Creature Abilities
Very nice indeed. The only ability that makes me wonder is the Mages Magic Attack. If Mages are spell caster units is this ability their spell or a normal attack?
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- ThunderTitan
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Most likely a normal attack, i hope! In H4 it was very annoying that Mages didn't have a normal ranged attack.
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- Sir Charles
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- Grumpy Old Wizard
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I wonder about the mage's magic attack. Not being mele troops, they will be behind the academy's other units and so it seems at first glance that the attack will seldom be able to shoot downrange enemies without damaging their own troops. The same goes for when enemy troops penetrate the line of defence protecting the shooters. We'll have to see how it plays out in the game, but I am not too excited about this ablility.
Edited on Thu, Dec 01 2005, 15:40 by Grumpy Old Wizard
Edited on Thu, Dec 01 2005, 15:40 by Grumpy Old Wizard
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- lordskeleton
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Creature Abilities
Should watch out for friendly fire with those mages, lol =P
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- Leprechaun
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Creature Abilities
where's the full list? this is only some of them!
Creature Abilities
more specials should be added. Like, the archer's special of firing on several adjacent tiles with 50% damage. This is lost with the upgrade to marksman in exchange for a slight increase in damage.
the mage's attack is really strange and I doubt that it will be widely used. Since magi are obviously spellcasters, is this attack a magic one or a normal?
It doesn't seem to be normal, but if it is, how can a normal attack be with rays shooting here and there? I mean, if it is a normal, is it melee or ranged? If it is, the black dragons would not be budget by it...
It is a strange attack, I am anxious to try it out!
the mage's attack is really strange and I doubt that it will be widely used. Since magi are obviously spellcasters, is this attack a magic one or a normal?
It doesn't seem to be normal, but if it is, how can a normal attack be with rays shooting here and there? I mean, if it is a normal, is it melee or ranged? If it is, the black dragons would not be budget by it...
It is a strange attack, I am anxious to try it out!
Creature Abilities
Also, the famiar's mana stealing is quite useful, although the familiars themselves are quite fragile. What happens to the mana if it exceeds the amount the hero's knowledge allows? Does it disappear or does it go back to the enemy hero?
Creature Abilities
So my guess is that vampires also, not just vamp lords, can drain life? This is totally new and for me, it makes pointless the upgrade to vamp lords. It is my favourite creaature, so I don't want it deprived of all it's functions...
Re: Creature Abilities
I kinda like the genuine choices to upgrade or not as opposed to the nobrainers in previous games.Sandro123 wrote:This is totally new and for me, it makes pointless the upgrade to vamp lords.
- both unupgraded and upgraded units are useful.
- upgrading does justify the cost, only cost is so high that you really need to choose which creature(s) to upgrade
This brings a lot more diversity in townbuilding and overall strategies than H2 or H3 had.
Are you suggesting coconuts migrate?
Creature Abilities
Yeah you have rigth there wimfrits, the upg system is more diverse than in H3, upg is a much more strategical and tactical choice than before =)
- RommeL_666
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Creature Abilities
hello,don t you think that Familliar steals to many mana???like I can in a demo just one time cast a spell then I am finished with my hero.
and the Druid in the demo is tooooo strong:x)
just my opinion,,:x)..
and the Druid in the demo is tooooo strong:x)
just my opinion,,:x)..
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