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Questions, Questions, Questions?
On the other hand, if you stop doing it, you'll get rusty at it and won't be able to perform another blitz flawlessly. I'd say do it unless you're up against a new player to the game, when you can guide him at it.Panda Tar wrote:Playing agressively made me easy winnings. That's why I stopped doing so.
I found a different conclusion. Because H5 at high difficulties has increased neutral stack size, I found H5 to actually retard blitz growth. You can't push through the map at the same speed as you could in H3 especially - for example, in Heroes 3 it's entirely possible to get about 20 Marksmen at turn 2 and send the hero out on a mission from which (s)he won't come back for a long time. This simply won't happen in H5; H5 slows things down a bit too much in my opinion. I think that if you do want to see naked agression at its best, play Heroes 3.PhoenixReborn wrote:Similar to Konfeta, playing H5 has made me more agressive and it has made me better at the older heroes games too.
Playing aggresively doesn't neccesarily mean push through the whole map and rush the enemy, (IMO) it means to not waste movement of your main hero on tasks that can be relegated to secondary heroes or standing idle and doing nothing with that hero.
In heroes 5 aggressive neutraling is actually easier IMO because the improved hero abilities. Of course, whenever you can do so effortlessly at higher difficulties relies entirely on your faction/starting heroes/neutral stacks themselves. If you got every ranged neutrals in Heroes 3 guarding your mines, you were pretty damn screwed at higher difficulties, just like in Heroes 5 for quite a few starting heroes.
Inferno with its Deleb is godlike for blitzing. Sylvan with its fast creatures can get lucky and get lots of slow melee neutrals, effectively allowing it to quickly capture multiple mines very fast with heroes that carry a single pixie. Etc.
I haven't played H5 for a while now, so I don't know exactly how the latest patches changed things up; but if core gameplay didn't change, aggressive neutraling should still be possible if you don't get sexually assaulted by Elves/Mages/Druids on every other mine.
In heroes 5 aggressive neutraling is actually easier IMO because the improved hero abilities. Of course, whenever you can do so effortlessly at higher difficulties relies entirely on your faction/starting heroes/neutral stacks themselves. If you got every ranged neutrals in Heroes 3 guarding your mines, you were pretty damn screwed at higher difficulties, just like in Heroes 5 for quite a few starting heroes.
Inferno with its Deleb is godlike for blitzing. Sylvan with its fast creatures can get lucky and get lots of slow melee neutrals, effectively allowing it to quickly capture multiple mines very fast with heroes that carry a single pixie. Etc.
I haven't played H5 for a while now, so I don't know exactly how the latest patches changed things up; but if core gameplay didn't change, aggressive neutraling should still be possible if you don't get sexually assaulted by Elves/Mages/Druids on every other mine.
@konfeta - Well since Heroes 5 has larger creep sizes, I find aggressive neutralling harder. It's also difficult to equip a fast army that can push quickly without suffering appreciable losses. Sylvan's espcially bad at this; if you don't get lots of slow melee you are going to lose creatures (and heavily).
On the other hand, you can take ranged stacks much easier in Heroes 3. The sizes aren't that large, and even when they are you have quick access to creatures fast enough to block them before they can cause serious damage (eg. Dragon Flies, Thunderbirds, Efreet Sultans). There's no chance of doing this in Heroes 5; you need town level 6 to even get to Hunters for example. In Heroes 3 you can build 6 Efreet Sultans by week 2 day 1 and that army will overwhelm almost every neutral camp out there without losses, but there's no way you can do anything similar in Heroes 5.
I must say that you can play faster and more aggressively in Heroes 3 than in Heroes 5. It doesn't mean pushing through the whole map and rushing at the enemy, but it means fast expansion. If you're playing in Heroes 3 you can send a hero that won't need to come back (with auxilliary heroes behind him to pick up resources or mines) - or in other words, expand at the fastest possible speed - early and efficiently; you can't do that in Heroes 5. This, perhaps, is why I haven't played Heroes 5 for a while - too slow for my tastes
On the other hand, you can take ranged stacks much easier in Heroes 3. The sizes aren't that large, and even when they are you have quick access to creatures fast enough to block them before they can cause serious damage (eg. Dragon Flies, Thunderbirds, Efreet Sultans). There's no chance of doing this in Heroes 5; you need town level 6 to even get to Hunters for example. In Heroes 3 you can build 6 Efreet Sultans by week 2 day 1 and that army will overwhelm almost every neutral camp out there without losses, but there's no way you can do anything similar in Heroes 5.
I must say that you can play faster and more aggressively in Heroes 3 than in Heroes 5. It doesn't mean pushing through the whole map and rushing at the enemy, but it means fast expansion. If you're playing in Heroes 3 you can send a hero that won't need to come back (with auxilliary heroes behind him to pick up resources or mines) - or in other words, expand at the fastest possible speed - early and efficiently; you can't do that in Heroes 5. This, perhaps, is why I haven't played Heroes 5 for a while - too slow for my tastes
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Weird... My expirience is almost the opposite of yours
. Then again, my concept of fast "expansion" in H5 (NEEDS MORE NEUTRAL CITIES DAMNIT AND BIGGER MAPS) relied on picking the cheesiest early game strategery (Oh Deleb and Irina!) for each race.
Well, it's true that H3 is typically way faster then H5. I noticed in H5 that ranged stacks are far deadlier and melee stacks are usually easier to clean out if you don't put your faith in random hero early game. Plus being forced to go by tech levels is painfully slow, I loved my second week 9 Thunderbirds with Stronghold
. But while H5 is slower then H3, aggression can still pay off if you do it right. Unfortunaetly it is far more reliant on luck and abuse then in H3.
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Well, it's true that H3 is typically way faster then H5. I noticed in H5 that ranged stacks are far deadlier and melee stacks are usually easier to clean out if you don't put your faith in random hero early game. Plus being forced to go by tech levels is painfully slow, I loved my second week 9 Thunderbirds with Stronghold
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@Aggression - here's an excellent method of training yourself to be aggressive. Play the map 'War of the Worlds' that comes with Heroes 5, then pick Blue. Your task: eliminate Green player within the first week (or if you need more than that, to eliminate him on the 8th turn) on Hard Difficulty.
It can be done. I almost did it in a game last night, dumb Green was my Academy-playing brother and he repelled my attack, but I did have to play extremely aggressively to get there. Of course, to achieve this you'll need a really strong early-game hero like Deleb.
It can be done. I almost did it in a game last night, dumb Green was my Academy-playing brother and he repelled my attack, but I did have to play extremely aggressively to get there. Of course, to achieve this you'll need a really strong early-game hero like Deleb.
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