MM 6/7/8 Total Remake
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
I also hope they have intentions towards to fixing broken issues / mechanisms that is in Mandate of Heaven, such as a couple of weapon master rank features with Mace and Staves.
Chance to stun equal to skill is pretty useless since it barely pushes the enemy away to make any difference really unless it pushed it far enough distance for it to be unable to strike. Then again there are some features that should also infact be re-done.
Not to mention that I would love if there was a way to make changes so that each weapon class and style would have each positive and negative side.
As for combo weapons / dual wielding you get doubled the Attack Accuracy & Damage, but its definently costing on your recovery time, I would see that doubled though. Two handed seems pretty dull for the time being, shield-one handed is VERY effective though being off-hand with just a weapon in main hand should make a slight difference, giving Two-handed and shielded ones some noticable recovery time would be the way to solve that.
Also would be nice if it was possible to create more weapons to make the arsenal having more depht, unique weapon icons for artifacts for example?
Clubs should definently get some love, why create something that will get so easily replaced and never used?
Chance to stun equal to skill is pretty useless since it barely pushes the enemy away to make any difference really unless it pushed it far enough distance for it to be unable to strike. Then again there are some features that should also infact be re-done.
Not to mention that I would love if there was a way to make changes so that each weapon class and style would have each positive and negative side.
As for combo weapons / dual wielding you get doubled the Attack Accuracy & Damage, but its definently costing on your recovery time, I would see that doubled though. Two handed seems pretty dull for the time being, shield-one handed is VERY effective though being off-hand with just a weapon in main hand should make a slight difference, giving Two-handed and shielded ones some noticable recovery time would be the way to solve that.
Also would be nice if it was possible to create more weapons to make the arsenal having more depht, unique weapon icons for artifacts for example?
Clubs should definently get some love, why create something that will get so easily replaced and never used?
Emjayen
This forum is quite slow, so I dont come here often these days.
If you are willing to help, we will of course welcome you. Skype: akira.asahino
Also: https://www.facebook.com/mm7engine
This forum is quite slow, so I dont come here often these days.
If you are willing to help, we will of course welcome you. Skype: akira.asahino
Also: https://www.facebook.com/mm7engine
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
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- Leprechaun
- Posts: 37
- Joined: 20 Mar 2009
It takes much space (partly to optimize 3d rendering - the larger rendering area, the less fps). And it is not scalable.GreatEmerald wrote:From those four, lower right. But then I don't really see what was wrong with the old interface that would warrant going for an MM8-like one.
We want interface that can fit any resolution.
Left UP but library should be smaller. Otherwise left down.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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