Heroes of Might & Magic Online
Heroes of Might & Magic Online
Milla's first news item, yay!
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Heroes of Might & Magic Online
As I said in the forums, Ubisoft only sold them the license for the chinese market. By opening their game to the rest of the world, they're potentially putting themselves in a lot of legal trouble with Ubi.
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Might and Magic, baby !
Might and Magic, baby !
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- Archangel
- Posts: 1448
- Joined: 27 Nov 2005
Heroes of Might & Magic Online
Still, the Heroes tradition lives on, only in a different way than I had hoped for. I applaud anything new with Heroes since we almost lost it between 4 and 5.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Heroes of Might & Magic Online
"gameplay elements from the HoMM III universe combined with HoMM V graphics"
Arrgh, if only they would have kept the horrible HoMM5 graphics out of it... For me, two things that are very important are graphics style (not graphics themselves) and story. At least it seems that it does have something of story here, with familiar things from the Enroth planet (Tularean Wood - misspelt Tularean Forest, Harmondale, Steadwick), although how come it still exists after being destroyed is a mystery. But the style really puts me off, that's the same unrealistic cartoonish style of WoW and countless others. Why do people forget what words like "light source", "detail texture" and "realistic proportions" are?..
Arrgh, if only they would have kept the horrible HoMM5 graphics out of it... For me, two things that are very important are graphics style (not graphics themselves) and story. At least it seems that it does have something of story here, with familiar things from the Enroth planet (Tularean Wood - misspelt Tularean Forest, Harmondale, Steadwick), although how come it still exists after being destroyed is a mystery. But the style really puts me off, that's the same unrealistic cartoonish style of WoW and countless others. Why do people forget what words like "light source", "detail texture" and "realistic proportions" are?..
Heroes of Might & Magic Online
Not sure I get it. Why release this when we have Heroes: Kingdoms??? I thought that was going to be the MMO Heroes?
- Metathron
- Round Table Hero
- Posts: 2704
- Joined: 29 Jan 2006
- Location: Somewhere deep in the Caribbean...
- Contact:
Heroes of Might & Magic Online
Amount of interest: 0
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
Heroes of Might & Magic Online
I'm glad that it's turn-based, but I'm worried that this will lead to real-time mmorpg just like the rest.
Holding on is easier, then letting go.
Heroes of Might & Magic Online
Ubi: I don't care..
NetDragon: It's only a English language edition, not a abroad edition..
NetDragon: It's only a English language edition, not a abroad edition..
Heroes of Might & Magic Online
It seems a lot like Heroes III, all units are the same, I went through the descriptions and there is not a single difference in the abilities from HIII. Maybe the devs are too afraid that any new elements will not be liken from the public. Also they steal the leadership system from King's Bounty -> Lame
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Heroes of Might & Magic Online
How come this thread doesn't show up on the forums..? Yet the News forum lights up whenever new posts are added?..
Re: Heroes of Might & Magic Online
There are talks going on of bringing back Might&Magic:Heroes Kingdoms.
People who are interested should sign the petition here:
http://www.petitions24.com/for_the_return_of_mmhk
People who are interested should sign the petition here:
http://www.petitions24.com/for_the_return_of_mmhk
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