Tactics = IMBA

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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ThunderTitan
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Unread postby ThunderTitan » 31 Mar 2006, 13:39

prowler wrote:No, no text.it is heroes3.you must visit the keymaster tent to pass through, and when you visit it, for example red one, you just go straight through.
Like csarmi said, if it's an event the AI probably assumes you stoped. You can't stop on water using Water Walk. That's the only thing I can think of.
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Unread postby csarmi » 31 Mar 2006, 14:08

Oka, now here is what I got on the field:

Front row, from left to right (you are the attacker):

Kathleen, Level 9 paladin:
180hp, 56% magic resist, 58 defense, 8 speed (master life, nature)

Vallia, Level 7 monk:
160 hp, 53% magic resist (+cw), 40 defense, 6 speed (adv life, exp order)

Mephala, Level 5 fireguard:
140 hp, 73% magic resist, 48 defense, 6 speed (adv chaos, life, nature)

Michael, Level 9 paladin
180 hp, 74% magic resist, 48 defense, 7 speed (master life, nature)

Back row, from left to right

Mierna, Level 9 general
180 hp, 53% magic resist, 45 defense, 6 speed (adv order, healing)

9 champions (42 attack, 33 defense, 150 hp, 24-36 dam, 8 speed, 11 move)

My guardian angel protects 3, heal is 152, mass heal 68

Your army?

Level 5 assasin (adv combat, adv death, chaos, nature) x 2
(9 speed, 35% resist, 41 defense)
Level 9 fireguard (expert combat, master chaos, nature, death) x 3
(6 speed, 37% res, 51 def)
Level 9 reaver (adv tactics, master offense, adv combat, adv death)
(6 speed, 37% res, 51 def, magic mirror)
2 blackies (59 attack/ 45 defense each)

I set it up so that:

Assasin, Fireguard, Assasin, Blackies
Fireguard, Reaver, Fireguard

You have 3 speed bonus to distribute to your heroes.
I will do all the random work. Once you confirmed your army, I will open a new thread for the fight. Good luck.

One more thing:

if speed is equal, my heroes move from left to right, yours from right to left

(so on your army screen befor the fight, units move 1234567 i guess

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just a fight

Unread postby csarmi » 31 Mar 2006, 16:46

I tried the fight now, this is how it went.

0)No one got morale.
1)Your Assasins cast cancellation on both my priests.
2)Black dragons moved forward and nearly killed my priest with combat (7 hp left), breath killed my monk, he reborn. (first mistake: fireguard should have been placed here - this cancels out the fact that not this hero was cancellated).
3) I decided that my priest was a goner anyway and cast Mass Chaos ward with him. The other one waited to time the Mass Fervor perfectly.
4) Your chaos mage finished off my damaged priest and almost managed to kill the monk.
5) My monk blinded your reaver (he got blinded as well: magic mirror). My fireguard confused your second assasin (hehe), my general healed my monk. (he is blinded anyways, I forgot him blinded for 3 rounds btw :P).
6) My druid cast Mass Speed. Meanwhile your sorcerers tried to disable my nw block (general, priest, fireguard). Clouds. My general got confused for the 2nd try (you couldn't have killed my priest with DD spells).
7) I managed to pull off Mass Fervor. Champions charged on Black Dragons, but they were cornered, so only short distance. That twice (starting 2nd round). 1 blackie left with 204 hp, 8 champs left with 124 hp top.
8) In the beginning of next round, I blinded one of your assasins (remember, the other was confused), swarmed one of your sorcerers, cast Prayer (mistake), etc... These 5 moves or so put an end for the fight.

I made several mistakes later (like letting you out of blind/swarm fix with a bad luck sequence and forgot to anti-magic my champs. Overconfident.

So I came out of the fight with 3 champs and 4 heroes only.

Later I realized there was cowardice too (deadly spell!).

Cowardice has no LoS requirement and
- makes any of your heroes unable to cast on my champions
- makes your lesser heroes (assasins) unable to cast on my high level heroes (until they are full hp, that is)

interesting fight :)

You will lose in the end cause you have absolutely no defense against curses.

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Unread postby Banedon » 01 Apr 2006, 02:42

Three objections:

1. How on EARTH did you end up with such exotic numbers on the Magic Resistance? It should be:

Basic - 30%
Advanced - 50%
Expert - 70%
Master - 90%
Grandmaster - 100%

Where did 74% Magic Resistance come from?

2. How on EARTH does a level 9 Chaos Sorcerer know Master Chaos, Master Death AND Master Nature? If it comes to it I'd much rather my Chaos Sorcerers learn GM Sorcery, because they'll never get to cast Nature or Death magic spells anyway. Same applies to my Assassins.

3. How is it that your heroes have almost twice as much Magic Resistance as mine?

I tell you what. I do all the random work, and we fight this out in pre-Equilibris (but assume Cancellation is still a level 2 spell). You will have no chance.
Later I realized there was cowardice too (deadly spell!).

Cowardice has no LoS requirement and
- makes any of your heroes unable to cast on my champions
- makes your lesser heroes (assasins) unable to cast on my high level heroes (until they are full hp, that is)
I dare you to cast it versus my own Magic Resistance, seeing that you have only one Order caster after all.

EDIT: I found out how your 74% Magic Resistance came about - Equlibris changed Magic Resistance such that each level up grants 3% Magic Resistance. Terrible change. Makes Chaos Magic rather worthless.

I know why we came to such serious discrepancies over who will win, and this is it. Instead, I challenge you to face my army without the extra Magic Resistance or compensate for it by giving me levels in Sorcery.
You will lose in the end cause you have absolutely no defense against curses.
You're wrong. You won in the end not because I have no defense against curses, it's because of your own increased levels of Magic Resistance. Give your Life Priest the normal 50% and 30% Magic Resistances and I annihilate them, and you with it.

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Unread postby csarmi » 01 Apr 2006, 11:30

1) You get 3% natural eesistance every 2 levels pre-equilibris. That works like the magic amplifiers (separately, that is).

2) Your sorcerers know master chaos, basic nature and basic death. It should have been pretty obvious. You can't read properly.

3) I gave your chaos heroes more combat and less resistance, cause it was just logical; I naturally assumed you would go that way (since you are the chaos one and I am the life one). Anyhow, your low level death casters surely did not develop much resist so far.

I am not fighting pre-equi.
Anyhow, the extra magic resist did not matter much. At level 9, you get a 12% bonus, that means that your resist raises from 50% to 56% (or 70% to 74%). Next to meaningless.

Cowardice is a level 1 spell and most of my heroes do have level 1 order. All it takes is an order shrine. Which I happened to have around.

I've tried the map a few more times. I found a very strong strategy for chaos and even managed to win once against myself with that, but it still can be countered.

First of all, you do not place your units well. Your supporters (reaver, assasins) should be in your back row. It's not that I have DD spells or units swarming on you anyways. The blackies should wait then plan to kill the blackies round two. I found it very hard to kill a hero on turn 1, it can be done, but you will lose the fight. You also lose if blind goes through your fireguards' magical defenses, or if I manage to cowardice all your supporters (which is very likely anyways). The problem with the latter is obvious: you'll never be able to remove blesses from my champions and game is virtually over (flight, fervor, chaos ward, slayer, prayer, guardian angel, etc).

You cannot afford not to go to the fight with your dragons. My champs will catch them sooner or later anyways and thinking that "I" have to goover to you is an illusion. Time works in my favor. I have more chances to disable your supporters. More buffs. More time for anti-magics.

Being able to stop the Mass Fervor strategy is an illusion too. Once it is cast, even in the worst case, I'll be able to cast it by waiting.

Btw, the fight I lost was misplayed by the life side: i managed to corner my champs so they couldn't attack blackies in time. And your blackies kiled my tactician round two. Still, my buffed up champs (I managed to disable your assasins and reaver for a few turns) almost killed the blackies. Then another mistakes and you were able to use cancel.

If I correct my army, I shall defeat yours easily btw. I will post one better suited for early chaos fighting.

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Unread postby SmokingBarrel » 02 Apr 2006, 01:34

equilibris...holy...

Chaos magic is weak enough, and in equilibris it weakens chaos even more. (sigh).

Cancellation does not require line of sight right? Then might as well cancel the monk too and have him killed...

Doesn't appear chaos can win, does it (sigh again).

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Unread postby Banedon » 02 Apr 2006, 03:03

I am not fighting pre-equi.
Anyhow, the extra magic resist did not matter much. At level 9, you get a 12% bonus, that means that your resist raises from 50% to 56% (or 70% to 74%). Next to meaningless.
You do not have to fight pre-equi. Give all my heroes an extra level to compensate the 6% Magic Resistance.
If I correct my army, I shall defeat yours easily btw. I will post one better suited for early chaos fighting.
You are welcome to try. Even if you do it in Equilibris, I highly doubt you can do one in pre-Equilibris.

Anyway I note with some amazement that Kathleen the Paladin has BOTH a higher Magic Resistance AND a higher Defense than my Sorcerers. Impossible. Give me the exact skills you gave to everyone and I'll conduct my own test.
My champs will catch them sooner or later anyways and thinking that "I" have to goover to you is an illusion. Time works in my favor. I have more chances to disable your supporters. More buffs. More time for anti-magics.
It is difficult not to laugh. It it you who will have to come over to me, because if you don't I simply let my Chaos spells wreck their damage. You're welcome to cast your buffs; I cast my Cancellation. Go on and cast AntiMagic; my 2 Black Dragons kill your Champions anyway in an equal fight. Or perhaps you want to cast Cowardice? Go ahead. After you do manage to cast it I demolish your caster's HP with DD, then cast against them anyway. Or maybe I'll just cast Exorcism.

See if you can prove me wrong. You will be the one who has to attack, and you had better do it early.
I found it very hard to kill a hero on turn 1, it can be done, but you will lose the fight.
273 damage * 3 * 26% versus your Magic Resistance = 212.94 damage, more than the HP on your Life casters. One Cancellation and your Life caster is dead. And that's ONE of your Life Casters. The other, with 56% Magic Resistance, is simply toast.
You cannot afford not to go to the fight with your dragons.
Of course I don't attack with my Black Dragons. They are going to Wait in the first round (second round I'll have to wait and see). I have the initiative after all; it is you who will have to attack me.
Being able to stop the Mass Fervor strategy is an illusion too. Once it is cast, even in the worst case, I'll be able to cast it by waiting.
Incidentally my Assassins move BEFORE your Life Priests, and they are going to wait. Cast your Mass Fervor and I cancel it.

More objections to your armies:

1. My Sorcerers are smelling roses by learning Nature and Death Magic. I turn all these levels in Nature and Death Magic to levels in Sorcery.
2. My Assassins are also smelling roses by learning Chaos and Nature - much better to learn a single level in Life Magic and Exorcism (I also happen to have a Life Shrine lying around).
3. I give two of my speed bonuses to one Chaos Sorcerer, and another speed bonus to my Assassin. This may be changed though.
4. I level my Chaos Sorcerers to level 10 to deal with your increased Magic Resistance from Equilibris. They don't learn any extra skills with that level; they just do more damage.

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Unread postby csarmi » 02 Apr 2006, 08:47

You are welcome to try. Even if you do it in Equilibris, I highly doubt you can do one in pre-Equilibris.
Of course I can. If I build a fighter hero, for example, you may as well give up at start.

Anyway I note with some amazement that Kathleen the Paladin has BOTH a higher Magic Resistance AND a higher Defense than my Sorcerers. Impossible.
I gave my priest heroes an Elven Chain Mail, some defense bonus (yours got too) and adv combat/exp resist OR exp combat/adv resist.

I gave yours some exp combat/basic resist + bonuses. Both your sorcerer had higher defense than my priests. Irrelevant anyways.
It is difficult not to laugh. It it you who will have to come over to me, because if you don't I simply let my Chaos spells wreck their damage. You're welcome to cast your buffs; I cast my Cancellation. Go on and cast AntiMagic; my 2 Black Dragons kill your Champions anyway in an equal fight. Or perhaps you want to cast Cowardice? Go ahead. After you do manage to cast it I demolish your caster's HP with DD, then cast against them anyway. Or maybe I'll just cast Exorcism.
You won't cast cancellation. Especially with the formation you are using now, your support heroes are disabled round 1. They will never come to play again. You are welcome to cast your DD spells. They require high mana (you will run out pretty fast), they can't kill anyone and I can recover from the damage easily. And you do not have exorcism, you shouldn't be using life and order spells (and I won't use chaos or death spells). Especially not level 2 spells!

You may be able to wear down my caster's HP and then cancel and be able to kill heroes one at a turn. But you already lost the game, cause you can't cast on my champions. Champions with Fly, Speed, Fervor, Prayer make a short work of your black dragons (if lucky, I kill them in one hit).

After BD's are disabled, anti-magic is cast on the Champions and game over.

Another reason why you can't just sit and wait: sooner or later I'll have anti-magic on all my heroes and your fireguards will be useless.

See if you can prove me wrong. You will be the one who has to attack, and you had better do it early.
273 damage * 3 * 26% versus your Magic Resistance = 212.94 damage, more than the HP on your Life casters. One Cancellation and your Life caster is dead. And that's ONE of your Life Casters. The other, with 56% Magic Resistance, is simply toast.
Wrong. You did not catch the dynamics of the battle yet. It's impossible to time your cancel right. The most you can achieve is (turn 1, later it won't matter): you cancel, I cast Mass Chaos Ward. Half your damage pls. Or just make it 1/3rd cause of fotune (summon leprechaun, mass fortune).

Still, you would do 3*61 damage to my monk (killing it), but I cast some heal in between your sorceress casters and he stays alive.
Of course I don't attack with my Black Dragons. They are going to Wait in the first round (second round I'll have to wait and see). I have the initiative after all; it is you who will have to attack me.
No I don't. And you won't have the initiative: starting from second round, my champs will go faster than the BD's (even the first round if I decide to cast Mass Speed).
Incidentally my Assassins move BEFORE your Life Priests, and they are going to wait. Cast your Mass Fervor and I cancel it.
Yea they start sooner. But if you wait with them, I shall disable them and they won't cast at all. Anyhow, in that case you won't be killing anything first round, since you do your cancels AFTER your whole army. With your initial setup you got wasps and blind on your assasins, respectively.

And the worst news for you: Mass Speed reverses the order of moves backwards.
1. My Sorcerers are smelling roses by learning Nature and Death Magic.
I turn all these levels in Nature and Death Magic to levels in Sorcery.
You did not spend any levels there. They came free from shrine.
2. My Assassins are also smelling roses by learning Chaos and Nature - much better to learn a single level in Life Magic and Exorcism (I also happen to have a Life Shrine lying around).
It's irealistic to assume that you find both a life shrine and the exorcism spell (it's not in your mage guild, remember?). Too late anyways, you were supposed to fight with your last army. If I get to modify my army, you'll have no chance at all.
3. I give two of my speed bonuses to one Chaos Sorcerer, and another speed bonus to my Assassin. This may be changed though.
Okay.
4. I level my Chaos Sorcerers to level 10 to deal with your increased Magic Resistance from Equilibris. They don't learn any extra skills with that level; they just do more damage.
I object, they'll have more hp and more hp translates to being able to cast through cowardice.

The other problem is your hero would get an additional speed.
Last edited by csarmi on 02 Apr 2006, 12:05, edited 1 time in total.

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Unread postby Banedon » 02 Apr 2006, 11:33

Of course I can. If I build a fighter hero, for example, you may as well give up at start.
Prove it. Tell me why.
Both your sorcerer had higher defense than my priests. Irrelevant anyways.
Read your post. Kathleen had 58 Defense; my Sorcerers had 51.
Especially with the formation you are using now, your support heroes are disabled round 1.
Oh really? How do you intend to cast against my own Magic Resistance? Your own heroes need to cast Mass Fervor, Mass Chaos Ward and Mass Speed on the first turn. Go on and attempt a disable. I have 3 Cancellation-casting heroes anyway.
Champions with Fly, Speed, Fervor, Prayer make a short work of your black dragons (if lucky, I kill them in one hit).
Fly, Speed, Fervor, Prayer < Cancellation. I gladly trade your four actions for my one.
Another reason why you can't just sit and wait: sooner or later I'll have anti-magic on all my heroes and your fireguards will be useless.
You're casting AntiMagic on your heroes? Do you realize that that cancels your Immortality potions?
Wrong. You did not catch the dynamics of the battle yet. It's impossible to time your cancel right. The most you can achieve is (turn 1, later it won't matter): you cancel, I cast Mass Chaos Ward. Half your damage pls. Or just make it 1/3rd cause of fotune (summon leprechaun, mass fortune).
From my point of view it is you who did not grasp the dynamics. We will discover who is wrong in time.
Still, you would do 3*61 damage to my monk (killing it), but I cast some heal in between your sorceress casters and he stays alive.
No Cowardice / Mass Chaos Ward / Prayer / Mass Fervor for you, then.
No I don't. And you won't have the initiative: starting from second round, my champs will go faster than the BD's (even the first round if I decide to cast Mass Speed).
Unless they don't. I dispute this point.
Yea they start sooner. But if you wait with them, I shall disable them and they won't cast at all. Anyhow, in that case you won't be killing anything first round, since you do your cancels AFTER your whole army. With your initial setup you got wasps and blind on your assasins, respectively.
Cast your Wasp Swarm (no Mass Speed for you) if you wish against my own 50% Magic Resistance, and I have 3 Cancellation-casters.
And the worst news for you: Mass Speed reverses the order of moves backwards.
Your Druid is casting Wasp Swarm. No Mass Speed.
It's irealistic to assume that you find both a life shrine and the exorcism spell (it's not in your mage guild, remember?). Too late anyways, you were supposed to fight with your last army. If I get to modify my army, you'll have no chance at all.
It is equally irrealistic to assume that you will get ALL the spells you mentioned - your Mage Guild can only provide so many spells. We should fight assuming all spells learnt.

And I don't recall making any army. Well, this is a fine army of course, but I didn't recall saying "my Necromancers have no Life Magic".
I object, they'll have more hp and more hp translates to being able to cast through cowardice.
Then how do you want to compensate for your extra 6% Magic Resistance? Give a way. You won't give me Sorcery; you won't fight pre-Equi and finally, you won't allow me to increase my levels.

Anyway, let us do the battle now.

One of my Chaos Sorcerers get good morale; one of your Life Priests get good morale.

Chaos Sorcerer waits.
Your move.

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Unread postby csarmi » 02 Apr 2006, 12:33

I propose we can only use our natural magic schools. You can go for advanced life, but I will be the one to decide which two level 1 and one level 2 spells you will get. The same goes for me picking chaos.

6% magic resist is like 10 damage for you. If you want it so much, we can assume you do a bit more damage with your spells.

---------------------------------------------

Battle:

I shall assume that our 8-speed heroes got morale. Priest1 waits.

The speed order now:

F1 (waited, 8), P1 (waited, 8)
A1 (10), A2 (9), BD (9), CH(8), P2(7), F2(6), M(6), R(6), BM(6), F3(6), FM(6), G(6)

After waiting, they move in the reverse order. The only exception is units with the same speed, their order is not reversed (naturally my P1 will move AFTER your F1, for example).

I will come back if something turns out otherwise in the fight. (ie orders, they are important)

I guess I should handle the events work btw, since I have equi plus a little more experience on what happens after what.

Hm we got a problem.

1) Shall I assume your troop order (1234567 system) is:

Assasin, (Fireguard), Fireguard, (Reaver), Assasin, (Fireguard), Black Dragons

Shall I assume your tactician is a reaver? In tha case he has magic mirror (very useful if you think about it), but you have no morale bonus. It also means that it's impossible for your fireguard to get morale.

I assume you have loose formation? (I do).

I think we should go with a no morale setup (lucky for you), least I managed to do a starting save like that.

But the morale you decribed is also good for me (even assuming you have zero moralke normally i accept it).

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Unread postby SmokingBarrel » 03 Apr 2006, 23:36

csarmi...Banedon won't be around that often anymore cause he found a job

and pls stop making the post so long...oh...

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Unread postby csarmi » 04 Apr 2006, 07:33

He found a life? hehe
good
I got a job too... maybe he understands now why i did not post for months

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Unread postby Banedon » 04 Apr 2006, 10:55

I propose we can only use our natural magic schools. You can go for advanced life, but I will be the one to decide which two level 1 and one level 2 spells you will get. The same goes for me picking chaos.
A fine idea. I can assure you I won't give you the Cowardice spell (and don't say you will have that spell in your Mage Guild). Oh, and the 10 or so damage will be of great value, I assure you.
F1 (waited, 8), P1 (waited, 8)
A1 (10), A2 (9), BD (9), CH(8), P2(7), F2(6), M(6), R(6), BM(6), F3(6), FM(6), G(6)
Can you not write like that? What does F1 stand for and so on, seeing that you, too, have a Fireguard?
1) Shall I assume your troop order (1234567 system) is:

Assasin, (Fireguard), Fireguard, (Reaver), Assasin, (Fireguard), Black Dragons
This is difficult to know, seeing that I don't know what your troop formation is, but the formation you mentioned should be fine. Just make sure the Black Dragons are out of range of the Champion's first hit. You mentioned that perhaps I should leave my Assassins on the second line. Maybe. But then again, maybe not. I therefore leave them on the front line.
Shall I assume your tactician is a reaver? In tha case he has magic mirror (very useful if you think about it), but you have no morale bonus. It also means that it's impossible for your fireguard to get morale.
Unless I found a Mullich's Helm of Leadership, Maranthea's Mug, etc. Hey, you found 6 suits of Elven Chain Mail.
I assume you have loose formation? (I do).
For the moment, yes. If I lose this battle (though I highly doubt it) I might experiment with Tight formations and placing the Black Dragons at the back.
I think we should go with a no morale setup (lucky for you), least I managed to do a starting save like that.
Why the starting save? We're duelling hypothetically.

1. Chaos Sorcerer waits.
2. Life Priest waits.
3. Assassins both wait.
4. Black Dragons wait.
5. Champions wait (I'm moving for you, because this is an obvious move)
Life Priest's turn.
He found a life? hehe
good
I got a job too... maybe he understands now why i did not post for months
I do not understand, since even though you did not post in this topic you did post in others.

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Unread postby csarmi » 04 Apr 2006, 15:28

you did not understand me
we will both have all the spells we want to have from our schools (so i have every life, order and nature spells, you have every chaos, death and nature spells) BUT we can decide what spells the opponent can have from the missing schools (if you pick life, i can pick your life spells, if I pick chaos, you can pick my chaos spells)

I guess that is fair.

F1 is fireguard 1 (yours), F2 is fireguard 2 (yours), etc
you can name them if you so wish, I named mines
my fireguard is named FM (fireguard-Máté (that's my name))

yea we are duelling theoretically, but I can do the moves online and then it is easier to determine who will go next (i am always a bit unsure of that)

posting in the other threads required no thinking, or much effort
nothing i couldn't do without running my heroes

I will open the new thread then in a day or so and post details
all I miss now is the name of your heroes

FYI, I am almost sure that my priest will cast mass chaos ward
I am thinking until the next thread opened though

for the resistances, I suggest we go halfway, so where I would have 56% resist (instead of 50%), I will have 53% instead

is that fine?

and i did not put artifacts like mullich's helm and such cause they change the fight drastically, tried to keep everything as simple as possible

i simply gave all heroes 15 defense and 10 spellpoints, I assumed that would be about normal

So, my post is coming in a day or so.

what do you do btw? (work)

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Unread postby SmokingBarrel » 05 Apr 2006, 01:48

I'm too lazy to read all of that, but is it true that you said all your heroes have basic order magic due to altars? If thats the case, my land has many chaos altars and I have gm chaos...

Is this just a battle, or is this the fireball map?

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Unread postby csarmi » 05 Apr 2006, 04:53

Not altars, which hut. Or how that place is called, where you get a magic school (basic) for free. I also have seminaries.

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Unread postby Banedon » 05 Apr 2006, 11:04

you did not understand me
we will both have all the spells we want to have from our schools (so i have every life, order and nature spells, you have every chaos, death and nature spells) BUT we can decide what spells the opponent can have from the missing schools (if you pick life, i can pick your life spells, if I pick chaos, you can pick my chaos spells)
It seems you are intent on not giving me Exorcism :D Just as well, since I believe I can win this battle without it. I won't learn Life Magic then.
posting in the other threads required no thinking, or much effort
nothing i couldn't do without running my heroes
Actually I'm posting here without running Heroes 4 too. If I can do it, I'm sure you can do the same.
for the resistances, I suggest we go halfway, so where I would have 56% resist (instead of 50%), I will have 53% instead
I dislike the idea of increased Magic Resistance completely. That extra 3% grants you an extra 3% to resist my Cloud of Confusion (and you can be sure I'll be attempting to cast it). If you have a way to tweak Magic Resistance directly, I'd say fight at 50%. Going at 53% is possible (and I still think I will win), but if I lose I know what I'll blame :-D
FYI, I am almost sure that my priest will cast mass chaos ward
I am thinking until the next thread opened though
I realized not long after making the last post that there is a problem with the move order. I distributed my speed boosts with the assumption that one of my Sorcerers will get good morale. If he doesn't, then I'll have to redistribute. If I can choose I'd certainly ask my Fireguards to move first over my Assassins.

So my move order is:

F1 (Speed 6; good morale)
F2 (Speed 10; +4 speed boost)
A1 (Speed 9)
A2 (Speed 9)
BD (Speed 9)
F3 (Speed 8; +2 speed boost)
R (Speed 6)

Either way my heroes all wait, as do my Black Dragons. The only hero that might not wait is the Reaver.

EDIT: I can't clearly remember how I came up with that speed boost distribution, but upon reflection it's not a good idea. I need two of my Fireguards to move before my Assassins. Therefore, I transfer one speed boost from my Assassin to my third Fireguard - edited the above order for this.
Not altars, which hut. Or how that place is called, where you get a magic school (basic) for free. I also have seminaries.
Of course, that same Witch Hut might give you Chaos Magic, and since you're using Seminaries I should be able to make use of my Battle Scholar Academy.

csarmi
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Unread postby csarmi » 05 Apr 2006, 14:46

That extra 3% grants you an extra 3% to resist my Cloud of Confusion (and you can be sure I'll be attempting to cast it).
In my experience, your cloud of confusion almost never works. I casted like 10-15+ times in my battles and almost all of them were triple-fails.

Do not count on confusions. They don't seem to work. Ever.

That's why I am talking about in-game tests, btw.

You have only 3 speed total to distribute, not 6!

Plus, you won't have good morale at all (your morale is ZERO); and certainly not with your lowest speed chaos mage. I hope you intended it to be a joke.

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Banedon
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Unread postby Banedon » 06 Apr 2006, 10:33

I didn't intend it as a joke, because I can't see any problems. The lowest speed Chaos Sorcerer moves first. He waits. So what?

And you said I have 3 speed boosts to distribute. Each Emerald of Speed adds 2 speed - a total of 6.

If Cloud of Confusion always fails to confuse, then it's a bug that should get fixed. Otherwise, your Wasp Swarms and Cowardice curses should both fail, too.

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Unread postby csarmi » 06 Apr 2006, 11:03

Banedon wrote:I didn't intend it as a joke, because I can't see any problems. The lowest speed Chaos Sorcerer moves first. He waits. So what?

And you said I have 3 speed boosts to distribute. Each Emerald of Speed adds 2 speed - a total of 6.

If Cloud of Confusion always fails to confuse, then it's a bug that should get fixed. Otherwise, your Wasp Swarms and Cowardice curses should both fail, too.
1) No, I told you that you have 3 speed points to distribute.
2) I will never accept you getting morale at all. Especially not ajusting your speed AFTER morales are decided. I will roll morales for you failed to do so fair. Not even came close to that. All my troops have +1 morale and all yours have zero, at the start of battle, FYI.

3) If that morale on your lowest speed sorcere wasn't a joke, I don't even think I will fight you. You aren't honorable enough.

4) Your cloud of confusions failed a lot of times. For example, on my p1 you had about 13% chance to succeed... on my monk that was 30% or such. Yet you seemed to fail almost all of them. Maybe there is something we dont know, but in the game you failed them regularly and I succeeded with ALL my blinds (on 35% magic resist targets though) and most my cowardices


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