It is bug of current version, it should not affect gameplay other than giving excess cube. I will post upcoming version soon, bug is fixed there.eilacomeva wrote: ↑31 Oct 2023, 19:36 Anybody else getting 2 cubes from Tolberti/Robert the wise? If not, I managed to screw up two installations in the exact same way
savegame at https://ufile.io/folvlcn1
You can disable dragon's ranged attack by editing "Data/Tables/Character portraits.txt" file with Grayface's TxtEdit. There's column called "DefAttack (range)", set all values in this column to 0. There's no simple way to reduce it's power, unfortunately.vaoex wrote: Is there anyway to to disable the Dragons basic ranged breath attack? Or even scale it down?
I really like that they melee now but the the ranged breath is so overtuned.
If I could disable the ranged attack and rely on magic for range I might actually run one for a change.
I thought quests are translated. At the moment localization files do not work as intended. I missed the point, when game started to process them in wrong order... To make it work properly, you have to rename "01 LocFR.T.lod" and "01 LocFR.D.lod" files to "zz LocFR.T.lod" and "zz LocFR.D.lod". I will post fixed localizations along with next update.Felipe wrote: Have you ever found a newer version of the french localization that would include quests and documents translation ?
Regarding skill issues, errors are caused for less than GM skill levels due to format of data, engine uses to store skills. I did not have opportunity to fix it yet. Next version will still have this bug, unfortunately. Best solution would be to use skill storage rework from Revamp branch, probably I will do it next.