Necropolis Hero Abilities

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Symeon Star-Eyes
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Necropolis Hero Abilities

Unread postby Symeon Star-Eyes » 12 Feb 2006, 18:16

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/505

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Symeon Star-Eyes
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Necropolis Hero Abilities

Unread postby Symeon Star-Eyes » 12 Feb 2006, 18:16

Herald of Death immediately transforming joined neutral stacks into undead of the same level... This coupled with Diplomacy, and Disguise and Reckon will make for a pretty potent combination.

Seems too powerful to me.

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Gaidal Cain
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Unread postby Gaidal Cain » 12 Feb 2006, 21:09

Remember that Herald of Death is a subskill of leadership. Since that skill is going to be pretty much worthless to a Necromancer, it needs abilities that are stronger than the average. You're also forced to take recruitment, which currently is a worthless skill for a campaigning hero...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Symeon Star-Eyes
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Necropolis Hero Abilities

Unread postby Symeon Star-Eyes » 13 Feb 2006, 09:49

That may be, but if neutral creatures are as willing to join your army as in HIII, the skill will definitely be worth it. You could even have two heroes: one with the most practical skills for a necromancer, and one with Herald of Death and diplomacy (+ other required skills) to get those neutrals.

I could be wrong, of course, but it just seems like too powerful a skill. Especially when in addition the necromancers have necromancy.

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Orfinn
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Necropolis Hero Abilities

Unread postby Orfinn » 28 Feb 2006, 15:40

Someone said that Herald of Death was only in the Campaign mode can someone confirm this?


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