Heroes VI seems to be reinventing the wheel. Good or bad?
Heroes VI seems to be reinventing the wheel. Good or bad?
So far by the few information that we have, it seems like Heroes VI is reinventing the wheel. This is a purely personal speculation based on what we know, so maybe I am wrong. But what makes me think it is:
- Change in resources system
- Change in heroes level up and skills system
- Change in battlefield
- Change in flagged structures
- Change in units system (3 core / 3 elite / 1 champion)
That's a lot of changes from my point of view.
The question is: Are all those changes good or bad? Is better to have a revolutionary approach, providing some fresh blood to what is the 6th installment on the franchise? Or would have been better to build on the HOMMV system, expanding it and only changing those places that should be improved?
On one hand, I don't want to pay again for the same game. But on the other hand, I think that the HOMMV formula had a lot of room for improvement, as all the fans wishes show. So I have mixed feelings about it. Trying to make my mind right now.
- Change in resources system
- Change in heroes level up and skills system
- Change in battlefield
- Change in flagged structures
- Change in units system (3 core / 3 elite / 1 champion)
That's a lot of changes from my point of view.
The question is: Are all those changes good or bad? Is better to have a revolutionary approach, providing some fresh blood to what is the 6th installment on the franchise? Or would have been better to build on the HOMMV system, expanding it and only changing those places that should be improved?
On one hand, I don't want to pay again for the same game. But on the other hand, I think that the HOMMV formula had a lot of room for improvement, as all the fans wishes show. So I have mixed feelings about it. Trying to make my mind right now.
Well for the most part it looks like an evolution than a revolution, it's not like all those ideas are unheard of. You'd be surprised to see how many of the features were fan suggestions.
Hero system? Check. Return of advanced classes? Check. 2 classes per faction? Check. Bigger and more interesting battlefield? Check. And so on and so forth. Ofc ot everyone is bound to like all changes - the resource part for instance seems a popular complain - but if you take it as a package I don't think we can complain much. Yet
Hero system? Check. Return of advanced classes? Check. 2 classes per faction? Check. Bigger and more interesting battlefield? Check. And so on and so forth. Ofc ot everyone is bound to like all changes - the resource part for instance seems a popular complain - but if you take it as a package I don't think we can complain much. Yet
I, for one, am dying to find out what colour they paint Michael's toenails.
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Re: Heroes VI seems to be reinventing the wheel. Good or bad
What change in BF?! Different sizes for it isn't that much of a change.OliverFA wrote: - Change in battlefield
And this just sound like nothing more then a text change to make the system feel more intuitive (aka for dummies).Change in units system (3 core / 3 elite / 1 champion)
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Re: Heroes VI seems to be reinventing the wheel. Good or bad
No I am referring to the boss fights, different shapes, dynamic battlefield, different objectives instead of just kill everything. Unit system is different not only in the change of levels but also in that there is a pool of available units from which you can divide those of the same tier. If core has a pool of 15 units you could hire say 10 skellies, 2 ghosts and 3 ghouls if you so desired. Ofc the units are designed to work with each other so that you have a better incentive in using a combination of them than amassing a particular one.
I, for one, am dying to find out what colour they paint Michael's toenails.
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So there's more to it... interesting.
They are indeed changing a lot, aren't they.
They are indeed changing a lot, aren't they.
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I think i would prefer they just made another game in the M&M universe then change heroes so much, but i guess they kinda are, and it's called M&M: Heroes... with a 6 behind it for some reason.
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I like most of the new changes Black Hole implemented. Different tier structure seems like a good idea, thus making previous lvl1 units (now core) useful in later stages of the game. Boss fights are a pretty refreshing innovation. They also implemented a lot of rpg elements..I like the idea of having a complete control over my hero/heroine development...not sure how I feel about the new resource system tho, and some other changes, such as converting towns, but from the gameplay I saw, MM:H 6 still has the same HoMM feeling and I'm confident that Black Hole and Ubi will do a good job on this one..
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Hope is the first step on the road to disappointment boy... also, on the road to H7 the not-so-turn-based-strategy game...
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lol that won't happen
I actually like all the changes so far. I just hope they do a goob job balancing the tier units. I wouldn't be suprised if everybody will spam that one unit because it's so uberstrong with that one upgrade
For example vampiers with last stand in heroes 5. I'd gladly sacrefice ghost recruitment for more vampires
I actually like all the changes so far. I just hope they do a goob job balancing the tier units. I wouldn't be suprised if everybody will spam that one unit because it's so uberstrong with that one upgrade
For example vampiers with last stand in heroes 5. I'd gladly sacrefice ghost recruitment for more vampires
treants are dendrosexual 0_o
Sometimes I also fear that. If you own the M&M rights. Why make a HOMM clone? I mean... Disciples has to be different in order to avoid legal issues. But that's because in not an official HOMM game.ThunderTitan wrote:I think i would prefer they just made another game in the M&M universe then change heroes so much, but i guess they kinda are, and it's called M&M: Heroes... with a 6 behind it for some reason.
Look at KB. They copied everything, and then evolved from there. But they did not change things just for sake of changing. and it worked!
That's pure speculation at the moment, so maybe you are right and HOMM6 has the HOMM feeling. But my fear is that there are so many changes to keep that feeling. It takes more than a popup asking you if you prefer gold or experience to keep the HOMM feeling...danijel1990 wrote:I like most of the new changes Black Hole implemented. Different tier structure seems like a good idea, thus making previous lvl1 units (now core) useful in later stages of the game. Boss fights are a pretty refreshing innovation. They also implemented a lot of rpg elements..I like the idea of having a complete control over my hero/heroine development...not sure how I feel about the new resource system tho, and some other changes, such as converting towns, but from the gameplay I saw, MM:H 6 still has the same HoMM feeling and I'm confident that Black Hole and Ubi will do a good job on this one..
Considering the scale and type of changes I am under impression that the developers do have a vision how they want the game to play. I doubt that so many and principal changes are done just for sake of changing. Developers having a vision is certainly a good thing. An other thing is how it will actually work and how justified is calling it a heroes game. I must admit, that i do not have clear picture yet what the developers are aiming and are they doing a good job. Very probably the game will end up like hoMM IV in the sense that some love it and some hate it.
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I'm guessing something similar to the H5 synergy between the sprites and treents, or goblins and cyclops- i.e. units get extra abilities if particular other units are on the field.ecsunotos wrote:Yup... I'd like to know further about "units synergy" ... quiet interesting.
Taking a cue from Clash of Heroes, I'd say that if there are certain types/numbers of core units on the field (possibly close to an elite/champion) then the elite/champion gets extra abilities.
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