Like many people that enjoy H5 I played H2 & H3 for over a decade. After my time with SoD (the 1st one) I investigated the Editor, really enjoyed it and made lots of maps for friends and family. After a big disappointment with the first H5. about 3 years later, I came back to TotE and by that time they had finally given the Editor. Like everyone else I was horrified at the non-user friendly monster but I loved its power and the final game so I gave H5 map-making a go. To my dismay there were very few mapmakers left and soon they were gone. The worst handicap was the fact that, other than Naadir-Slo, no scripter’s were left either and I'mnot a man for codes; I like crafting environments. Naadir thankfully wrote a couple of scripts for me before he retired and they both have to do with the first version of this map. At that time it was called Dragons' Teeth.
I always liked the visual creativity behind 3do maps i.e. Griffin or Dragon Orb etc. So I wanted to make a dragon. However, when I realized that an artifact-set was called Power of Dragons, I changed the map-name and the map once more. The 2nd version was now called Power of Dragons and was released with Quantomas' A.I. package. Important: The "J" A.I. made making this map possible, without it I would have done what so many did, make one map, be disappointed with the horrendous turns and quit H5 map-making.
When testing a map I play on Hard setting on both "difficulty and look-ahead". In this way I don't lose sight of the new players, in an "attempt" to make the settings work. The A.I. also has some added options that also increase difficulty. Anyway, I found Power of Dragons fairly easy but wanted it that way so maybe more new players could enjoy the game but since I had so much time in the map I wanted a harder version for myself and thus, spent even more eye-candy time and I recreated it into the second version...DarkWorld. I made a very short story to link both maps, since getting the set wins on both.
'Power of Dragons' intro:
” Sky and sea are the color of blood, surrounding a land stricken by a Nature in chaos; the Elves are at War.. " Wyngaal and Sinitar both wake up to discover that their argument last night at the Shady Elf Tavern has brought war. Then, a message soon arrived, telling of an alliance between Knights and Wizards.
'DarkWorld' intro:
Anyway, I know computers have more powerful video now, better Ram and the multi-core is great, so I hope the map runs with the old A.I. but I thought I should share that DarkWorld was intended for use with Quantomas' "J" A.I. His A.I. is unfinished but even in its current state you will find a defensive A.I. that can create a challenge especially when you set the Look-ahead to Heroic. The downside is, turns do take longer than on the easier settings but on DarkWorld I've found my old PC does fine on Heroic.The world of "Power of Dragons" has grown more sinister. The map has stronger foes and is now more difficult, Play an Elvin faction or try to win as a Necromancer or Demon Lord. This map is intended only for play with Q's excellent A.I. "J". Enjoy the challenge.
Today, I don't make maps with as many portals as is on this map. I've grown less fond of magical-travel but after not playing this map for a long while I've enjoyed having to plan how to move.
Notes: The "Tear of Asha" is on the map and it does work. If you have a slow PC avoid playing as the Necro; one of the towns is buried in Fog. Be sure and read signs and you might make a sketch on portal movements to keep sane. Remember victory is about getting the set and not defeating all. However, it is quite fun to get them after eliminating all enemies.
One more time: A big THANKS to NaadirSlo (aka tofiffe) for the script changes, SKPRIMUS for quality testing, FAUCH for adding the PWLs. and my
gratitude to "Q" for his "J" A.I. that made DarkWorld and my map-making possible.
Cheers, Markkur