Bugs in HV...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- Lady Farquad
- Scout
- Posts: 179
- Joined: 28 Jun 2006
- Location: Hispanic heaven
About a possible bug
I´m playing the campaigns again, now at hard and after Godric releases Isabel (C1M5) I send HER to fight for the castle (this time I know better than improving Godric!). After the battle, the AI says it´s Godrics who achieves a higher level!! +Two levels!! But it was Isabel fighting...
Is this a bug?
Thank You
Is this a bug?
Thank You
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Re: About a possible bug
No.For solving quests all of your heroes get the XP,so both isabel and godric got the XP,but it was only godric that had enough to get a new level.Lady Farquad wrote:I´m playing the campaigns again, now at hard and after Godric releases Isabel (C1M5) I send HER to fight for the castle (this time I know better than improving Godric!). After the battle, the AI says it´s Godrics who achieves a higher level!! +Two levels!! But it was Isabel fighting...
Is this a bug?
Thank You
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
This isnt a bug,but an AI flaw.Still:
Anyway,I have autocombat on and had a fight with 1000 something conscripts.The result was that I lost a dragon,so I replayed it.I clicked autocombat,but I lost no units this time I checked this again against 90 hellhounds.Quick combat-grim rider dead,autocombat-flawless I checked it once more against 400 something hell hounds and again quick combat-4 dead hydras,auto combat-flawless
Anyway,I have autocombat on and had a fight with 1000 something conscripts.The result was that I lost a dragon,so I replayed it.I clicked autocombat,but I lost no units this time I checked this again against 90 hellhounds.Quick combat-grim rider dead,autocombat-flawless I checked it once more against 400 something hell hounds and again quick combat-4 dead hydras,auto combat-flawless
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
While most bugs are annoying and some even gamebreaking,this one is simply hillarious:
I must admit one thing about HV,it can make me laugh,and loud!
dragonn wrote: Usually the gate (when assaulting a town) does not close when it is blocked by a dead creature (not undead). But when I moved my Treant close to the gate, and as usual the body (a dead Shadow Dragon was laying there) disapeared (it happens when a unit is moved on a dead body, you know...), the gate instantly closed. Talking about strategy...
I must admit one thing about HV,it can make me laugh,and loud!
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
I have located a major bug in this game...I have the collectors ed. and the imbue arrow spell does not work...i remeber having played the normal ed. where i could imbue arrow with ex. an ice bolt and then shoot at the enemy to see that an icebolt would hit them too...then i got the collectors ed. and then nothing happens when you imbue an arrow and shoots...
please can someone fix this major bug..otherwise there is not really any idea of having the power....
please can someone fix this major bug..otherwise there is not really any idea of having the power....
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I have the same problem, the ability need to be fixed so it can only be chosen when it makes sense.dark raider wrote:I have located a major bug in this game...I have the collectors ed. and the imbue arrow spell does not work...i remeber having played the normal ed. where i could imbue arrow with ex. an ice bolt and then shoot at the enemy to see that an icebolt would hit them too...then i got the collectors ed. and then nothing happens when you imbue an arrow and shoots...
please can someone fix this major bug..otherwise there is not really any idea of having the power....
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- Lurker
- Posts: 1
- Joined: 01 Jun 2006
Re: Multiplayer LAN bug
This is happening to me when I play online with friends but I have only noticed it since downloading 1.3!Dominus wrote:If player kills computer player, the other human player sees this already killed computer player as it was alive and doing its turn for infinity. Does anyone have the same problem?
Anyone experienced this bug?
It only happens when it comes to my grffins/imperial griffins. They will just disappear from the initiative bar from time to time, sometimes before their turn, during, and sometimes after
Eg. It comes to their turn and before their turn, let's say I see that they have 3 turns after that on the bar, but the pic just disappears when it comes to their turn so sometimes I find it very irritating since I cant plan out my battle dive without knowing when it comes down.
Only happened since 1.3
It only happens when it comes to my grffins/imperial griffins. They will just disappear from the initiative bar from time to time, sometimes before their turn, during, and sometimes after
Eg. It comes to their turn and before their turn, let's say I see that they have 3 turns after that on the bar, but the pic just disappears when it comes to their turn so sometimes I find it very irritating since I cant plan out my battle dive without knowing when it comes down.
Only happened since 1.3
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
You mean their picture disappears even when they dont dive?They disappear when up in the clouds as far as I know.Cyrox wrote:Anyone experienced this bug?
It only happens when it comes to my grffins/imperial griffins. They will just disappear from the initiative bar from time to time, sometimes before their turn, during, and sometimes after
Eg. It comes to their turn and before their turn, let's say I see that they have 3 turns after that on the bar, but the pic just disappears when it comes to their turn so sometimes I find it very irritating since I cant plan out my battle dive without knowing when it comes down.
Only happened since 1.3
Yea...kinda screwed upDaemianLucifer wrote:You mean their picture disappears even when they dont dive?They disappear when up in the clouds as far as I know.Cyrox wrote:Anyone experienced this bug?
It only happens when it comes to my grffins/imperial griffins. They will just disappear from the initiative bar from time to time, sometimes before their turn, during, and sometimes after
Eg. It comes to their turn and before their turn, let's say I see that they have 3 turns after that on the bar, but the pic just disappears when it comes to their turn so sometimes I find it very irritating since I cant plan out my battle dive without knowing when it comes down.
Only happened since 1.3
Hall of Fame
It seems the bug for single player map scores not going into the Hall of Fame is back for Hammers of Fate.
I just finished the map Former Friends, and I was not taken to the Hall of Fame (or whatever it's called now.)
I know it was patched for HV, but I was surprised to see it back in HOF.
I just finished the map Former Friends, and I was not taken to the Hall of Fame (or whatever it's called now.)
I know it was patched for HV, but I was surprised to see it back in HOF.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
I have not had this occur in HOF, over many combats with gated and phantomed critters.OrionIII wrote:After patch 1.4 Heroes always crashes when a gated creature is killed on my computer. I see that others have the same problem. Is this a problem in HOF as well? I have ordered HOF just before I discovered this problem.
not saying it will never occur, but over 30 combats with gated familiars getting whacked out on retaliation strikes, it never locked up on me.
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
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