I agree with this, for the full merge experience it would be better if we just leveled slower instead of giving the monsters bigger stats. But it should be adjustable because if the player just wanted to play on one continent this wouldn't work out well. But for doing all three continents, then yes, it would be better if experience gain was slower. (also if experience gain is getting overhauled it could maybe be combined with my idea in this previous post of only the main character gaining experience and every other character just leveling up when the main character does so that it's more fun to switch party members more often)Prince_of_Thieves wrote: ↑18 Feb 2024, 14:38 1. make level up much more difficult
I was thinking, maybe it's more logical not to boost monsters (although that works pretty well too, if you don't set 200%, when even a goblin turns into a fat guy that you have to slash with a sword at point-blank range for 5 minutes), but to significantly increase the experience requirements per level up? For example, for the first five levels you can not change the requirements, but further increase the requirements exponentially or at least by a factor of 3, then the heroes will have to fly to other continents to somehow collect levels and develop. Tell me, can I adjust this by hand in the system files?
Ideally the crowd control spells - including most mind magic and Paralysis and maybe Mass Distortion (if the enormous health pools get fixed first) -should have their own resistance and a lot of lategame tier 3 enemies and bosses should just be immune to all of them - but without also being immune to all earth and light magic etc.3. Fix imbalanced spells
I guess, something should be done with imbalanced spells like berserk and others. Maybe ban them at all on high difficulty level? Or cut the expiration times by a factor of ten. Watched the multiplayer letsplay, the guys also complain that things get extremely easy with some spells.
Summon Light Elemental is also very OP atm, maybe the spell should just be made weaker in general or bolstering shouldn't affect summons idk.
I don't mind these because you can just choose not to use them. I'm okay with the option existing, it lets people play how they want to play imo and also it can help a bit when the bolstering gets out of hand in the lategame.4. Fix imbalanced wells/fountains/shrines
Maybe some walls / fountains also need to be fixed, because after drinking from Kriegspire LVL-UP well, you don't care much about dragons appearing behind the mountains, so the price is really low for such a pleasure. And with that artificial lvl-up you certainly TANK.
Interesting idea! May get annoying if the effect is too big and just result in the player skipping time to get better weather.I also thought that during snow and rain Accuracy should drop for all participants of the battle. Because, gosh!, how to fight when you cannot even walk (snow is really BAD weather and I like it)!!