Effects of enemy spells...and right click & mouse over
Effects of enemy spells...and right click & mouse over
how do you tell what effect an enemy spell has on your units? for example, if the enemy casts suffering, it changes the color the # above my unit, but i cannot find out what it specifically does to my unit. in previous heroes, you can right click and mouse over to a spell thats cast and see its effects. but now, you can right click twice to see your detailed attributes, but you cannot mouse over and nothing shows up.
also a lot of other things that need explanation cannot be found out because lack of a right click or mouse over description. is this because the game is not final yet? compared to heroes4, it lacks detailed informations that we're used to by right clicking/mouse over.
also is there any way to show range of damage when mouse is over an enemy you're about to attack instead of how many kills you might get?
also a lot of other things that need explanation cannot be found out because lack of a right click or mouse over description. is this because the game is not final yet? compared to heroes4, it lacks detailed informations that we're used to by right clicking/mouse over.
also is there any way to show range of damage when mouse is over an enemy you're about to attack instead of how many kills you might get?
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Yup, H5 does seem to suck at the giving you info thingy. I doubt that it's only for the demo, but one can hope.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Maybe it will all be in the manual, and this is a strategy to deprive pirates of some features.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Seeing how they payed money for copy protection for years while the games got pirated anyway on almost the same day as they were released i don't give them much credit with anti-pirate strategies.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Hey, why are you complaining!? Heroes V, as our "Omnipotent Designers" wished for is a fast paced game. No descriptions on the adventure map is a move to make the game feel a "just a bit faster", and "faster to play, easier to access" (Fabrice's words), as a true turned-based strategy should be! Gosh, what is the problem with you guys? :D:D
Seriously, one of the aspects that I really liked about H4 was it's fantastic descriptions, even in the unit statistics and their abilities window.
Seriously, one of the aspects that I really liked about H4 was it's fantastic descriptions, even in the unit statistics and their abilities window.
attention to those small details we saw from H4 is clearly needed after seeing them missing from H5. i think they were important way of clarifying and explaining a lot of ins and outs of the game that cannot be done otherwise. its sad that the developers failed to see the importance of this. most likely, they dont have time/resources to do this...this is a trend i saw with civilization games too; oversimplifying...
I noticed the lack of a spell effect description on the creature as well. At least you can see the actual effect; e.g. Vulnerability reducing defence.
One thing I miss from H4 is the "magic resisted" symbol above the creatures; in the demo it just says "spell resisted"..
One thing I miss from H4 is the "magic resisted" symbol above the creatures; in the demo it just says "spell resisted"..
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
A bit tedious to check stats rather to see what spell is in effect on that creature. And for some other non stat changing spells don't even know if they are still in effect.Kalah wrote:I noticed the lack of a spell effect description on the creature as well. At least you can see the actual effect; e.g. Vulnerability reducing defence.
I suppose it is, for someOrfinn wrote:You dont know how to see if a spell works? If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
If a creature is under the influence of a spell you don't know what does, for example one cast be the enemy, the quoted method is no help. And it is anyway far more tedious than simply being able to check right then and there what it is supposed to do.
Who the hell locks these things?
- Duke
- Duke
Then how do you tell which spell has which effect when there are several of them affecting the unit at once. Ah, I know, the user's manualOrfinn wrote:You dont know how to see if a spell works? If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
But will the normal version have a paper manual or just s .pdf?
Also, does nyone else hate the fact that they just list the names of the creature special, without any description. Having descriptions for everything the creature did, even if it was just being ranged or a flyer was one of the best things in H4. But that would be breaking the "golden rule", wouldn't it.
Also, does nyone else hate the fact that they just list the names of the creature special, without any description. Having descriptions for everything the creature did, even if it was just being ranged or a flyer was one of the best things in H4. But that would be breaking the "golden rule", wouldn't it.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
But of course!So,you are obliged to love it the way it is.ThunderTitan wrote: Also, does nyone else hate the fact that they just list the names of the creature special, without any description. Having descriptions for everything the creature did, even if it was just being ranged or a flyer was one of the best things in H4. But that would be breaking the "golden rule", wouldn't it.
Well thats what manuals are for Bur seriously dude, the different spells shows up by right cliking twice on a friendly or enemy stack. And its pretty easly to learn which spells do what, especially since there are so few of them. Ooooh I forgot some people these day are soo lazy, even in games, to move just a little more with the mouse or key in commands to do the supposed things. Jeeezdragonn wrote:Then how do you tell which spell has which effect when there are several of them affecting the unit at once. Ah, I know, the user's manualOrfinn wrote:You dont know how to see if a spell works? If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Have you heard about something called a "friendly user interface"?It means that youll need to invest minimum energy using the interface to find out everything you need.They say that they want the game to be apealing to greater masses.Im not sure many people read the manuals thoroughly before playing the game.I myself prefer figuring everything on my own.Its more fun that way.But that means that youll need everything explained in the game.Each special ability,every spell,stat,creature,....needs a thorough explanation in the game itself,not just in the manual.Orfinn wrote:Well thats what manuals are for Bur seriously dude, the different spells shows up by right cliking twice on a friendly or enemy stack. And its pretty easly to learn which spells do what, especially since there are so few of them. Ooooh I forgot some people these day are soo lazy, even in games, to move just a little more with the mouse or key in commands to do the supposed things. Jeeezdragonn wrote:Then how do you tell which spell has which effect when there are several of them affecting the unit at once. Ah, I know, the user's manualOrfinn wrote:You dont know how to see if a spell works? If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
Is it so hard to understand posts you are replying to? I suppose not.Orfinn wrote:You dont know how to see if a spell works? confused If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
Now that's an answer. Instead of posting your first reply, patronizing and talking about something already commented, you could've post this one, one that is helpful, and one that we were looking for.Orfinn wrote:Bur seriously dude, the different spells shows up by right cliking twice on a friendly or enemy stack.
Thanks for tip, no thanks for attitude.
It was not my intent to be rough, if so well I must appologize but dragonn should have critizized me for that not you if he got offended. Im neither one of the yerks here around, but sometimes discussions can get pretty intense here and some may say something they either didnt know was offending or offended on purpose.Nebs wrote:Is it so hard to understand posts you are replying to? I suppose not.Orfinn wrote:You dont know how to see if a spell works? confused If you right click over a stack and see it has 5 in defence, throw the spell vurnerability on them, the number changes to red and shows 4, is it so hard to understand? I suppose not.
Now that's an answer. Instead of posting your first reply, patronizing and talking about something already commented, you could've post this one, one that is helpful, and one that we were looking for.Orfinn wrote:Bur seriously dude, the different spells shows up by right cliking twice on a friendly or enemy stack.
Thanks for tip, no thanks for attitude.
Who is online
Users browsing this forum: Bing [Bot] and 1 guest