GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Temple of the Moon Alter of Luck

Unread postby Rune_Caster » 31 Dec 2010, 04:26

The Alter in the Temple of the moon gives an abnormal amount of luck, every other Alter gives + 5 Accuracy, Might, Endurance and Speed to all characters.

Luck + 2 1st character
Luck + 5 2nd, 3rd and 4th character

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Re: Temple of the Moon Alter of Luck

Unread postby UndeadHalfOrc » 31 Dec 2010, 18:53

Rune_Caster wrote:The Alter in the Temple of the moon gives an abnormal amount of luck, every other Alter gives + 5 Accuracy, Might, Endurance and Speed to all characters.

Luck + 2 1st character
Luck + 5 2nd, 3rd and 4th character
That's correct. However it only happens once per game and that is easily fixed with a savegame editor.

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Unread postby nutman » 02 Jan 2011, 11:32

HI, can you play Big Daddy Jims mod The Chaos Conspiracy with Grayfaces patch?
cheers
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Unread postby GreatEmerald » 02 Jan 2011, 12:55

Since during the installation the patch asks about it, I believe it is.

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Condidering Grayface says he took a small part in the Mod

Unread postby Rune_Caster » 02 Jan 2011, 17:02

The Chaos Conspiracy mod for MM6 he says so on his website...
Sergey Rozhenko aka GrayFace wrote:The Chaos Conspiracy (TCC) is a huge mod for MM6 in two parts. It has its own new story, monsters and even outdoor maps (in part 2). Made by BDJ, Vladimir-Maestro, Jeff and Hodge Podge. I also took a small part.
I would assume it works pretty well with grayface's patch...

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Unread postby ebola1717 » 05 Jan 2011, 08:21

I've been having a small bug in MM6 & 7 with GrayFace's patch. Some of the keyboard commands are responding slowly. If I press enter to go into turn-based combat mode, it might work, but usually it won't, and I have to press it a few times for it to register. Same thing happens with most of my other keys. The same bug happened in both 6 and 7, but not before I applied the unofficial patch.

For what it's worth, when I installed the patch for MM6, it also crashed whenever I set AlwaysStrafe on in the settings file. I don't think the two are related, and this bug doesn't really bother me.

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Unread postby GreatEmerald » 05 Jan 2011, 10:04

Had that and solved it by restarting the PC. If it persists, then I don't know...

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Unread postby ebola1717 » 05 Jan 2011, 19:30

No it's happening consistently.

I guess its worth mentioning that the movement keys (I'm using WASD) are working fine, and Caps Lock turns on and off mouse look fine. Opening the spell book and changing characters works fine. It seems like only the keys where timing might matter (attack, quick cast spell, jump, and switch to turn-based combat) are having problems.

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Unread postby Rune_Caster » 06 Jan 2011, 09:06

Sounds like you didn't install the official patches first before you installed grayface's patch either that or your system has registry errors that are causing problems...

Try going to microsoft's security website and run a full system scan to find any registry errors or anything wrong that might be causing OS problems with the game.

Uninstall Might and Magic 6 and 7 in Windows using add/remove programs then re-boot and re-install Might and Magic 6 and 7 then install all the official patches first. Next then install grayface's unofficial patches...

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Unread postby GrayFace » 12 Jan 2011, 13:46

My patch includes all changes of official patches. I've never tried the system scan and it may be helpful, but not in this case :) My guess is that you're probably using another old program that wasn't running back when you tried unpatched games. I'll fix this in the next versions of patches and will send them to you to try.
ebola1717 wrote:For what it's worth, when I installed the patch for MM6, it also crashed whenever I set AlwaysStrafe on in the settings file.
This is strange. Please send me the ErrorLog.txt from MM6 folder.
nutman wrote:HI, can you play Big Daddy Jims mod The Chaos Conspiracy with Grayfaces patch?
Yes, I've played through TCC with my patch without problems.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Unread postby thrakk » 17 Jan 2011, 07:44

thrakk wrote:
thrakk wrote:The official game bug where you must choose between the +5 Int/Per (B2 well) or +10 Magic Resistance (B1 well) is annoying because I just realized I took one well before the other before deciding which I rather have.

Thanks for your you mad patching skills GrayFace
+10 Mag Res is in the village of Kriegspire (bigger sized well or fountain near the north-east end - it eradicates you)

(there's is also a +5 Elem Res bigger sized well between the Mountain Hermit and Superior Temple of Baa in Kriegspire - it is pretty easy to run to - it eradicates you)

+5 Int/Per is in a normal type of well at the bottom right of Blackshire - it diseases you

(there's also a +5 Mag Res bigger sized well in Blackshire a little southeast of the carnival on the hill - a little harder to run to at low levels - it diseases you)
GrayFace, would it be hard to write code that lets you use both fountains? (instead of having to choose between one or the other)

What about adding a right-click option that lets you exit conversations and houses?

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Unread postby ebola1717 » 20 Jan 2011, 02:51

I tried turning strafe on again in the configuration and it works, so idk what the problem was. still having the problem with the keys though, and just ignoring it.

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Unread postby GrayFace » 21 Jan 2011, 10:38

Since it did crash, there should be ErrorLog.txt file anyway.
thrakk wrote:GrayFace, would it be hard to write code that lets you use both fountains? (instead of having to choose between one or the other
No, it should be pretty easy.
thrakk wrote:What about adding a right-click option that lets you exit conversations and houses?
Interesting idea. Should be easy to implement.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Unread postby ebola1717 » 29 Jan 2011, 09:00

Just sent you the error log.

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Big Thanks

Unread postby artwen » 07 Feb 2011, 17:34

Hi GrayFace, I'm a Chinese fan of MM6 since 1998. Recently I'm re-playing this classic game and happened to find your patch. I read all of the above posts and have just registered to say thanks for all your hard-working on this fantastic patch.

Hi to other friends here in this forum, I like mm6 madly as you do! I have even dreamed that one day somebody can remake this game with modern computer technologies! (only change the 2.5d graphics engine to 3d while keep other features intact)

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Unread postby artwen » 08 Feb 2011, 07:59

Hello GrayFace I just wonder if fixing this bug is within your ability and plan?

I described the buggy hole in MM6 Hall of the Fire Lord here:
http://www.celestialheavens.com/forums/ ... hp?t=11667

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Unread postby artwen » 08 Feb 2011, 18:20

Bug report:

On the original mm6 both pairs of +/- keys can zoom in/out automap on the up-right corner of the interface, after patched only the +/- keys of the NumPad area work, the normal +/- keys (lined with keys 1-9) don't work anymore. Don't know if it's done by intention.

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Would it be possible to create a NPC.txt?

Unread postby Rune_Caster » 15 Mar 2011, 01:13

Would it be possible to create a NPC.txt like with the Monsters.txt to control what npcs appear and how often the more useful npcs appear? Like Follower of Baa 0 % or 1 % appearance rate, Carpenter and Wood Cutter 0 % or 1 % (mainly because they don't do anything useful and they are only used for the Fixing of the Temple in Freehaven)

Smith
Armorer
Alchemist
Scholar
Guide
Tracker
Pathfinder
Sailor
Navigator
Healer
Expert Healer
Master Healer
Teacher
Instructor
Arms Master
Weapons Master
Apprentice
Mystic
Spell Master
Trader
Merchant
Scout
Counselor
Barrister
Tinker
Locksmith
Fool
Chimney Sweep
Porter
Quarter Master
Factor
Banker
Cook
Chef
Horseman
Bard
Enchanter
Cartographer
Wind Master
Water Master
Gate Master
Acolyte
Piper
Explorer
Pirate
Squire
Psychic
Gypsy
Negotiator
Duper
Burglar

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Is this a bug with Grayface's patch or something internal?

Unread postby Rune_Caster » 15 Mar 2011, 13:03

Temp Magic Resistance seems to go down from 20 to 15 on some characters when ever the game is saved then reloaded. Is this a known bug before the unofficial patches?

Edit seems like in the Shadow Guild in the Frozen Highlands, When in the Puzzle Room after getting teleported to the Leader's Room the selected character gets a - 5 to temp Magic Resistance.

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Unread postby Rune_Caster » 16 Mar 2011, 19:57

Travel from\To Free Haven\Mire of the Damned by Foot 5 Days
Travel from\To Free Haven\Mire of the Damned by Stables 5 Days Prima's Official Might and Magic 6 Guide says 3?

Is this the same unpatched?


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