unfortunatelly they are not fitting this class. our battle mages are assassins of the sorcerers - they could both use combat spells, mighty swords and ability to resist and reflect negative magics. minotaurus is too big and eye-catching to be a stealth assassin.Konfuzius wrote: Hmm, I think the best fitting class for Minotaur would be the Battle Mage, physically though and use of magic, comparable to the MM6 Minotaurs.
I know that MM8 Minotaurs used only clerical magic but they sucked in it, a Minotaur must be an offensive race.
MM8,5 - Echo of Destruction
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new shadowspire
http://www.youtube.com/watch?v=_t9-hSP5Pgs
http://www.youtube.com/watch?v=_t9-hSP5Pgs
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Most of new NPCs look out of place.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
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Wow, first I had my doubt about the graphics because I liked the less realistiv style of MM8 but this looks great.
Imo the Blood Lords, Skelton Dragons and Liches even look better than the original sprites.
I must admit that you keep getting better and better. But the thing I missed most in MM8 were the dismal maps.
Somehow the maps from MM7 and MM6 had more life and felt more natural, I'm not sure if this is possible but are you going to improve map geometry too?
Imo the Blood Lords, Skelton Dragons and Liches even look better than the original sprites.
I must admit that you keep getting better and better. But the thing I missed most in MM8 were the dismal maps.
Somehow the maps from MM7 and MM6 had more life and felt more natural, I'm not sure if this is possible but are you going to improve map geometry too?
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not the map's geometry but only the decoration. in a day or two i'll show you the work under "animated trees" in murmur... add the realostic tile maps (that will be done after whole plants or parallel) and you will see improved maps - not geometrically but graphically. + we can add more decorations to make maps look better but the engine and editing tools do not allow us to create more smother and high-poly terrain. maybe we could do so with new dungeons...but we are not sure.Konfuzius wrote: I must admit that you keep getting better and better. But the thing I missed most in MM8 were the dismal maps.
Somehow the maps from MM7 and MM6 had more life and felt more natural, I'm not sure if this is possible but are you going to improve map geometry too?
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thanks for all your reviews. you can add what you like or dislike cause i still can remade something. as xel said about npcs - they will be remaded for more gothic-like types. vampires will have some ghouls in their rows, maybe ghost gragon will transform into pale-white dragon but not a skeletal one.
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they are not fully completed and applied to the game but looks like something like this:EnrothandErathia wrote:Can you show pictures of the paperdolls of the charecters?
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see some previous pages for this info: dark knight, sorcerer, healer, shaman, battle mage, forester, druid = 7 classes.EnrothandErathia wrote:Fantastic paperdolls! What were the classes/races again? I alwats wanted to see an efreet and angel race in mm8.
2 chars above are sorcerers.
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This is possible, but tools haven't been developed yet for map tiles changing. I'm pretty sure you'll see some new or changed outdoor maps geometry in the mod.Konfuzius wrote:Somehow the maps from MM7 and MM6 had more life and felt more natural, I'm not sure if this is possible but are you going to improve map geometry too?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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work in progressEnrothandErathia wrote:Looks wonderul! Any update on the mod?
little bit more creatures were remaded
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