Taking a break from playing for now, but I'm following the updates constantly
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
I know first time running the mod takes 15+ minutes, but I do not know if that is for the start itself or getting actually in-game.phamlongtuan wrote:Hi all
Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
Best regards
That's how lichdom works canonically, you'd have to bend the universe's lore to do thatTemplayer wrote:But what about MM7 zombies? The "Zombie race" to which a character is converted upon being resurrected in an evil alligned town like Deyja?![]()
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Also when turning into a Lich you should be able to choose what form of a Lich you want to be - a Skeleton Lich (default), a Zombie Lich (the Zombie "race by a technicality" from MM7) or a Vampire Lich. Just saying. It's just that not everyone wants to become a "Skeleton with a Soul".![]()
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Because of their Bow skill?Templayer wrote:not playing as a Dark Elf
There are no base paperdolls for Kittens and Ponies, yet.GrayFace wrote:Gotta have Kitten Lich and Pony Lich options too.
Actually no. It's due to their skills. I've played the game (MM8) multiple times and the Dark Elf was a mainstay in most of my runs.GrayFace wrote:Because of their Bow skill?Templayer wrote:not playing as a Dark Elf
From what I know the dragon's projectile attack is an override to an standard attack, that is why it isn't simply fixable. It was once offered for the attack not to be, thus a dragon actually having an unarmed attack (making unarmed his melee choice).Xfing wrote:As for Dragons being broken, an easy fix would be simply to make them inflict Fire damage rather than Elementless, and simply have a physical paw attack when attacking in melee range. But that would probably require some deeper tinkering.
Even though it would be hard to repair if it broke, or anything else has happened to itTemplayer wrote: If I was to solve it in a silly way, I would get rid off the override (as the mod creator offered, if I remember correctly), and then equip an "dragon lesser firebreath" ranged weapon on them on character creation / in-game start, which would have a sprite of one pixel (placed so that it would be behind the character) without the ability to unequip it. Then make "the lesser firebreath" not unlike a bow - normal damage (from the impact) plus fire damage. And modify the projectile graphic from an arrow to the breath weapon projectile. Might even fire twice with grandmaster dragon ability!![]()
Meh, the mod maker is very diligent about bug squashing. The main thing for him is for us to tell him about the bug.Xfing wrote:Overall, I've noticed (from comments here and own experiences) that with the introduction of those many new features in the latest patches, some stability issues have been popping up. More than usual at least. Maybe it would be nice to slow down on introducing new features and work a bit on the stability?
Well, there are game-breaking bugs sometimes (trillions of exp bug for example) and very sporadic fatal errors tooTemplayer wrote: Also, what stability issues? I have been reading up on broken quest reward potions and such, but those I consider minor bugs. What stability issues? Game crashes? FPS drops?
Well, yeah, that experience overflow is potentially gamebreaking, but ... you do have unlimited save slots at your disposal. You can always find the most recent game without that experience overflow, and then modify your current save's characters' experience to that of the older save. Or, with some base math, add some experience for the foes that you have killed in the meantime. Still, that has been reported a few times here, so I wish it would be solved.Xfing wrote: Well, there are game-breaking bugs sometimes (trillions of exp bug for example) and very sporadic fatal errors tooBut yeah, guess I was referring more to the annoying but more minor stuff.
Then show us the video!Templayer wrote: I kept getting (in my LP, recorded on Youtube) a glitch with a dragon where firing upon the enemy locked up and the dragon kept firing his projectile until the enemy was dead, or a shot missed. (thank god that I haven't really found anything that would be immune to his base attack, otherwise that would be a possible soft-lock of the game). I got that glitch a few thousand times. It wasn't very fun. Made me wish for a hardcore run of MM8.
That's precisely because you were playing MM8 and not MMMerge. MMMerge is a huge undertaking in a very crash-prone field of modding.Templayer wrote:Also - what fatal errors? When I have played MM8 (i.e. the version of the engine MMMerge is based upon) last time (from start until the end, trying to 100% the game in everything), I have encountered like two crashes.
I've read the entire thread and I don't remember anyone reporting too many crashes (while in-game that is, ... there have been reports of people crashing at startup etc., but that was usually due to wrong installation and such). I might be mistaken, however.GrayFace wrote: That's precisely because you were playing MM8 and not MMMerge. MMMerge is a huge undertaking in a very crash-prone field of modding.
Have this one appeared again recently?Xfing wrote:(trillions of exp bug for example)
New class "Peasant" can cause it if you use old version of any localization, try to reapply it.phamlongtuan wrote:Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
They should be able for hire after this update. To make other peasants, follow steps:kristal wrote:How to edit peasants? For example, I want to translate the text and to hire Lizardmen peasant.
Make sure you've edited "Character portraits.txt" and assigned new race index to at least one paperdoll. And section "Available race" in "Character selection.txt" is filled up with index of new race.kristal wrote:How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working.
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