Warmachines Statistics

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Lord Zeus
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Warmachines Statistics

Unread postby Lord Zeus » 15 Jan 2007, 20:15

Could somebody post the default statistics for the 3 warmachines and how the warmachines skill and atributes influences these stats?

Thank you,
Lordzeus

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Shauku
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Unread postby Shauku » 15 Jan 2007, 23:57

Ballista.
No Mastery.............. .250HP, damage (2-3)*M, ballista attack&defence 5
Basic Warmachines. .350HP, damage (2-4)*M, ballista attack&defence 10
Advanced WM............450HP, damage (2-5)*M, ballista attack&defence 12
Expert Warmachines..550HP, damage (5-5)*M, ballista attack&defence 15

(M = Hero Attack+Hero Knowledge)

Taking the ability Ballista gives an additional shot and doubles the hit points, also lets you choose the target to shoot.

First Aid Tent
No Mastery......100HP, heals 10HP
Basic WM.........200HP, heals 20HP
Advanced WM..300HP, heals 50HP
Expert WM.......400HP, heals 100HP

Taking ability First Aid lets you choose the target for healing and will also resurrect dead creatures in the stack (if any). Healing will also dispell any curses and HP for the Tent itself is doubled as with the ability Ballista.

Ammo Cart. Ammo Cart has HP of 100,200,300,400 depending on the mastery of Warmachines. It also increases the attack of shooters in army by 1,2 or 3 depending on the mastery (Basic, Advanced, Expert)

Catapult.
No Mastery......1100HP, damage 150-200
Basic WM.........1200HP, 30% more change to hit targetet section, damage 200-300
Advanced WM..1300HP, 40% more change to hit targetet section, damage 250-400
Expert WM.......1400HP, 50% more change to hit targetet section, damage 300-500

Taking ability Catapult allows to choose the section of the wall to target, adds second shot and doubles the HP of the Catapult.

All this and a lot more is found from the fanmade manual. You can download it from here http://www.heroesofmightandmagic.com/he ... uals.shtml
Enjoy!

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Lord Zeus
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Unread postby Lord Zeus » 16 Jan 2007, 09:42

Thank you so much for the details and the link.
Now I see how powerfull the warmachines skill really is :-D

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Kilop
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Unread postby Kilop » 16 Jan 2007, 22:28

did they change balista life ? I thought it was 1000 lp at expert...

And one must take into account specials abilities and skills that can make warmachines much more powerfull ( ie Vittorio, best rusher for haven )
Last edited by Kilop on 17 Jan 2007, 15:36, edited 1 time in total.
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Caradoc
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Unread postby Caradoc » 17 Jan 2007, 05:33

Can someone finish this off with a list how the various war machine perks affect the damage numbers?
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aulfgar
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Unread postby aulfgar » 17 Jan 2007, 20:13

Kilop wrote:did they change balista life ? I thought it was 1000 lp at expert...

And one must take into account specials abilities and skills that can make warmachines much more powerfull ( ie Vittorio, best rusher for haven )
Yes the Warmachines life totals went way up with patch 1.4/2.0 I believe. Ballista has 1000-ish hit points at expert.
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