H7 Underground
H7 Underground
Let us have a look at the underground as it looks in an early version of <i>Heroes VII</i>
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=941
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=941
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
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- Round Table Hero
- Posts: 1541
- Joined: 05 Jul 2006
H7 Underground
I like it. Especially enjoyed this bit when they flooded it.
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
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- Scout
- Posts: 170
- Joined: 06 Jan 2006
H7 Underground
I hate, loathe and despise the underground in Heroes V. It is so dark that it is difficult, if not impossible to see anything in it. Atmosphere is fine up to a point, but this is ridiculous. Also, undergrounds seem to be so cluttered with walls that even if you can see an object (mine, artifact, etc.) through a transparent wall you can't click on it without rotating the screen. Consequently, we spend most of our time underground essentially spinning around and around.
It looks like Heroes VI is more of the same
And please don't say: "well, if you don't like it you don't have to buy it". True, but if you love turn-based adventuring and combat in a fantasy setting as we do, there just isn't much out there. If someone would just update and bring back the SSI Gold Box Dungeons and Dragons PC games we would be on those in a heartbeat.
It looks like Heroes VI is more of the same
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- Scout
- Posts: 170
- Joined: 06 Jan 2006
H7 Underground
Sorry, we are still playing Heroes V. Our comment about VI, which we haven't played yet should have said Heroes VII. But we're guessing that the underground in VI is pretty much the same as V.
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- Round Table Hero
- Posts: 1541
- Joined: 05 Jul 2006
Well, I'm sure I am biased but I hope H7 is like H5 because with the H5 Editor everything (landscape and all lighting) could be changed, you just had to know how and it's easy to learn. I made many maps with significant differences in what a player encountered going down.
I laughed at the small bridge on this PotD, because I did the same on a couple of my maps by using the center bridge-section and setting Z to negative 2 or 3.
However this new bridge looks much too thin. Maybe I'll send Kalah my H5 version just for comparison.
I laughed at the small bridge on this PotD, because I did the same on a couple of my maps by using the center bridge-section and setting Z to negative 2 or 3.
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- hellegennes
- Succubus
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- Joined: 04 May 2009
H7 Underground
H6 underground is nothing like H5's.
- Salamandre
- Genie
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- Fuddelbaerentatze
- Peasant
- Posts: 91
- Joined: 13 Jul 2008
Re: H7 Underground
I had mixed feelings about it. Had to turn up gamma until it strained my eyesight and didn't like that of course. But the spinng and zooming I found rather immersive. Not only underground, but too above in mapsections that where covered with large trees.ToweringAmishPlumber wrote:I hate, loathe and despise the underground in Heroes V. It is so dark that it is difficult, if not impossible to see anything in it. Atmosphere is fine up to a point, but this is ridiculous. Also, undergrounds seem to be so cluttered with walls that even if you can see an object (mine, artifact, etc.) through a transparent wall you can't click on it without rotating the screen. Consequently, we spend most of our time underground essentially spinning around and around.
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- Round Table Hero
- Posts: 1541
- Joined: 05 Jul 2006
H7 Underground
yeah there were moments where I got pissed off at H5 underground missions when I'd realised I'd missed a bunch of stuff due to camera position and had to send my hero back. But I did love the atmosphere and look of the levels. Especially the giant dwarven tunnels & halls with statues, reminded me of LOTR.
I'm still yet to properly play H6 so I don't know about its Tunnels. H7's look impressive, lets hope they function equally impressively.
I'm still yet to properly play H6 so I don't know about its Tunnels. H7's look impressive, lets hope they function equally impressively.
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