Panda Tar wrote:I have used druids a few times, for alchemy and a changing matter. They have a wide branch of spells that makes us wonder where to beging developing.
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In MM6, there isn't any Alchemy skill. Any of your characters can mix any potion … although, some combinations will still explode.
Also in MM6, the Druid Promotion Quests are difficult because they are so time-consuming. You can only complete the first Promotion Quest on four days out of the year, Equinoxes & Solstices (March 20, June 21, September 23 & December 21) and if you miss the exact day, you have to wait three months for the next one.
The Second Promotion Quest is also time-consuming, but not as much so. You only have to wait for a full moon to arive (once a month). Druids are weak fighters but are allowed to learn all the Self & Elemental Magics … but not Light or Dark.
The highest level both Might Skills & Magic Skills in MM6 is Master Level. There isn't any Grandmaster Level in MM6. If any character is allowed to learn any skill at all, they can go to the highest level of that skill (Master) unlike MM7, where classes aren't allowed to excel to maximum levels in all skills they can learn.
I always start with a Cleric & Sorcerer. I usually choose Paladin over Knight because Paladins can learn Self Magic. The last character is up for grabs, sometimes I choose Archer or Druid or another Sorcerer. There isn't any Thief class in MM6.
I hope you enjoy MM6, it's still my favorite.
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