Heroes VII Announced

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Kalah
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Heroes VII Announced

Unread postby Kalah » 13 Aug 2014, 12:25

<center><b>It's official! <i>Might & Magic: Heroes VII</i> has been announced.</b></center>



Developed by the good folks at <b>Limbic</b>, the game already has its own portal called <a target="_blank" href="/https://mmh7.ubi.com/en/blog/post/view/ ... uncil">The Shadow Council</a> has been put up in order to communicate with the fans, much like the blog site used for the development of MMX. Already, there is an issue which requires our immediate attention: faction voting.



There will be 6 factions, two of which will be decided by the fans. The 4 given factions are Academy, Haven, Necropolis and Stronghold. The first vote is between, <a target="_blank" href="/https://mmh7.ubi.com/en/blog/post/view/ ... ">Fortress and Sylvan</a>. Which one do you want? You have one month to make your vote count.



Read more about the game <a target="_blank" href="/https://mmh7.ubi.com/en/blog/post/view/ ... i">here</a> and watch the trailer below! <img src="/images/smiles/smile9.gif">



<center><iframe width="550" height="309" src="//www.youtube.com/embed/q2_ibQSI56U" frameborder="0" allowfullscreen></iframe></center>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1407932748
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Blake
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Heroes VII Announced

Unread postby Blake » 13 Aug 2014, 13:06

nerdgasm



https://static14.cdn.ubi.com/mmh7/prod/ ... _1080p.jpg
Edited on Wed, Aug 13 2014, 09:31 by Blake
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igoraki
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Heroes VII Announced

Unread postby igoraki » 13 Aug 2014, 13:12

Direwolf as Haven units ?



guess they are trying to spark some interest with A Song of Ice and Fire fans,no other reason comes to mind for having them there
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grendel99
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Heroes VII Announced

Unread postby grendel99 » 13 Aug 2014, 13:21

They now have 8 units, maybe they needed the Direwolf to fill the gap?

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igoraki
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Heroes VII Announced

Unread postby igoraki » 13 Aug 2014, 13:28

why not go for wardogs then,direwolfs are so out of place there,imho ?
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Heroes VII Announced

Unread postby Lomedae » 13 Aug 2014, 13:42

Time to be cautiously optimistic. Lord knows why but I am still an optimist. It is unlikely they bollocks it up like the travesty called HVI so the franchise might bounce back after all.



Fingers crossed.

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Heroes VII Announced

Unread postby hellegennes » 13 Aug 2014, 14:00

@igoraki:



Ahem... what? Wolves have been with the franchise since Heroes I and they were there in all of the 6 games, not to mention MM games. Of course, they were never with the Humans.

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Unread postby GreatEmerald » 13 Aug 2014, 14:26

I find myself so not caring about this it's incredible. At least as long as they don't announce that it will be DRM-free and will have a Linux client.

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Heroes VII Announced

Unread postby hellegennes » 13 Aug 2014, 14:27

There are already some good news for the game. The first is that Ubisoft starts to learn and they're now using a single developer. The second good thing is that this developer is Limbic, which has now proven themselves twice, giving us two great DLCs for H6, patching and the latest instalment of the MM games, all of which they did on a very tight schedule with very limited resources and really good results. I also like the fact that the factions are now 6 from the core game.

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Unread postby Wizard of Soz » 13 Aug 2014, 14:39

Interesting....
Initial thoughts:

Story: The story looks to have similarities to Heroes 2 civil war story with different factions joining sides. It looks like Anastasya and Bluebeak return. The Angel may be a new character or one of the ones from Heroes 6 or Dual of Champions.

Designs: A lot of the designs seem to be taken from Dual of Champions, but perhaps that's just placement art.

Factions: First game with no Inferno (unless it comes in an expansion). They did appear to be sick of having inferno in every game prior to MMX. Despite introducing Sanctuary recently they have not been used much, though if I recall there were some complaints about that faction.

Gameplay: They seem to have changed the 7 unit format, or perhaps done what they did in heroes 4 by making you choose which creature dwelling you are going to build. Got to wonder what warfare units are, but I assume catapults and like.
Now four classes. The technically had 6 last time. Are they replacing blood and tears with something else? Or is a class mean class by might, magic, rogue and something, etc?



Finally does anyone else have a problem accessing the Necropolis and Stronghold pages?

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Heroes VII Announced

Unread postby Khelavaster » 13 Aug 2014, 14:49

@GreatEmerald: I share the sentiment. Nothing will make me care about this unless somehow the devs manage to honor the series' roots and develop a SOLID, EXPANDABLE GAME SYSTEM, including prior and foremost a working, non-cheating AI and an engine capable of creating and handling hundreds and hundreds of different scenarios with varying numbers of players, settings and configurations without the need for handholding the computer players on a per-scenario basis or introducing scripting to make them work and present a semblance of a challenge. Oh and I wouldn't mind if they cut down on the fluff (the "story" aspects) if that means those resources can be directed to creating an actual strategy game and resurrecting one of the greatest TBS series in computer game history. Just saying.

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Unread postby jeff » 13 Aug 2014, 15:16

Despite two appalling chapters produced by UBI I will try and stay optimistic. However the first vote is to choose between the elves and the dwarves. Why both are not in the starting line up is beyond my comprehension. However that may easily be explained by the fact I know nothing of what occurred in H-6. So enough about that. I have stated before, it is all about the campaign editor; if it is present and user-friendly I buy the game. Without it then no sale; that's is not negotiable. For others in NA, it had best have a hard copy for sale and available here. So a lot of this is fluff until those items are answered.
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Heroes VII Announced

Unread postby JSE » 13 Aug 2014, 17:39

The German PC games magazine GameStar has an article with some additional information direct from Limbic:



1.) The second faction vote (after Fortress and Sylvan) will be between Dungeon and Inferno.



2.) The limitation of faction types is due to budget restraints -- i.e. Ubisoft hasn't given Limbic more money to implement more factions. This is no speculation -- it's the way Stephan Winter, the head of Limbic, himself tells it to GameStar.



3.) Each faction will have 8 unique creatures while there will be two top-tier creatures as alternatives.



4.) Town screens will back as we know them from the good old days.



5.) The game will feature 6 resources plus gold again -- instead of the 3 resources plus gold in Heroes 6. This also means a return of the marketplace. It's interesting to note that there will be 3 new resources replacing gems, mercury, and sulfur.



6.) It will not be possible to convert towns to other town types anymore.



7.) Caravans will be reintroduced as a means of transporting creatures between towns over the course of days. The immediate transportation and global recruitment of Heroes 6 will not exist in Heroes 7.

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Unread postby Kalah » 13 Aug 2014, 17:43

Here is the article in question.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Heroes VII Announced

Unread postby Avonu » 13 Aug 2014, 17:54

You probably don't recognize it if you are not from Poland, but the painting at Shadow Council:

[img]http://www.acidcave.net/sphinx/h7_council.jpg[/img]

...is real life painting:
[img]http://www.acidcave.net/sphinx/14081319 ... unwald.jpg[/img]

It's called Battle of Grunwald
http://en.wikipedia.org/wiki/Battle_of_ ... ainting%29

Fixed your links, hope you don't mind
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Unread postby ThunderTitan » 13 Aug 2014, 18:48

Well, i for one am glad to see Kurt Russell has found work again... although they should have gone with the Snake Plissken eye-patch instead of that scar imo.
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Fuddelbaerentatze
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Heroes VII Announced

Unread postby Fuddelbaerentatze » 13 Aug 2014, 22:38

Unreal 3 Engine? Does that mean we can use existing Unreal Engine tools to mess with the game beside the map editor?

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Heroes VII Announced

Unread postby Rosensmart » 13 Aug 2014, 23:07

I must say, that i am looking forward to this!! Hoping that,this time the community will be more involved, as it look like it will be... Been playing since HOMM 1. Just love the series :-)
Edited on Wed, Aug 13 2014, 19:08 by Rosensmart
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Heroes VII Announced

Unread postby grendel99 » 13 Aug 2014, 23:45

After visiting the site and hearing what JSE mentioned below I am uber excited! The art direction of the humans looks tougher. The game play is reverting back to the good ol'days and Limbic did a great job with what they were given for the other M&M games... So far it's working out great, can't wait to see some gameplay vids.

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Unread postby BlackDragonSlayer » 14 Aug 2014, 00:26

There is potential for this game... there is hope...


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