Buglist
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- Leprechaun
- Posts: 4
- Joined: 29 Apr 2007
t seems the game picks an event and at random, and every time I do the chosen event, the game crashes, no matter which computer I use.
HoF, I have the most recent patch. Nvidia GeForce 8800 GTS on the better one, no problem there. Other is a 7800. Both have updated drivers.
A few examples:
--Every time I attack certain neutral pack of berserkers, after tactics mode is over it crashes. All other stacks of berserkers can be attacked just fine.
--Every time I pass by a certain tile beside a magic shrine.
--Every time during a specific battle (even if I make events unfold differently during the battle, it will happen.)
--Just had to quit, since every time red takes his turn, I crash.
HoF, I have the most recent patch. Nvidia GeForce 8800 GTS on the better one, no problem there. Other is a 7800. Both have updated drivers.
A few examples:
--Every time I attack certain neutral pack of berserkers, after tactics mode is over it crashes. All other stacks of berserkers can be attacked just fine.
--Every time I pass by a certain tile beside a magic shrine.
--Every time during a specific battle (even if I make events unfold differently during the battle, it will happen.)
--Just had to quit, since every time red takes his turn, I crash.
I'm disconfirming it. I left come creatures out of the combat but never experianced it.If you leave your creatures out of combat, they will be lost at the end of it (if using certain mods only?)
I think that half of the bugs in this thread are due to the mods. I think that's why Nival disabled them in 2.1
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I didn't mean it's not real. I was just doing the opposite of confirming. That way I give info that if it's a real bug, it happens rearly, so it may be very hard to reproduce. Just trying to help out.ThunderTitan wrote:Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Ok I met an weird bug today, just finished the map Unequal conditions. I were the green player. Had captured all towns, then the last red hero which had none attacked my mighty castle and army with blood furies. I won in theoretically. But the end result showed me another story...I got defeated....*sigh* Got defeated when I in fact won...jeeez can it get worse?
another bug
HOF 2.1 Dwarf campaign. I think mission 2 "The ambush" I think it's called. Completed objectives of taking the castle, flagging the dwarf generators, and the secondary objective of flagging all gold mines. Problem is the next objective is to repel the attack....but it never comes. I waited it out for a game year. This is my 2nd time through the campaign and it was no problem last time...in fact I remember the attack coming a bit before I was ready.
- Grail Quest
- Scout
- Posts: 181
- Joined: 13 Jun 2007
Pit Lords fireballed themselves
I experienced this today, and only in HOF. The same campaign (The Queen, mission 4, The Trap) played in regular HOMM5 did not have this issue.
I am fighting a neutral stack of Pit Lords, and fielded only Imperial Griffins. They separated into 4 stacks of 4, and combat begins.
I send the Imperial Griffins up immediately to hit one of the end stacks. When the Griffins were absent from the battlefield, all stacks of Pit Lords used their Fireball on the same space directly in front of the target stack of Pit Lords. This kept up until the Griffins landed.
Griffins go up again, this time aiming for a different stack. Pit Lords do the same, this time to the new target. Griffins land, and the Pit Lords apparently have no more mana, so they hoof it toward the Griffins.
I am fighting a neutral stack of Pit Lords, and fielded only Imperial Griffins. They separated into 4 stacks of 4, and combat begins.
I send the Imperial Griffins up immediately to hit one of the end stacks. When the Griffins were absent from the battlefield, all stacks of Pit Lords used their Fireball on the same space directly in front of the target stack of Pit Lords. This kept up until the Griffins landed.
Griffins go up again, this time aiming for a different stack. Pit Lords do the same, this time to the new target. Griffins land, and the Pit Lords apparently have no more mana, so they hoof it toward the Griffins.
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- Leprechaun
- Posts: 8
- Joined: 20 Jun 2007
Skirmisher kills result in game crash
Hello All,
Since I'm ready to start hunting the ubisoft tech support team down in thier sleep I figured I'd see if anyone has any suggestiong for the following problem...
HOF 2.1 - Whenever I encounter skirmishers and hit them/kill them there is a chance the system will crash to the desktop. I have upgraded every driver known to mankind so do not suggest any upgrades... I effectively can not play the game because it is far too likley that skirmishers will be encountered and if they are in the way of something important I might as well quit immediately.
Since I'm ready to start hunting the ubisoft tech support team down in thier sleep I figured I'd see if anyone has any suggestiong for the following problem...
HOF 2.1 - Whenever I encounter skirmishers and hit them/kill them there is a chance the system will crash to the desktop. I have upgraded every driver known to mankind so do not suggest any upgrades... I effectively can not play the game because it is far too likley that skirmishers will be encountered and if they are in the way of something important I might as well quit immediately.
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- Lurker
- Posts: 1
- Joined: 11 Aug 2007
I can confirm that Master of Conjuration is not working - the number of elementals summoned is still the base spell power of the hero, the +4 are not added.Shauku wrote:Master of conjuration doesn't add +4 to casting Summon Elemental spell. Neither does Elemental Waistband give that +4 bonus to casting it.
- Grail Quest
- Scout
- Posts: 181
- Joined: 13 Jun 2007
Minotaurs versus Blood Furies
If you field only Minotaurs against multiple stacks of Blood Furies, the Blood Furies will Defend for 2 of their actions before moving.
haloswift wrote:in tote, creatures will scream and be happy and stuff when one of their own creatures has died
yesterday a stack of wraiths died out, and my sceletons were drumming their shields and stuff
any1 has this aswell?
hahahah.
did nival fix any of the bugs in this topic in the expansion then?
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- SageShadowbane
- Leprechaun
- Posts: 29
- Joined: 01 Nov 2006
- Location: The Netherlands
- Infiltrator
- CH Staff
- Posts: 1071
- Joined: 06 Jan 2006
Gamecrash bug
I started a topic on this but putting it here as well. In the ToE orc campaign, mission 5 "Hunting the Hunter." The main objective is to take the final Wizard castle, "Shabibya" (sp?). I have cleared everything. When I try to attack this castle, I get an hourglass for about a second, but it won't let me attack. I guess there is supposed to be a cutscene. If I leave Gotai on the doorstep of the castle at the end of the turn, the game invariable crashes right to the desktop. Playing on hard. Never had a crash before on any version.
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