Variol wrote: ↑17 Mar 2024, 13:04
raekuul wrote: ↑17 Mar 2024, 03:47
Okay so the Murmurwoods location is at the Circle of Stones that houses a dungeon that you probably poked your head into once before realizing that it was a colossal waste of time (the quest that it was associated with got dummied out, but the dungeon is still there). That's the High Magic Spot, and that's where you can travel between worlds (there's another spot in the Dagger Wound Islands - the perfect circle lake on the big island - but you need to either have GM Water or else sink the Regnan fleet first before you can actually use it)
But you have to wait until you see the "You sense a high magic presence here" message pop up before casting Town Portal.
Yes, I have seem that, but I did not cast the spell.. thanks
I hope you don't mind good, contradicting ideas, but there are some tricks that can enable to use the Dagger Would Island magic spot with just Master Water Magic's Town Portal Spell or a simple Town Portal Scroll if lucky enough to find one of these early.
1) The pirates groups which Respawn indefinitively around the lake, don't necessarily spawn at the same time. sometimes, there is a gap of opportunity; but the best approach in that regard is to try to leave, at least for one pirate group, just one of its pirate alive with low life running away from the magic spot. Another possibility is to cast Charm or some similar Spell (can always Yell to lure a Charmed pirate away if it makes Town Portal fails).
2) The current way magic spot works, makes it that it can be used in a very creative way.
Everything started as I was trying to Town Portal my Party from New Sorpigal to some other Town in the same continent, Enroth. However, because I've just Drank from the Fountain of Magic to the end, activating the magic spot, even many, many, many seconds running away from it, whenever I cast Town Portal, I would, instead of Town Portal, Gate (warping between Continents), because the effect of the magic spot was still on.
Eventually, I figured out, on whichever magic spot (even the one in Dagger Wound Island) that if I could just run away from the Monsters' danger zone fast enough after walking into the magic spot so it would still be active, I could use (Master) Town Portal and get the continental Gate thing happening.
Now, I'm not sure if Rodril wanted that or not. But there you go.
In the worst case scenario, if "2)" alternative would not be allowed, the possibilities in the alternative "1)" look fair at not cheesing the game, but they can be more time consuming.