I vaguely remember seeing the "force quick combat" option in H6, but I don't know for sure. The only problem I have with that scenario is that since you don't have control over how well the AI plays, you should be able to see what the results would be before attacking the stack - and in fact preferably before even walking to the stack. Which opens a whole new can of worms ...Pitsu wrote:Exactly on the reason you posted quickcombat is only useful when map culmination is over and you need to do some final cleaning. To speed up MP, quickcombat either has to give so good results which even expert players cannot achieve or be forced. The latter would mean that there is an option to select which causes all PvE battles to be fought by quickcombat and not give you a possibility to play them manually. HoMM multiplayer would become more similar to Warlords game and tactical skills are needed only in PvP battles, but time consumption would drop significantly and all other parts beside PvE battles would still be there.Banedon wrote:@Pitsu - there's already autocombat. Problem is more often than not autocombat gives you slightly unsatisfactory results.
@jeff, I agree, but asking the developers to do things that we can't imagine doing ourselves isn't exactly fair is it?
And rushing is fun and all but it's also generally ineffective. It'll probably be even worse in H6 since you can just stay in the castle and still hold all the mines ...