Jul 2017, 10:39, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 09 Jul 2017, 16:24

J. M. Sower wrote:Rodril, there is posibility to add in MM8 using postfixes for Blasters images?
Also, can you send me pics of converted leather from MM7?
In mm8 weapons are not supposed to have few pictures, it would require a lot of tweaks, i'd suggest to tweak image instead. I've rotated blaster image to 90 degrees, mirrored it and set coordinates as X = 55, Y = 24. It perfectly fits man and woman paperdoll, at minotaur and troll - weird because most of picture is out of screen.
Pictures here: https://www.dropbox.com/s/7sfpvd9hu64j8 ... s.zip?dl=0

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J. M. Sower
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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 10 Jul 2017, 15:48

Rodril wrote:In mm8 weapons are not supposed to have few pictures, it would require a lot of tweaks, i'd suggest to tweak image instead. I've rotated blaster image to 90 degrees, mirrored it and set coordinates as X = 55, Y = 24. It perfectly fits man and woman paperdoll, at minotaur and troll - weird because most of picture is out of screen.
Pictures here: https://www.dropbox.com/s/7sfpvd9hu64j8 ... s.zip?dl=0
Uhh... At this time I have this:
Image

Anyway, thanks for pictures. ;)

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby galneon » 18 Aug 2017, 03:00

Links in the OP are dead :/ Can someone mirror both MMExtension and MMEditor?

Here's a mirror for MMExtension v2.2, thanks to TELP:

https://www.dropbox.com/s/hueitp0e08tf7 ... n.rar?dl=0
Last edited by galneon on 18 Aug 2017, 20:19, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 19 Aug 2017, 21:26

Hello.
Also mirror for Editor: https://www.dropbox.com/s/c9jtx6n5fxw79 ... r.rar?dl=0
----

I would make another video, but unfortunately it require a lot of time and i still have not started, here are few scripts which allow to tweak character outfits a lot (and character - defined special attacks, like dragon breath). "CharacterOutfits" will generate additional unlimited tables (new portraits and dolls can be added), second script will remove class limits, so new ones could be added as well.

CharacterOutfits - https://www.dropbox.com/s/dngb20kcol161 ... s.lua?dl=0 - to "Scripts\Structs" folder.
RemoveClassLimits - https://www.dropbox.com/s/s2ssrhuiphe0z ... s.lua?dl=0 - ro "Scripts\Structs\After" folder.
Don't remove dragons anymore, please.

Also it require new version of Items script:
https://www.dropbox.com/sh/4st3g3utvepy ... fe-la?dl=0 - to "Scripts\Structs" folder
Last edited by Rodril on 23 Aug 2017, 00:42, edited 1 time in total.

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J. M. Sower
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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 22 Aug 2017, 16:26

You gave the same adress twice. ;) Please give me quickly RemoveClassLimits script. :D

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 23 Aug 2017, 00:42

Aw. Edited first post, also here:
https://www.dropbox.com/s/s2ssrhuiphe0z ... s.lua?dl=0

New class name should be set through class.txt from lod, other stats from files in tables folder (need to add columns to most of them).
Last edited by Rodril on 23 Aug 2017, 00:43, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 26 Aug 2017, 14:50

Rodril, something is wrong with coordinates of cloacks, boots, belts and armors. :/

Image
Last edited by J. M. Sower on 26 Aug 2017, 14:50, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 26 Aug 2017, 16:12

Move out of tables folder or rename file "Complex item pictures.txt", so script will generate it again, then refill it by new pattern if needed. It should look like this: https://www.dropbox.com/s/z61ihs4ogi13o ... s.txt?dl=0 . These changes required to make it expandable in case you'll decide to add new doll type.
Last edited by Rodril on 26 Aug 2017, 16:15, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 26 Aug 2017, 18:01

Rodril wrote:Move out of tables folder or rename file "Complex item pictures.txt", so script will generate it again, then refill it by new pattern if needed. It should look like this: https://www.dropbox.com/s/z61ihs4ogi13o ... s.txt?dl=0 . These changes required to make it expandable in case you'll decide to add new doll type.
Ok. Thanks. ;) I fixed the errors.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby J. M. Sower » 29 Aug 2017, 17:00

Rodril, how to write script for change item inventory cords in the new version? I mean, in the old version character types had names like "women" "minotaur" etc. and now in the table "Complex item pictures" is "t0", "t1" etc. I tried something but there is no result. :/

Also, is there some script for change "Character doll types" settings?
Last edited by J. M. Sower on 29 Aug 2017, 17:04, edited 2 times in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 30 Aug 2017, 05:21

Structure maps, these could be used to change values in game, i've changed ArmorPicsCoords, so it uses index of doll instead of it's name now:
https://www.dropbox.com/s/aouakyhl1xqb0 ... p.txt?dl=0

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Rodril » 23 Sep 2017, 12:18

Hello.
Have new tool, seems funny and useful - simple interface manager for MM8. It allows to create custom buttons, icons, texts and animations over or behind default interface, it does not allow to change existing elements, but, in general, by abusing events.Action we can just disable default interface and make new on top of it.

Here is link with description and example in it: https://www.dropbox.com/sh/rnikhe3nhbfc ... nUOfa?dl=0
Example is a simple reconstruction of MM67 alike NPC followers system in MM8. Readme does not describe it as well as it should, but i think script is pretty clear.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby neutonm » 24 Sep 2017, 14:59

...
Last edited by neutonm on 24 Sep 2017, 15:01, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby neutonm » 24 Sep 2017, 15:00

So, it's been more than a year since the last release. Is there any chance that the new patch that has all the fixes and new features will show up soon?

I really need that face limit gone in MM7, it prevents building larger and relatively detailed dungeons as well as outdoor maps (lots of buildings can't live without it). Basically that's the only not-so-motivating issue, the rest can be dealt with no problems.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby motter25420 » 27 Sep 2017, 20:19

GrayFace wrote:If you want to add a new monster, you'll have to then add it to Data\Tables\SFT.txt, Data\Tables\MonData.txt and standard monsters tables. If you're going to do this, I have a tool I made back in the day for monsters adding.
Do you still have this tool? I would definitely be interested in it. Let me know. Thanks as always.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Holloweyee » 15 Oct 2017, 17:32

Where can I download the MMExtension + MMEditor?

All the download links are broken on this page:
https://sites.google.com/site/sergroj/mm/mmextension

Thanks for any help :)
Last edited by Holloweyee on 15 Oct 2017, 17:33, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby tomchen1989 » 15 Oct 2017, 22:36

Holloweyee wrote:Where can I download the MMExtension + MMEditor?

All the download links are broken on this page:
https://sites.google.com/site/sergroj/mm/mmextension

Thanks for any help :)
https://www.dropbox.com/s/dminvb7ggwfci ... p.rar?dl=0
https://www.dropbox.com/s/mq2fojryto8gn ... r.rar?dl=0

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby Holloweyee » 16 Oct 2017, 16:55

tomchen1989 wrote:
Holloweyee wrote:Where can I download the MMExtension + MMEditor?

All the download links are broken on this page:
https://sites.google.com/site/sergroj/mm/mmextension

Thanks for any help :)
https://www.dropbox.com/s/dminvb7ggwfci ... p.rar?dl=0
https://www.dropbox.com/s/mq2fojryto8gn ... r.rar?dl=0
Thanks a lot! I got it working now :)

Is there any small tutorial / guide for the editor anywhere? I am trying to import a simple cube.obj in emerald island level. But when I press "Import" and select the cube the whole level disappear and the only thing I can see is a infinite dirt ground and no cube. And another time when I tried to import the "cube.obj" in a indoor level the whole level disappeared but this time I actual saw the cube but only the cube.

Can someone give me some clearity on how this editor works or if anyone could link me to some kind of guide would be very helpful :)
Last edited by Holloweyee on 16 Oct 2017, 16:56, edited 1 time in total.

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Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Unread postby motter25420 » 21 Oct 2017, 19:46

Holloweyee wrote:
tomchen1989 wrote:
Holloweyee wrote:Where can I download the MMExtension + MMEditor?

All the download links are broken on this page:
https://sites.google.com/site/sergroj/mm/mmextension

Thanks for any help :)
https://www.dropbox.com/s/dminvb7ggwfci ... p.rar?dl=0
https://www.dropbox.com/s/mq2fojryto8gn ... r.rar?dl=0
Thanks a lot! I got it working now :)

Is there any small tutorial / guide for the editor anywhere? I am trying to import a simple cube.obj in emerald island level. But when I press "Import" and select the cube the whole level disappear and the only thing I can see is a infinite dirt ground and no cube. And another time when I tried to import the "cube.obj" in a indoor level the whole level disappeared but this time I actual saw the cube but only the cube.

Can someone give me some clearity on how this editor works or if anyone could link me to some kind of guide would be very helpful :)
Did you try importing the "cube.obj" with mm8lvleditor? Sometimes if something doesn't import right with MMArchive I try it with mm8lvleditor and vice versa.

I've searched the boards all I can and found no answer as to how to mod maps. The only way I know how is through Hexing. I was taught how to to do this (to some degree) by BDJ.


I still have his guides in .pdf form if you want I can send them to you, but I haven't done it myself in quite awhile, so I only know some very basics.


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