MM7 Mod: DI Book question
MM7 Mod: DI Book question
In the standard game, once you retrieve the Divine Intervention book, you can now buy the spell at the guild. Does the same thing happen in the mod, or should I be extra careful with the copy I just got (and decide who I love most )?
I suppose I'll be finding out shortly, but I thought I'd ask as well.
I suppose I'll be finding out shortly, but I thought I'd ask as well.
Thanks, guys. Phobos, I'll try that tonight and report back. In the original game, it was a quest item so it would make sense for the arbiter to return it. In the mod... not so sure.
I'll also check to see if it's in the Breeding Grounds, just in case... if I can get past those first few Ancient Behemoths...
I'll also check to see if it's in the Breeding Grounds, just in case... if I can get past those first few Ancient Behemoths...
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- Leprechaun
- Posts: 15
- Joined: 09 May 2008
sidestepping
heyz guyz... please teach me on how to sidestep while attackjng montsers on MM7... what buttons should i press?... plz help im newbie here....
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- Leprechaun
- Posts: 15
- Joined: 09 May 2008
sidestepping
hey BUNGLEAU... what is a turn-based mode???? sorry for asking.. im newbie here... T_T
You should have gotten a manual with the game. It may be on the CDs somewhere as well... take a look. It will help tremendously...
Turn-based mode happens when you hit return. A hand shows up and characters take their turns, nicely and neatly. So do the monsters... meanly and messily TBM lets you think more during combat.
Turn-based mode happens when you hit return. A hand shows up and characters take their turns, nicely and neatly. So do the monsters... meanly and messily TBM lets you think more during combat.
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