You're talking about non-linear maps like Free For All? Well, the Logistician should send scouts to map out a route, which will tell you if you're threatening him. See? If you somehow get so powerful intelligence on where your opponent is AND you can maneuveur your main army so close to your opponent, he should at least have established a big, explored area. It is not easy to jump a hero, and it is impossible if you're the slower-moving army.It's not that linear. No matter how fast you are, when there is a shroud around you, a much slower ennemy can get to you with half a move. If your base is at 48-48, and you are at 24-24 while an ennemy is at 36-36, he has a lot less terrain to run than you. Maybe a "view air" spell, cast at the beginning of each turn can help, but not much else. You are faster, yes, but only during your own turn. During his, you are immobile.
I chase if and only if it is safe to do so. I cannot know for sure whether I will be safe, but I will assess many factors. One is that I will not chase if the end of the week is near and you're likely to receive reinforcements. Another is whether or not I'm entering hostile terrain (like Swamp if I'm Castle). If things appear safe, you should not be able to jump me - you cannot chain your own reinforcements there in time.Ah-HA! Doing that (pursuing the ennemy), you would fall in one of Nucleon's favorite traps; Lure and Exterminate.
You sure that never, ever did happened to you?
If my scouting network is such that I cannot see your main army approaching, I deserve to lose.That may be risky; If Nucleon's next visit is with His main army, you could lose a valuable hero if you stay up until the town is able to defend itself. You would also be gone on a spendtrifth ugrading the said town, while your own base will economically and strategically at risk. Holding on this under-developped town could well cost you.
If I build a castle, you cannot call my town under-developed. It becomes immune to attack (well, until you bring your main army there). I can then build dwellings with impunity.
Yet Nucleon implies in the above post that you would gleefully attack a castle with Castle defenses and 7 Pikemen. I would equally gleefully defend it. If you have 50 Crusaders (or 50 Dendroid Soldiers; even better in that case) I can and will defeat your army.A little more and Nucleon would have been cynical. And taking damage is a tradeoff. Nucleon would gleefully wipe off half of his main army Himself, with Armageddon, if it costs His opponent double. No guts, no glory.
You fail to appreciate just how efficiently one can creep the map. Let me show you an example. I'm Inferno. I build the Fire Lake in Week 1; by Week 2 I recruit 6 Efreet Sultans (this is possible on Expert; I've done it before) and go. Please don't tell me that 6 Efreet Sultans is insufficient to take out most neutral guards. It is more than enough, and chances are very, very good I will not lose an Efreet Sultan before I return for reinforcements.Assuming an open, un-guarded map, yes.
I express complete amazement that you would actually spend Efreet Sultans, a level 6 unit, on a courrier job. But in this case, Kyree will still be faster provided she's at sufficiently high level.Okay; What will be the slowest unit in Kyrre's army? Nucleon suspect High Elves, since assaulting towns without them is much more hazardeous. That's seven. Or maybe you would opt for la creme de la creme; Silver Pegs, War U-Corns and G-Drakes; speed 9.
Pyre, OTOH, has a couple of Efreet Sultans for her courrier job, speed 13. Who's fastest?
Leadership does not stop you from having poorer morale. Neutral morale is definitely better to face than good morale.
Nucleon thinks Ryland has "Leadership" as his secondary skill.
Solmyr welcomes Nucleon to attempt this against him (as in the upcoming battle).
Against Solmyr in the early stages of the game, yes. That does not mean Nucleon give every of His heroes a single creature stack all the time. Nucleon is no unconditional believer in a specific set of pre-established strictures.
Do I need a Hill Fort? Can I not build these structures?Wait a minute; Iron Gols and Obsidian Gargs? from where did these came from? Did a Hill Fort got involved at one point or something?
Remember, it's Week 1. I have 7 turns to build:
Town Hall
Upg. Workshop
Parapet
Upg. Parapet
Golem Factory
Upg. Golem Factory
Mage Guild
I know I will generally try for the Castle on week one, but since the final battle comes so early I will not spend resources on it.
Nucleon is wrong. Think it this way. It's week 4 and I'm advancing to attack you. Do you *really* think you'll somehow manage to have 50 Naga Queens? Naga Queens reproduce at 4 a week, so the maximum you can have is 16 (not counting the fact that you only get 2 when you first build the Golden Pavilion). Even if you have 100,000,000 extra gold, you can't buy any more! But Solmyr can. He will therefore have Titans, Archmagi, Master Genies etc. on the battlefield at no extra cost. To claim that you will have 50 Naga Queens is illogical, and can only be achieved via extremely lucky Diplomacy (first you have to find a stack of Nagas, then you have to get 34 of them via persuasion - not likely at all).
Nucleon thinks that you equaled "one stack army" with "army of a lesser value". Why would Nucleon accept that?
By all means, with Expert Diplomacy, Cyra's army should be the one with the greater value. Actually, it was of a lesser cost.
Your Nagas were split into many. If you put all your Nagas into one stack, I don't mind you having 50 Naga Queens, I destroy you.There is only one creature stack.
EDIT: Unless your "single-stacked" means putting all 50 Naga Queens in one stack? OK. Solmyr accepts the battle (heck, he'd destroy 100 Naga Queens if he has to). This battle is absurdly simple, since Cyra will never get to move:
Titans move first.
Solmyr casts BLIND.
Titans attack Ballista.
Cyra's Naga Queens cannot move (so Cyra cannot cast a spell).
Solmyr's Naga Queens shamble forward.
Archmagi attack Ballista (destroying it).
Next round.
Solmyr casts MASS HASTE.
Titans move forward.
Cyra's Naga Queens cannot move (Cyra still cannot cast a spell).
Solmyr's Naga Queens shamble forward.
Archmagi move forward.
Next round.
Solmyr casts SLOW.
Titans move forward.
Cyra's Naga Queens cannot move (Cyra still cannot cast a spell).
Solmyr's Naga Queens move within attacking range but do not attack.
Archmagi move forward.
Next round.
Titans attack Naga Queens.
Solmyr's Naga Queens attack Cyra's Naga Queens.
Archmagi's move; Solmyr casts BLIND.
Cyra's Naga Queens cannot move (Cyra still cannot cast a spell).
Archmagi attack First Aid Tent.
Next round.
Titans attack Naga Queens.
Solmyr's Naga Queens attack Cyra's Naga Queens.
Cyra's Naga Queens cannot move (Cyra still cannot cast a spell).
Archmagi's move; Solmyr casts BLIND.
Archmagi defend.
Repeat until all Naga Queens are dead.
Note that in this battle I did not factor in my own Ballista, since I do not need it (once I see you have Naga Queens I unequip it). But even if I did bring it it does not matter; it just forces me to cast Blind at the start of each round instead.