Making A Map---Events

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Khelso
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Making A Map---Events

Unread postby Khelso » 14 Apr 2006, 21:59

I'm making a map based on the game "Dark Age of Camelot."

How would I make an event that would only happen once, but not repeat

ie. Hero walks over a bridge. (EVENT) And the event never happens again.

Placed Event? Triggerable? Continous? I know it's not Timed :)

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Kalah
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Unread postby Kalah » 14 Apr 2006, 22:09

Placed event.

To make sure the script only happens once, add the "Remove script" at the bottom. Then, after the script has run, it is removed and never happens again.
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wimfrits
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Unread postby wimfrits » 14 Apr 2006, 22:11

And to add that 'remove script' at the bottom, start the script (on the 3rd tab of the placed event) with SEQUENCE. That allows you to do multiple actions in a row.
Are you suggesting coconuts migrate?

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Khelso
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Unread postby Khelso » 15 Apr 2006, 15:02

Antoher Question Now,

How do I eliminate terrain underground. Like just narrow tunnels. Instead of a lot of open space.

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Kalah
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Unread postby Kalah » 15 Apr 2006, 15:09

Choose which type of walls you want: Cave or Stone. Then take a large brush and "paint" the whole underground with it. Then open up the narrow tunnels in the positions you want.
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Khelso
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Unread postby Khelso » 16 Apr 2006, 18:20

When completing a quest, how do I set a "Marker" to let the quest know how to delete that Marker.

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 17 Apr 2006, 08:34

Set a variable.

For example:

Set (variable) FoundFrog to (new value) 1

If there are multiple stages in the quest that can be done in a nonlinear fashion, you can increment the variable.

For example:

Set (variable) AltersDestroyed to (in the new value box select plus) AltersDestroyed (in the plus box put) 1.



GOW

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Kalah
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Unread postby Kalah » 17 Apr 2006, 11:59

Or you can simply have the quest script delete the object. Use a dynamite.
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Khelso
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Unread postby Khelso » 18 Apr 2006, 16:22

Can you delete creatures with I'm assuming, "Editor Bomb"?

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Unread postby Robenhagen » 18 Apr 2006, 21:02

No, creatures can't be bombed off. You'll need to put a combat script on the creature stack.


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