Help a newbie scripter
Help a newbie scripter
I am a nwbie to scripts, can you guys help me make script? How do u make a hero to be able to upgrade a creature from one type to another?
Re: Help a newbie scripter
Please, read over the HTML manual.3Dot wrote:I am a nwbie to scripts, can you guys help me make script? How do u make a hero to be able to upgrade a creature from one type to another?
BTW, your are looking for the !!HE:C0 command..
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Re: Help a newbie scripter
Check the ERM for Dummies thread. In particular the lesson on Heroes.3Dot wrote:I am a nwbie to scripts, can you guys help me make script? How do u make a hero to be able to upgrade a creature from one type to another?
I think you want one of the HE:X receivers, but you would need to be a bit more specific for me to be certain.
One way is to change things in the lod file.Sixy wrote:Hi! I've got a question as well. Is there a way to change a town building's properties (e.g. name, description, building cost)? I didn't find anything about this in the dummies book, nor the ERM help.
Another: You can handle the building cost by ERM, but it's a bit tricky. If You disable buildings for player, and allow to build via script, then You can control the price. (and also how many build allowed per turn)
About the name I am not sure, but there is an ERM command to change some names.. don't remember if Buildings are included. Unfortunately, we have a limited amount of free z variables. I already asked the team for +1K free z var.
(it would increase the average savegame size by ~ 4KB)
Oooh, thanks! I've got a new question! (Sorry, for that...) So, I wanted to do a very simple trick: I've got four border gates and four players. Each player's got his own tent for one of the gates, but it is possible to the other players to get the key as well, but not for those special four gates! (That's for the short story.) So, I wanted to do a trick, which simply blocks the gates' tile when it's another player's turn, but makes it passable, when it's one's turn.
I was using the code:
Instead of !?OW:C?1; I tried !?OW:C1; and !! instead of !? as well, but it still made a syntax error for me. Is there a way to solve my problem?
(doom3d, you could answer me in Hungarian as well, or you can catch me on MSN: piffpuff_@freemail.hu) ; )
Thanks!
I was using the code:
Code: Select all
ZVSE
!?OW:C?1; -> Ha a játékos 1-es (Szadi)
!!TR34/37/0:P1; -> Piros kapu átjárható
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!?OW:C?2; -> Ha a játékos 2-es (Visnó)
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P1; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!?OW:C?5; -> Ha a játékos 5-ös (Sixy)
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P1; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!?OW:C?6; -> Ha a játékos 6-os (Wotan)
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P1; -> Lila kapu
(doom3d, you could answer me in Hungarian as well, or you can catch me on MSN: piffpuff_@freemail.hu) ; )
Thanks!
Hm... It works with a timer... But maybe there's still an easier way for it... Now I use:
Code: Select all
ZVSE
!#TM90:S1/999/1/1; -> Ha a játékos 1-es (Szadi)
!?TM90;
!!TR34/37/0:P1; -> Piros kapu átjárható
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!#TM91:S1/999/1/2; -> Ha a játékos 2-es (Visnó)
!?TM91;
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P1; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!#TM92:S1/999/1/16; -> Ha a játékos 5-ös (Sixy)
!?TM92;
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P1; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
!#TM93:S1/999/1/32; -> Ha a játékos 6-os (Wotan)
!?TM93;
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P1; -> Lila kapu
Yes, there is an easier way.. One ?!TM is enough.
Something like:
!#TM90:S1/999/1/255;
!?TM90;
!!OW:C?y-1;
*close all
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
* open actual color
!!TR34/37/0&y-1=0:P1; -> Piros kapu átjárható
!!TR46/40/0&y-1=1:P1; -> Kék kapu
!!TR39/42/0&y-1=4:P1; -> Narancs kapu
!!TR40/30/0&y-1=5:P1; -> Lila kapu
*** BTW, You could ask me in hungarian at heroes.hardwired.hu, WoG topic.
Tényleg, Wotan a Tower-rel van?
Something like:
!#TM90:S1/999/1/255;
!?TM90;
!!OW:C?y-1;
*close all
!!TR34/37/0:P0; -> Piros kapu
!!TR46/40/0:P0; -> Kék kapu
!!TR39/42/0:P0; -> Narancs kapu
!!TR40/30/0:P0; -> Lila kapu
* open actual color
!!TR34/37/0&y-1=0:P1; -> Piros kapu átjárható
!!TR46/40/0&y-1=1:P1; -> Kék kapu
!!TR39/42/0&y-1=4:P1; -> Narancs kapu
!!TR40/30/0&y-1=5:P1; -> Lila kapu
*** BTW, You could ask me in hungarian at heroes.hardwired.hu, WoG topic.
Tényleg, Wotan a Tower-rel van?
Here's my next task. : ) I would like to have a script which disables the standard properties of power stones (the stones which give the commanders bonuses or act like a simple treasure chest if there are no commanders allowed), and make them giving a primary skill for the hero who gets them.
My script is now:
I used the UN:B code because it works for the new treasure chests... but it doesn't work for the power stones. Now this code gives a spell power to the hero but also gives 2000 golds or 1500 Exp (or whatever). Is there a way to fix it or is there another way to do this? Thanks!
My script is now:
Code: Select all
ZVSE
!#UN:B/7/1;
!?OB101/7;
!!HE-1:F?v1/?v2/?v3/?v4/1;
!!VRv4:Sv4+1;
!!HE-1:Fv1/v2/v3/v4;
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