@ GrayFace:GrayFace wrote:Also, here's current dll of my patch: https://www.dropbox.com/s/y4oakom2hkttr ... 2.rar?dl=0
These changes should be important:
[-] My bug: Palettes were messed up in Avlee.
[-] My bug: FixChests=1 was broken - event execution was stopped after the chest is opened.
[-] Monsters summoning wrong monsters (e.g. Archmages summoning Sylphs).
Be aware of this one too:
[-] Fixed problems with timers. This is perhaps the biggest gameplay change of my patches. Now wells refill in the beginning of a day/week/month rather than a day/week/month after the last visit to a location. Original implementation had the following issues: timer countdown was reset if you visited the location before the timer period passes; in MM6 upon revisiting the map most wells could be used a huge number of times; in MM8 timers not related to refill were working differently than in other games. Controled by FixTimers option, default is 1 (enabled).
P.S. New versions of everything coming soon.
- When you say palettes were messed up in Avlee, are you specifically referring to those Elves? I recall their model texture being buggy.
- Archmages summoning Sylphs...LOL. I remember encountering tons of them in the Wizard's Tower (Whatever that place was called in Bracada). Didn't even realize that was a bug! I got destroyed there.
- The well in...Land of the Giants - the one that's overpowered. I remember reading some discussion about how there was some code for that well - If you didn't have 5k gold or more, you were unable to use the well. Now, I've always wondered if that well was supposed to take 5k gold every time you used it but the developers just neglected to get around to doing that.