Creature stats

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Symeon Star-Eyes
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Creature stats

Unread postby Symeon Star-Eyes » 26 Jan 2006, 20:21

This is the list of troops and their stats on The Genie's Lamp: http://www.the-genies-lamp.com/h5_troops.htm

I'm not really sure how I feel about this. There's definitely a lot of differance between the different factions! Assassins at lvl 1 with a weekly growth of 7... 8| But they look as they're good at least.
All in all I think it looks good, but I think the lvl 7's are a bit puny, especially HP-wise. The Black Dragon tops the list with 200HP... The Titan has 175HP, wheras the HIII Titan had 300HP...

And why doesn't the Genie or Master Genie have any spellpoints?

Don't know which faction looks the most powerful, but I think Academy must be one of the strongest.

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Unread postby Angelspit » 27 Jan 2006, 01:37

Reopened at the author's request -- the discussion needs a separate thread in the Heroes V forum.
I'm on Steam and Xbox Live.

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Unread postby ThunderTitan » 27 Jan 2006, 10:19

Methinks the low HP's are to speed up combat! Weirdly i'm not against this one, as I always thought that lvl 7's are too powerful compared with the lvl 1's. The 1 per week growth does seem too small though. Hopefully that is the basic growth and you can build stuff to double it.
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Thelonious
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Unread postby Thelonious » 27 Jan 2006, 10:25

Yeah like a citadel and castle ;)
Grah!

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Unread postby Gaidal Cain » 27 Jan 2006, 13:00

Spot on. All growths are the basic one, and can be increased by Citadels/castles and possibly Horde buildings (now, where did I see that system before...)
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Unread postby Mutare Drake » 27 Jan 2006, 13:16

Seems to me that faster combat was a big focus of the game, especially if you're right TT. Interesting, while long fights can be annoying, the battling part is a big chunk of Heroes and its strategy, so hopefully these "innovations" won't do away with long thought-out tactics. Anyway, more on-topic, glad the creature growth can be pumped up, 1 per week is skimpy.

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Unread postby ThunderTitan » 27 Jan 2006, 14:13

Anyone else annoyed that the lvl 5-7 creatures seem to have the same growth? Like i said, the lower HP doesn't bother me much, but the low creature number does.
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Unread postby DaemianLucifer » 27 Jan 2006, 14:19

Increased damage,lower hp...They really do want to speed up combat so desperetaly.

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Unread postby ThunderTitan » 27 Jan 2006, 14:38

8x10 battlefield. Nuff' said.
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Gaidal Cain
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Unread postby Gaidal Cain » 27 Jan 2006, 15:12

For the last time, the Level 7 creatures grow with exactly the same speed that they had in H3:RoE- one a week until castle has been built, the undead Dragons excepted- they have a horde building.

Edit: No fair shortening your posts when I'm replying to them :tongue:
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Unread postby Arzang » 27 Jan 2006, 15:15

Gaidal Cain wrote:For the last time, the Level 7 creatures grow with exactly the same speed that they had in H3:RoE- one a week until castle has been built, the undead Dragons excepted- they have a horde building.
well I have barely played H3ROE but was that the case for the expansions as well? castles and citadels give the same bonus to all towns but is the base growth for level 7 units really the same for all towns in h3?

but horde buildings could fix that though.

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Unread postby Orfinn » 27 Jan 2006, 15:16

The stats looks good enough, but they have a somewhat low amount of HP ;|
Last edited by Orfinn on 27 Jan 2006, 15:51, edited 1 time in total.

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Unread postby ThunderTitan » 27 Jan 2006, 15:19

Gaidal Cain wrote:For the last time, the Level 7 creatures grow with exactly the same speed that they had in H3:RoE- one a week until castle has been built, the undead Dragons excepted- they have a horde building.
Yeah, I noticed. Damn faulty memory. But the Phoenix does start at 2 per week. :tongue:
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Gaidal Cain
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Unread postby Gaidal Cain » 27 Jan 2006, 15:33

ThunderTitan wrote: Yeah, I noticed. Damn faulty memory. But the Phoenix does start at 2 per week. :tongue:
Why do you think I wrote RoE? :devious:

Arzang: All level 7:s had a base growth of 1. All level 6:s had one of 2. All level 5:s had one of 3 (Dendroids had horde building though). The other levels had varied growth.
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Unread postby Campaigner » 27 Jan 2006, 15:40

Bah! Equality at its finest....:ill:

I want the factions to be more different. Different amount of growth, attack, defense, damage, EVERYTHING!

Every lvl 7 got 27-30 attack....worthless....

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Unread postby ThunderTitan » 27 Jan 2006, 16:00

Gaidal Cain wrote: Why do you think I wrote RoE? :devious:
You fiend! B-)
Gaidal Cain wrote: Arzang: All level 7:s had a base growth of 1. All level 6:s had one of 2. All level 5:s had one of 3 (Dendroids had horde building though). The other levels had varied growth.
Damn. HoMM III wasn't very varied was it. Makes me even more sorry that IV wasn't done right.
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Thelonious
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Unread postby Thelonious » 27 Jan 2006, 16:44

Oh man, it looks more and more like HoMM III...
Grah!

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Unread postby Hurry Sundown » 27 Jan 2006, 17:07

Yea, TT I also thought the highest level creatures were a bit too strong for my taste. But all in all its just a matter of numbers when using stacks.-Hurry
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Unread postby Mutare Drake » 27 Jan 2006, 18:04

Thelonious wrote:Oh man, it looks more and more like HoMM III...
Could be H4...

Anyway, it's kinda a bummer that all factions seem so alike in creature stuff...guess we'll have to see how it comes out. Yay that there are citadel/castle-type structures though. Oh, does anyone know if owning an external creature dwelling wil affect growth?

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Unread postby Gaidal Cain » 27 Jan 2006, 18:41

Mutare Drake wrote: Oh, does anyone know if owning an external creature dwelling wil affect growth?
I believe so.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett


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