The Gold Mine
The Gold Mine
Working in a gold mine, going down down down down ...
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If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=946
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
The Gold Mine
So deep down we can't actually see.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
The Gold Mine
Fixed.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
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- Round Table Hero
- Posts: 1540
- Joined: 05 Jul 2006
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
The Gold Mine
Since when are the proportions of anything on the adventure map realistic?
The Gold Mine
Sure, the adventure map locations were never really realistic but instead symbolic. Having said that, this particular mine with its strange outcroppings and dancing lights looks much more artificial than any of the previous gold mines. In fact, it seems more like a ride in Disneyland than an actual mine.
Considering that this would be the only gold mine design available? It wouldn't fit in a snow scenery, for example. Can't they create a outerlayer that would read the surrounding terrain to assume some textures, and much less glimmering lights? Maybe just a pile of gold outside and some mining sound effects.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
The Gold Mine
As far as I can tell from the gameplay video, adventure objects do look different in different terrains, as they always did in previous games.
Re: The Gold Mine
Ok... One "spike" (it's pointy) and one "spire"hellegennes wrote:I don't see any spikes.
And things don't have to be realistic but they shouldn't look silly either; like that very tiny tram in front of immense pillars.
The Gold Mine
Exactly! We don't necessarily want the locations to look realistic, we want them to look good, appropriate and tasteful. This gold mine is an example of how not to do it. A simple basic concept was over-decorated and now seems weird rather than convincing or organic.
imho, it simply stands out too much. Something I used to enjoy in older heroes games was finding 'hidden' mines and the such, which were almost all camouflaged by the scenery; secret paths in the woods, adventure objects that would blend in the canvas. Nowadays, everything is shiny, full of floating orbs, rays of light, beams of love and whatever else artists seem compelled to do.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
The Gold Mine
That's right. The artists don't seem to understand the concept of "less is more".
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
The Gold Mine
It's funny how you think the cart is disproportionate when in H1 and H2 the cart was twice the height of the mine entrance itself. Not to mention the cauldron of the alchemist lab which was a third of the building's height. I guess you didn't mind back then.
As for hiding the objects, the design had nothing to do with it. It had to do with how well the mapmaker would implement the rest of the scenery. You could still put a single mine in the middle of a valley and it would look ridiculous. I guess you didn't mind back then.
As for hiding the objects, the design had nothing to do with it. It had to do with how well the mapmaker would implement the rest of the scenery. You could still put a single mine in the middle of a valley and it would look ridiculous. I guess you didn't mind back then.
The Gold Mine
Ha, you ll somehow failed to see the the little cake and small bottle hidden next to the mine with texts saying, "Eat Me" and "Drink Me"..
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: The Gold Mine
Not so much, I've just grown more tired of it. Especially when the Hero stands next to something that looks like ants would have to push.hellegennes wrote: I guess you didn't mind back then..
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