GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Just tested the resolution mod in current version and it worked fine.
Rune_Caster, I'll fix the problem, but not soon, because I won't be working on patch. The bug must be a one I already encountered in MM8 and fixed.
Rune_Caster, I'll fix the problem, but not soon, because I won't be working on patch. The bug must be a one I already encountered in MM8 and fixed.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
Since I had brought it up, I figured I'd mention my findings regarding the huge reputation drop I'd noticed before...
I just recently managed to get my rep above 2200 using the "Expose the Traitor" quest, and decided to test it out... I went to rest right afterward and learned that reputation above 1500 always resets to 1500 when you rest, and after that it starts to degrade down to 0 by 10% rounded up every time you rest after that. So that explains that little bit of oddity...
I was just wondering... The Dispel Magic that Maddening Eyes and Greater Liches cast... Is it possible to force them to have line of site with the party before they can/will cast it? As in, even if they are activated through walls/floor/ceiling, could it be made so that they can't actually hit you with it unless they can see you? (would make navigating and clearing Castle Darkmoor a whole heck of a lot easier...)
I just recently managed to get my rep above 2200 using the "Expose the Traitor" quest, and decided to test it out... I went to rest right afterward and learned that reputation above 1500 always resets to 1500 when you rest, and after that it starts to degrade down to 0 by 10% rounded up every time you rest after that. So that explains that little bit of oddity...
I was just wondering... The Dispel Magic that Maddening Eyes and Greater Liches cast... Is it possible to force them to have line of site with the party before they can/will cast it? As in, even if they are activated through walls/floor/ceiling, could it be made so that they can't actually hit you with it unless they can see you? (would make navigating and clearing Castle Darkmoor a whole heck of a lot easier...)
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
You see, saying things like this make me think that you've never played the game before. >_>GreatEmerald wrote:But I don't remember them using it when out of sight anyway. It would be the equivalent of shooting arrows at a wall, something they don't usually do. I think.
Just try Castle Darkmoor; if you activate a swarm of either type of enemies, you can't go anywhere without one of them Dispelling all of your buffs and protection spells. I know that there isn't a Maddening Eye or Greater Lich within sight distance to me, yet still they cast Dispel Magic. It makes buffing before entering the place kind of pointless, as if you start clearing it at all, you might have a long walk ahead of you, and then it's all wasted SP after they Dispel it before you even make it to a destination.
I understand that it's probably very difficult or next to impossible, but I figured I'd mention it and hope for the best.
- GreatEmerald
- CH Staff
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- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
it's not grayface's fault, it wasin original mm6 so it is not strange...tolich wrote:The most strange part of this is that undead creature can cast Light Magic.
...strange that you've posted about it

You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Indeed, it's from vanilla game, but it's still strange. Shouldn't they cast Poison Cloud, Shrinking Ray, Dragon Breath, or even Dark Containment from Dark Magic? Though, Terrax learned (or even invented) both Light and Dark magic...vladimir-maestro wrote:it's not grayface's fault, it wasin original mm6 so it is not strange...tolich wrote:The most strange part of this is that undead creature can cast Light Magic.
- GreatEmerald
- CH Staff
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- Location: Netherlands
- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
- Location: Elemental Plane of Air
I always reckoned the idea about Castle Darkmoor is that you're not supposed to use buffs at all. Plus the monsters are eyes - maybe they're supposed to be able to see through walls. Well anyway, it adds a nice challenge.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
it is a "special move" of MM game. maybe it is a mistake of developers...tolich wrote:Then why they don't in Agar's Lab?Macros the Black wrote:Plus the monsters are eyes - maybe they're supposed to be able to see through walls.
remember MM7, The Maze: if you didn't see mob on map, red spot, they do nothing...but if minotaurus is visible AI script start to work so we can see red spot moving beyong the wall but in fact we didn't face these creatures!
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in maestro mod minotauruses could summon guard - so this "special move" cause made us to face an army cause AI was triggered and mob starts to summon guards 5% in 1 turn =)
maybe the walls in that places are differ or some other kind of mistakes done but in one place we could encounter a mobs behing the closed door and AI won't trigger...in other way we could be in a mile from the mob but it will be triggered on =\
in agar lab we didn't see eyes beneath the floor so they didn't triggered and didn't use their skills.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
AFAIR, yes, there is.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
Yes; I believe it is 15 random artifacts. So if you do not get any "placed" artifacts (such as Excalibur and obelisk treasure) then you can get 15 artifacts randomly (from dragons and such) however if you get some of the "placed" artifacts before you reach the limit I believe that does affect your 15 random artifact count, however I can be wrong.Rune_Caster wrote:Is there an Artifact/Relic Limit in Might and Magic 6?
Lately I haven't been able to get any Artifact/Relic from Red/Blue/Gold Dragons, Supreme Titans etc and I have been wondering if it might be because I just have too many Artifacts and Relics...
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
Is there a way to get around the limit?the beavers1 wrote:Yes; I believe it is 15 random artifacts. So if you do not get any "placed" artifacts (such as Excalibur and obelisk treasure) then you can get 15 artifacts randomly (from dragons and such) however if you get some of the "placed" artifacts before you reach the limit I believe that does affect your 15 random artifact count, however I can be wrong.Rune_Caster wrote:Is there an Artifact/Relic Limit in Might and Magic 6?
Lately I haven't been able to get any Artifact/Relic from Red/Blue/Gold Dragons, Supreme Titans etc and I have been wondering if it might be because I just have too many Artifacts and Relics...
- GreatEmerald
- CH Staff
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- Location: Netherlands
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
I tried selling a few Artifacts... but I still couldn't get any new Artifacts to spawn...GreatEmerald wrote:Perhaps try throwing your artifacts and relics into the New Sorpigal fountain?Rune_Caster wrote:Is there a way to get around the limit?
I looked at the save data it seems the game adds 2 bytes of information (look at the end of the save data notice how there are more zeros on the end of the save file then earlier save files) I checked two saves one which I spawned one artifact through a drop (old save game) and one that I did not spawn an artifact, that save had one less 00 or 2 Byte Hex numbers on it.
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