Not only that, but supporting alignment restrictions on equipment would need more classes, because the Enroth engine doesn't track character alignment like the first three games did. (Unless you just implemented that feature, I guess... unless you want the Not Evil or Not Good artifacts to be earlygame beatsticks for all parties) Not just for fully promoted characters, but also for first and second tier classes. I dunno...Xfing wrote: ↑05 May 2024, 11:48Changes this drastic to the very nature of the game wouldn't go over well, I'm afraid - unless it was a separate modification. It's almost impossible to convince people to even put alignment restrictions on some artifacts or relics or introduce negative racial skill bonuses, let alone all the stuff you suggested. Still, I sympathize with the idea of making the game harder, although personally I can never force myself to play with anything less than a party of 5 characters, especially given how broken the bolster can bePrince_of_Thieves wrote: ↑27 Apr 2024, 15:47 So are my ideas, if I could contribute somehow, I'd love to. But I only started with C++, and I don't know LUA at all. I can share my might-and-magic related artworks though =)))
I know a hardcore mode of Might and Magic exists (MAW Nightmare), but somehow MM678MERGED looks more like... a true vanilla successor
thanks for your attention
and for amazing experience you gifted us
Paladin (good)
Greyguard (neutral)
Blackguard (evil)
Crusader (good)
Zealot (neutral)
Jihadi (evil)
Hero (good)
Taoist (neutral)
Villain (evil)
The third tier one is a bit iffy, because what would be neutral between Hero and Villain? If it was wrestling, you could say "tweener" for being in-between Face and Heel, but that doesn't work here at all. And the second tier would have real-life jihadis prove your point with their reactions to it
Personally I'm just fine with it being handled as a simple gameplay thing where you pick the Light or Dark class based on what abilities you want that character to have. A Light Priest synergises better with a Lich than a Dark Priest does. MM7 was balanced around you only having Light or Dark magic, but 6 and 8 assumed an endgame party would have access to both. That's why Cleric and Sorcerer have neutral Tier 3 promos in Merge anyway, to allow for learning both Light and Dark at the cost of not Grandmastering either. (If Paladins and Archers could get to Expert tier in said magics, then you could give them a neutral promo that learns both at Normal, just saying )